1726 Commits

Author SHA1 Message Date
UnknownShadow200
cc92a2794e oldWidth/oldHeight is never used in the gui code, removed it. 2016-07-25 12:24:57 +10:00
UnknownShadow200
3fdda6ab92 Make TexturePackExtractor less hardcoded. 2016-07-25 12:22:10 +10:00
UnknownShadow200
7432413a77 Move gui code to a separate class. 2016-07-25 12:11:55 +10:00
UnknownShadow200
cbfcc01bbf Optimise weather rendering, part 1. 2016-07-18 18:21:37 +10:00
UnknownShadow200
9e90ef6ed5 Fix skybox orientation in forward third person camera. (Thanks 123DMWM) 2016-07-17 09:06:01 +10:00
UnknownShadow200
db86bee196 Fix error screen losing colour after context is lost. 2016-07-16 23:30:57 +10:00
UnknownShadow200
b86dd00e13 Fix F9 clock showing 0 mins when played for exactly 1h0m. (Thanks KawaiiCube) 2016-07-16 08:30:35 +10:00
UnknownShadow200
309ba45a5d Fix skybox orientation in forward third person camera (Thanks goodlyay). 2016-07-14 16:15:36 +10:00
UnknownShadow200
7be81bea37 Fix most of remaining compilation errors on android project type. 2016-07-14 11:29:54 +10:00
UnknownShadow200
0da70b91eb Use android-compatible 'is 32bpp bitmap' test. 2016-07-14 00:15:25 +10:00
UnknownShadow200
719d741a9b More fixups for android backend. 2016-07-13 22:48:28 +10:00
UnknownShadow200
02fc19e1e7 Fixup OpenGLES api for IGraphicsApi changes. 2016-07-13 22:26:43 +10:00
UnknownShadow200
ab9500bcd4 Permission values from 100 to 127 should also be treated as 'op permissions'. (Thanks Moosfet) 2016-07-13 22:05:41 +10:00
UnknownShadow200
a86d1233d0 Implement greedy meshing for advanced lighting backend.
Note this not 100% optimal, as it does not cover the case of a row of quads in half shadow (one side in shadow, other in sunlight). However, it performs greedy meshing when blocks are either fully in shadow or sunlight so this is much more optimal than before.
2016-07-12 22:31:19 +10:00
UnknownShadow200
c724ba8437 Implement proper face order for advanced lighting. 2016-07-12 20:46:08 +10:00
UnknownShadow200
a9b3c0876e Fix last commit. 2016-07-12 20:15:19 +10:00
UnknownShadow200
7711515aee Fix last commit. (Oops) 2016-07-12 20:14:19 +10:00
UnknownShadow200
246a47ba67 Optimise advanced lighting mesh builder. 2016-07-12 20:09:25 +10:00
UnknownShadow200
ea12b5a428 Also add very simple dynamic lighting. 2016-07-12 19:54:34 +10:00
UnknownShadow200
39e5cd169d Fixup lightflags not being set. 2016-07-12 15:54:06 +10:00
UnknownShadow200
d8fa0aeb1f Slightly fix smooth lighting. 2016-07-12 14:38:16 +10:00
UnknownShadow200
b345631f79 Make sure to set DefaultWebProxy to null before creating web request, hopefully addresses #227. (Thanks incubusMindgame) 2016-07-11 15:41:48 +10:00
UnknownShadow200
53728f453f More work on smooth lighting.. breaks it again though. 2016-07-10 23:28:13 +10:00
UnknownShadow200
d886909889 First pass on redesigned smooth lighting code. Still a major WIP. 2016-07-10 20:53:24 +10:00
UnknownShadow200
d2034decf2 Cleanup in smooth lighting mesh builder. 2016-07-10 20:04:31 +10:00
UnknownShadow200
f95dde2ac1 Fix sunlight/shadowlight colour persisting from previous map. 2016-07-10 17:49:38 +10:00
UnknownShadow200
8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200
e36304f363 Warn that smooth lighting is not finished yet. 2016-07-10 00:32:13 +10:00
UnknownShadow200
b5d4093873 Fix sprites being mirrored incorrectly in inventory. (Thanks 123DMWM) 2016-07-09 23:35:03 +10:00
UnknownShadow200
3ffb85b2cb Merge pull request #226 from Goodlyay/master
Add unfinished smooth lighting as an option (Thanks UnknownShadow200!)
2016-07-09 18:55:10 +10:00
UnknownShadow200
de89dc891e Cache native window width and height. 2016-07-09 18:43:07 +10:00
UnknownShadow200
35844e526d Optimise lava animation algorithm. 2016-07-09 18:17:27 +10:00
UnknownShadow200
0160285b98 Remove unnecessary fields. 2016-07-09 18:02:45 +10:00
Goodlyay
fd87455735 Attempted fix to top face again. 2016-07-09 00:50:44 -07:00
UnknownShadow200
5ce7e3484a Fix top face. 2016-07-09 17:04:19 +10:00
UnknownShadow200
8ad2dabd29 Inline count function. 2016-07-09 16:53:33 +10:00
UnknownShadow200
4281dead19 Allow switching between normal / smooth lighting mesh building at runtime. 2016-07-09 16:10:32 +10:00
UnknownShadow200
cb07f2666d Finish implementing normal and smooth-lighting subclasses for mesh builder. 2016-07-09 15:56:18 +10:00
Goodlyay
7236d0f419 Revert "Revert "Add smoothing on bottom face.""
This reverts commit 7dc7dbef00673693c2c0379e1adffb2a39ae59ce.
2016-07-08 22:51:01 -07:00
Goodlyay
7dc7dbef00 Revert "Add smoothing on bottom face."
This reverts commit db9089fdd7f6ca85e8ccb319c01c252849a9dfa5.
2016-07-08 22:46:49 -07:00
Goodlyay
db9089fdd7 Add smoothing on bottom face. 2016-07-08 22:41:11 -07:00
UnknownShadow200
f39f83cd22 Start work on modularising mesh builder class, so we can support both normal and smooth lighting backends. 2016-07-09 15:30:39 +10:00
Goodlyay
06657bbdf1 Add light smoothing to top and side faces of blocks. 2016-07-08 20:15:14 -07:00
UnknownShadow200
9b45596107 Release 0.99.2 again. (Fix last commit, I am too tired) 0.99.2 2016-07-09 00:18:50 +10:00
UnknownShadow200
d26f2a39b5 Release 0.99.2. Dig animation still isn't quite right, annoyingly. 2016-07-08 23:53:51 +10:00
UnknownShadow200
b93b9c6070 Get dig animation mostly right. (Much much thanks to goodlyay and his gifs) 2016-07-08 23:30:08 +10:00
UnknownShadow200
f227bbfbbf Modularise animation part of held block into a separate file. 2016-07-08 22:06:35 +10:00
UnknownShadow200
9e1eca9491 Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear. 2016-07-08 20:42:22 +10:00
UnknownShadow200
499a60a42c Inline CollisionsComponent.GetBoundingBox. 2016-07-08 20:10:58 +10:00
UnknownShadow200
cd3072281a Make neighbouring border liquids (e.g. lava on left, stone on left and abovfe the lava) only interact with you on XMin/Zmin faces, to match original classic behaviour. (Thanks MrRockman888) 2016-07-08 16:48:38 +10:00