UnknownShadow200
98d435b110
fix licensing
2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2
Use standard indentation for everything.
2016-11-27 14:47:09 +11:00
UnknownShadow200
dcf4f4c364
Style: Use ContextLost() in more places
2016-10-17 09:32:06 +11:00
UnknownShadow200
7f92161077
Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
2016-10-12 19:28:00 +11:00
UnknownShadow200
2452cc93a7
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
2016-10-12 12:25:12 +11:00
UnknownShadow200
ac13fa78ca
Gfx: Use Default instead of Managed pool on Direct3D 9 backendfor vertex buffers, typically halfs memory usage.
...
Managed pool places data in both video and system memory. By only using the default pool, we only store data in video memory (at the cost of needing to recreate vertex buffers whenever the context is lost). This also means the client will crash whenever it runs out of video memory.. but really if that happens, you are likely stuffed anyway. I think the tradeoff is worth it. I'll also unload far away chunks to reduce video memory usage.
2016-10-03 21:23:18 +11:00
UnknownShadow200
64cb13d0a6
Gfx: DeleteVb should reset the id too.
2016-10-01 17:45:17 +10:00
UnknownShadow200
ac65ac2ee9
Client: Roughly approximate block density fog in fast mode.
2016-09-15 17:00:51 +10:00
UnknownShadow200
2ca63e97d1
Client: Use better fog colour when in fast render mode.
2016-09-15 16:40:09 +10:00
UnknownShadow200
ae5f379438
Fix client crash when using normalfast mode and on Intel OpenGL build.
2016-08-06 09:15:54 +10:00
UnknownShadow200
7be81bea37
Fix most of remaining compilation errors on android project type.
2016-07-14 11:29:54 +10:00
UnknownShadow200
8c292d92e3
Use packed ints instead of 4 byte fields in vertex structs.
2016-07-10 11:23:20 +10:00
UnknownShadow200
b2d0737b18
RenderType command should save between sessions. (Thanks classic1234)
2016-06-26 22:36:49 +10:00
UnknownShadow200
46095f6db9
Use methods compatible with OpenTK 1.0 API.
2016-06-21 08:34:27 +10:00
UnknownShadow200
fe6dccc944
Reduce shadow alpha slightly (Thanks goodlyay).
2016-05-16 15:22:28 +10:00
UnknownShadow200
66e9329eb4
Read skybox.png from the texture pack if given.
2016-05-14 20:51:26 +10:00
UnknownShadow200
109e5fc1a8
Render rain/snow in correct order.
2016-05-13 19:49:39 +10:00