| 
							
							
								 UnknownShadow200 | e7aa519846 | more concise interpolation, fix last commit | 2017-01-25 22:30:56 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 98d435b110 | fix licensing | 2017-01-20 09:12:04 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | e33d39685c | Style: Make more code available to external plugins. | 2016-12-03 19:26:38 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 75f0a73841 | Style: Indent catch and switch properly. | 2016-12-02 15:31:34 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 619ebafca1 | more work on abstracting lighting | 2016-12-02 15:29:23 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | b9f404ad08 | more work on abstracting lighting | 2016-12-02 15:05:09 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 4d1ef1a65b | more work on lighting abstraction | 2016-11-29 21:25:39 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 2986773b51 | Abstract block lighting | 2016-11-29 21:01:18 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 250ab7f417 | Do same for launcher | 2016-11-27 14:50:45 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 1aef52fab2 | Use standard indentation for everything. | 2016-11-27 14:47:09 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 96710328a8 | Core: Fix respawning in singleplayer sometimes putting you inside a block also a minor touchup to reduce IModel code | 2016-11-06 14:40:39 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 2fa379746a | Style: Finish simplifying BlockInfo | 2016-10-29 13:49:33 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 00f28e2039 | Style: Start simplifying BlockInfo | 2016-10-29 13:15:00 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | cc4f284591 | Client: Fix 'always yes' not working (Thanks Daeslender), fix sprite blocks loading wrongly from .cw files. | 2016-10-19 07:52:18 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | eea433b7e3 | Style: Use less modern syntactic shortcuts. | 2016-10-17 23:48:18 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | ac1a6442a7 | Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. | 2016-10-04 14:09:20 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 49d16aa701 | Style: Modularise protocol functions. | 2016-09-15 12:02:19 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 0ab5ef4434 | Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. | 2016-09-11 12:52:00 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | d837e52724 | Better indentation | 2016-08-30 12:49:24 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 443c520bd0 | Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw) | 2016-08-20 10:38:33 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 202b6a99aa | Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks. | 2016-08-17 14:08:43 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | d097af1cb0 | Fix .cw files saving/loading custom blocks with max fog density when fog density is supposed to be none. | 2016-07-27 19:57:50 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | f95dde2ac1 | Fix sunlight/shadowlight colour persisting from previous map. | 2016-07-10 17:49:38 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 8c292d92e3 | Use packed ints instead of 4 byte fields in vertex structs. | 2016-07-10 11:23:20 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 52d25c081a | Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size. | 2016-06-18 23:11:06 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 1e2cd769fe | Consistently use 'block' instead of 'tile'. | 2016-06-11 18:38:20 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | d6266ed61e | Normalise line endings to end this madness. (Thanks Jjp137) | 2016-06-11 17:56:37 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | e1d9b979cb | Make water/lava be offset down by 1.5 pixels to match original classic. | 2016-06-11 17:15:29 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | b2c642b8af | Remove Block enum. | 2016-06-11 15:29:45 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 75486ad445 | Fix issues with lighting on chunk horizontal borders, fixes #162. (Thanks goodlyay) | 2016-06-05 00:40:15 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 1ea806a38f | Fix deleting an upside down slab underneath a solid block that blocked light incorrectly marking the above block as being fully in light (Thanks Cherios), closes #207. | 2016-05-21 20:48:14 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | be28a782f5 | Don't show CPE blocks unless the server supports them. | 2016-05-16 18:04:42 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 6ab5dbc3ae | Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView. | 2016-05-15 11:50:16 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | e05c1a14ed | More work on EnvMapAppearance v3. | 2016-05-12 16:13:08 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 4401823fab | Rain speed / Snow speed / Weather falloff are not hardcoded. | 2016-05-12 09:34:00 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | e8bd5033f3 | Reduce code duplication for particles. | 2016-05-11 19:37:31 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 2717458067 | Move everything to WorldEnv class. | 2016-05-11 19:29:59 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 37273895dc | Properly reset CPE state on server reconnection. | 2016-05-09 23:35:44 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | d837b31f84 | Also backspace in input should backspace colour code before the character. | 2016-05-08 22:06:26 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 36e727beae | Fix texture pack not changing in singleplayer, tidy up save level menu. | 2016-05-08 21:00:29 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 9c432833de | Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay) | 2016-05-08 20:37:41 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 442d72bd6b | More usage of IGameComponent | 2016-05-08 18:53:52 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | f5878f70a3 | Create .lvl and .fcm level exporter. | 2016-05-08 15:39:49 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 4d8b0fc3d8 | Use bitflags instead of booleans for hidden so it can better fit in cache. | 2016-05-06 13:43:25 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | ca0b9cc038 | Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183. | 2016-05-06 12:38:21 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | c2658dfced | Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp | 2016-04-28 09:35:48 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 8391d0ae79 | Group all sprite vertices by face. | 2016-04-28 08:50:55 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 781692963b | Fix issue when a chunk has exactly 65536 sprite vertices. | 2016-04-28 08:37:13 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 9aecdd6194 | Make loading singleplayer maps 33% faster. | 2016-04-27 23:00:03 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | b1a6e87d92 | Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary. | 2016-04-20 07:37:30 +10:00 |  |