UnknownShadow200
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c28e1f343f
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Default speed modifier should be 10, to match ClassiCube.
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2016-02-05 21:39:51 +11:00 |
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UnknownShadow200
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bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
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526fa9669c
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Properly fix rope, also draw selected texture over top of isometric blocks.
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2016-01-06 23:21:00 +11:00 |
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Venom983
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e52fb13ff8
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Rope-friendly Collision
Allows the player to successfully jump onto a rope that is three blocks high above ground level as compared to the ClassiCube client.
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2016-01-02 17:10:47 -05:00 |
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UnknownShadow200
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c0645695e2
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Fix parkour being harder than classicube.
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2016-01-02 16:12:45 +11:00 |
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UnknownShadow200
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b1bcfab887
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Fixed player model being difficult to squeeze through 8 pixel gaps (Thanks Empy), fix first keyboard press not showing up in input bar (Thanks imjonnyboy)
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2015-12-29 11:37:43 +11:00 |
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UnknownShadow200
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09757d6316
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Fix isometric blocks not respecting fullbright (Thanks Empy), fix 'stepping/walking' physics not working with custom stairs.
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2015-12-28 22:12:23 +11:00 |
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UnknownShadow200
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8410b5c796
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Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299)
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2015-12-23 21:16:28 +11:00 |
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UnknownShadow200
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a094406585
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More work on player arms animation. (Thanks goodlyay)
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2015-12-20 20:54:57 +11:00 |
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UnknownShadow200
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01e6f92b72
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Make animations closer to classic. (Thanks goodlyay)
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2015-12-20 20:38:12 +11:00 |
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UnknownShadow200
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b56edd2dad
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Add basic for old classic arms animation.
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2015-12-20 19:51:19 +11:00 |
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UnknownShadow200
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11b2230b63
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Animate spider legs.
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2015-12-15 17:16:53 +11:00 |
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UnknownShadow200
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30c4384d66
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Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
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2015-11-24 09:17:16 +11:00 |
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UnknownShadow200
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cca0b81f20
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Treat solid white and black pixels in humanoid hats as transparent, allowed speed multiplier to be less than 1.
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2015-11-19 16:45:38 +11:00 |
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UnknownShadow200
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078b7b2747
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Cleanup entity rendering, fix own skin changes not being shown and disable alpha testing for humanoid models (Thanks 123DMWM)
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2015-11-11 14:48:26 +11:00 |
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UnknownShadow200
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1b72c67cac
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Fix duplicate messages being set, fix humanoid left arm being flipped horizontally.
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2015-11-05 15:10:38 +11:00 |
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UnknownShadow200
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476def4c41
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Fix partial messages being word wrapped when LongerMessages is supported, fix left/right shift key being 'stuck' due to WM_SYSKEYUP message only being sent once, start work on refactoring models.
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2015-11-05 09:05:58 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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cb77211d98
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Fix hat rotating at wrong position, fixes #95.
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2015-10-07 20:20:32 +11:00 |
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UnknownShadow200
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9f4d015709
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Detect hats.
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2015-10-03 12:13:30 +10:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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e81bbc13ae
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Reduce model vertices size, reduce complexity of TextInputWidget significantly, add basis for a save level screen.
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2015-09-27 20:29:31 +10:00 |
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UnknownShadow200
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8a076102f4
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BlockModel shouldn't always use LocalPlayer's modelname, fixes #82.
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2015-09-21 12:06:51 +10:00 |
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UnknownShadow200
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e1d87aeb88
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Fix player rotation for good, fixes #77. (Thanks Goodly)
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2015-09-19 18:26:03 +10:00 |
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UnknownShadow200
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44ca876dd0
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Undo modification to Y rotation point of arms. (my bad)
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2015-09-19 18:01:20 +10:00 |
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UnknownShadow200
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18a6582ece
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Hopefully fix idle rotation being slightly off.
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2015-09-19 17:58:59 +10:00 |
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UnknownShadow200
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1f8f2ccfe6
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Fix head tilt for humanoid model.
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2015-09-19 17:49:51 +10:00 |
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UnknownShadow200
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105496e9f8
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Eye position should reflect model height.
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2015-09-19 17:32:37 +10:00 |
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UnknownShadow200
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41c091e832
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Fix rotations being slightly off, also push up player if they get stuck in a block.
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2015-09-17 19:41:03 +10:00 |
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UnknownShadow200
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c88348c6d8
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Fix rotation of models, use nicer constants in Model classes.
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2015-09-13 12:17:34 +10:00 |
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UnknownShadow200
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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5a8ec25957
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Add ability to change entity textures with local texture packs.
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2015-09-12 09:29:33 +10:00 |
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UnknownShadow200
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9a69dba8c5
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And get player animations working again.
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2015-09-03 20:06:30 +10:00 |
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UnknownShadow200
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afb758eb3e
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Hats should be 0.5 pixels bigger, not 1, fixes #49. (Thanks Goodlyay) Also use nicer constants in PlayerModel.
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2015-09-03 19:32:41 +10:00 |
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UnknownShadow200
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60c753a2fd
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Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
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2015-09-03 19:20:08 +10:00 |
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UnknownShadow200
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ad18567f69
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Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse)
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2015-09-03 18:40:25 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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