UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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Goodlyay
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ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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18c5785ace
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Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
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2016-06-12 10:16:23 +10:00 |
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UnknownShadow200
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1e2cd769fe
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Consistently use 'block' instead of 'tile'.
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2016-06-11 18:38:20 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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1ab620559b
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Fix key bindings not working due to mono compiler issue with enum initalisers.
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2016-06-10 17:17:10 +10:00 |
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UnknownShadow200
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58aea5ca6b
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Refactor key bindings menus.
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2016-06-10 15:19:14 +10:00 |
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UnknownShadow200
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1158193ad1
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Fix selected block outline not showing when looking through map edge water.
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2016-06-08 15:04:17 +10:00 |
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UnknownShadow200
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d06110f571
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Make selected block lines smaller (Thanks Coliop).
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2016-06-08 13:54:46 +10:00 |
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UnknownShadow200
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93494613ed
|
Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
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2016-06-06 23:41:44 +10:00 |
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UnknownShadow200
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db3c91bf55
|
Fix: Classic mode should always use default.zip. (Thanks Tree)
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2016-05-31 18:24:31 +10:00 |
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UnknownShadow200
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c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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d6e2e52201
|
Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer)
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2016-05-28 15:05:28 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
|
66e9329eb4
|
Read skybox.png from the texture pack if given.
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2016-05-14 20:51:26 +10:00 |
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UnknownShadow200
|
9c2b40146e
|
Fix https texture packs not working on older mono versions. (Thanks hemsindor)
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2016-05-14 13:06:38 +10:00 |
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UnknownShadow200
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21e8a34b36
|
Make ParticleManager an IGameComponent, remember to release native textures.
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2016-05-13 16:26:31 +10:00 |
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UnknownShadow200
|
e7410673e9
|
Fix client crashing on mono when taking a screenshot, but the client was started from a different directory.
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2016-05-12 21:31:44 +10:00 |
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UnknownShadow200
|
5498c5e4fa
|
Use icons.png crosshairs if given, partially addresses #187.
|
2016-05-12 16:56:13 +10:00 |
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UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
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UnknownShadow200
|
ec050aaefc
|
Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
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UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
|
2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
|
b0f3faa530
|
Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
|
2016-05-08 19:13:09 +10:00 |
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UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
|
f63ca316d7
|
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
|
2016-05-06 13:19:11 +10:00 |
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UnknownShadow200
|
5b8cf2b1c3
|
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
|
2016-05-02 16:51:40 +10:00 |
|
UnknownShadow200
|
1e3fad5930
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
|
2bb67cd2f1
|
More usage of IGameComponent, modularise OnLoad.
|
2016-04-27 17:06:55 +10:00 |
|
UnknownShadow200
|
3efd2365e1
|
Make warning dialogs less hacky.
|
2016-04-26 19:03:06 +10:00 |
|
UnknownShadow200
|
fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
|
2016-04-24 23:13:29 +10:00 |
|
UnknownShadow200
|
669c88c4d0
|
Make various classes derive from IGameComponent for easier extensibility.
|
2016-04-23 12:08:57 +10:00 |
|
UnknownShadow200
|
9f933ac1d6
|
Make normal and classic mode buttons consistent.
|
2016-04-22 08:39:29 +10:00 |
|
UnknownShadow200
|
a8cd79abcd
|
Fix client crashing after clicking 'chat scale', then 'use font', then 'chat scale' again.
|
2016-04-20 09:48:23 +10:00 |
|
UnknownShadow200
|
8956cc5abd
|
Modularise MapRenderer class.
|
2016-04-20 08:41:22 +10:00 |
|
UnknownShadow200
|
e51aefe4d7
|
Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
|
2016-04-19 10:17:24 +10:00 |
|
UnknownShadow200
|
93c35029a3
|
Make zoom fov only active when key binding is held down, to match optifine. (Thanks 123DontMessWitMe)
|
2016-04-14 07:38:25 +10:00 |
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UnknownShadow200
|
8807bff0db
|
Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay)
|
2016-04-08 09:48:55 +10:00 |
|
UnknownShadow200
|
22217a833b
|
Fix lava always being pickable (Thanks BPzeBanshee), closes #148.
|
2016-04-03 20:51:20 +10:00 |
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UnknownShadow200
|
27ff9d3e44
|
Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone)
|
2016-03-31 16:33:36 +11:00 |
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UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
b857bf23ec
|
Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher.
|
2016-03-26 17:45:52 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
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