UnknownShadow200
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55cd5bc3a0
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WIP on redesigning static VB code
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2025-02-16 08:29:47 +11:00 |
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UnknownShadow200
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78e7887c7b
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68k build now 'runs' on 4 MB system
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2025-02-14 21:30:31 +11:00 |
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UnknownShadow200
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6d5a5b78c8
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Defer recreating env render VBs until actually needed
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2025-02-12 18:22:08 +11:00 |
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UnknownShadow200
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d9b77bdf9a
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SoftGPU: Expand drawing sprite to loading screen background and some other widgets
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2025-02-11 19:55:51 +11:00 |
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UnknownShadow200
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f8bdc510e8
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Fix saturn build
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2025-02-11 07:15:01 +11:00 |
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UnknownShadow200
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ffb790b1b5
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Add hint that vertices can be drawn as a flat sprite
Previously just rendering the UI in the 2D loading/generating menu took around 20 seconds in the 68x build. Now it's a very fast 15 seconds
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2025-02-11 07:02:57 +11:00 |
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UnknownShadow200
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09751a8aa4
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PS1: Fix not handling out of vertex RAM at all
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2025-02-09 20:46:53 +11:00 |
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UnknownShadow200
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a332ace34a
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Solaris: Try to fix not compiling
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2025-02-03 00:28:58 +11:00 |
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UnknownShadow200
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eaef976993
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PS1: Water/Ice is rendered translucent
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2025-02-01 09:03:06 +11:00 |
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UnknownShadow200
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21c612b975
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Saturn: also hardcode no terrain stretching
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2025-01-28 23:01:19 +11:00 |
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UnknownShadow200
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1feb61062b
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Merge pull request #1335 from whatsavalue3/master
Use GTE on PSX
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2025-01-28 20:15:45 +11:00 |
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whatsavalue3
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c35ae6f714
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Merge branch 'ClassiCube:master' into master
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2025-01-26 08:21:35 +01:00 |
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wav3
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730236790d
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Great graphics on PSX
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2025-01-26 08:19:34 +01:00 |
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UnknownShadow200
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753dff9ffc
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Fix mipmaps level not being properly calculated for modern opengl build
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2025-01-26 12:32:35 +11:00 |
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UnknownShadow200
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b88f114e12
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DS: Allocate palette on stack instead
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2025-01-25 10:10:20 +11:00 |
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UnknownShadow200
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633d6abbec
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DS: Try to fix crash when generating 64x64x64 world
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2025-01-25 08:55:08 +11:00 |
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wav3
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eecd3fbdeb
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Merge branch 'master' of https://github.com/whatsavalue3/ClassiCube
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2025-01-24 22:44:06 +01:00 |
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wav3
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2d962cb418
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Use GTE
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2025-01-24 22:43:35 +01:00 |
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UnknownShadow200
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47d5b5e17c
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Save 10 kb memory in non-networking builds
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2025-01-24 22:52:23 +11:00 |
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UnknownShadow200
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a07478f468
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Merge pull request #1332 from whatsavalue3/master
Improve PS1 Rendering
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2025-01-24 19:42:31 +11:00 |
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wav3
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5f845dff41
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Fix rendering a little
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2025-01-24 08:35:49 +01:00 |
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UnknownShadow200
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30eb0949c7
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Saturn: Implement primitive Z sorting
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2025-01-24 17:08:10 +11:00 |
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UnknownShadow200
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67d5e8dc16
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Saturn: Fix frustum culling not working
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2025-01-23 19:44:21 +11:00 |
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UnknownShadow200
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9667313919
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SoftGPU: Fix triangles not being clipped properly when face culling is enabled
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2025-01-23 18:40:27 +11:00 |
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UnknownShadow200
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d21e9a4b5f
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Windows: Try falling back to even older direct3d9 versions
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2025-01-23 06:56:30 +11:00 |
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UnknownShadow200
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f07112e21c
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Saturn: Save ~14 kb from executable size
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2025-01-22 20:38:11 +11:00 |
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UnknownShadow200
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76f98d30f0
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Saturn/32x: Avoid TINYSTACK, fixes normal world generation not working on Saturn
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2025-01-22 20:11:17 +11:00 |
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UnknownShadow200
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8a9c38f05c
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Windows: Try to fallback to direct3d 9.0b instance if creating 9.0c instance fails
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2025-01-22 06:50:27 +11:00 |
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Goodlyay
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6dc082c7d0
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Hotfix for NotifyAction not checking server support
Removed NotifyPositionAction cpe ext entry, as only one entry is needed per extension, rather than per packet defined within an extension
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2025-01-20 15:34:56 -08:00 |
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D
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ec958ff150
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Fix for non-networking builds
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2025-01-21 06:18:33 +10:00 |
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D
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f209157070
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Merge pull request #1322 from ddinan/notify-action
Add NotifyAction and NotifyPositionAction CPE
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2025-01-21 05:28:50 +10:00 |
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UnknownShadow200
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27feb27c39
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PS1: Save a few cycles in T&L loop
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2025-01-20 21:30:20 +11:00 |
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UnknownShadow200
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c580186841
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PS1: Don't use LoadImage2 for transferring to VRAM
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2025-01-20 20:07:00 +11:00 |
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UnknownShadow200
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b0aad823b2
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DS: Implement texture offseting, partially
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2025-01-18 09:16:52 +11:00 |
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UnknownShadow200
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9f04e9f1a2
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DS: Load texture matrix less often, try to improve texture precision a bit
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2025-01-18 07:44:49 +11:00 |
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UnknownShadow200
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c03dffbf5f
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DS: Use smaller quads for water outside map
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2025-01-18 07:11:50 +11:00 |
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UnknownShadow200
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69f0cda9c7
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Merge pull request #1328 from rmn20/DS-fixes
[NDS/DSi] Rendering impovements
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2025-01-18 06:42:38 +11:00 |
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rmn20
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ec47920b52
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Enabled GL_ANTIALIAS on NDS since it's free anyways
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2025-01-17 19:08:33 +03:00 |
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rmn20
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0e2859936a
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Send less colors to glColorTableEXT when possible
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2025-01-17 17:49:50 +03:00 |
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rmn20
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bcc97ecbfe
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Merge remote-tracking branch 'origin/master' into DS-fixes
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2025-01-17 16:42:47 +03:00 |
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rmn20
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a8d57d7d17
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Use swiCopy to copy texture data in Graphics_NDS
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2025-01-17 16:42:19 +03:00 |
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rmn20
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eb4137aefd
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Remove Platform_Log4 in NDS Gfx_AllocTexture
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2025-01-17 16:41:53 +03:00 |
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rmn20
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ae2b0b10dd
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Disable CC_BUILD_ADVLIGHTING for NDS but keep for DSI
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2025-01-17 16:41:26 +03:00 |
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rmn20
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8ba91e933a
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Replace spaces with tabs in Graphics_NDS.c
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2025-01-17 16:11:52 +03:00 |
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UnknownShadow200
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8557bd0205
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Dreamcast: Display crash screen
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2025-01-17 18:54:01 +11:00 |
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rmn20
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59a656edb4
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Low vram flag removed, advanced lighting enabled
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2025-01-17 03:22:56 +03:00 |
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rmn20
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ee1c1ba2c7
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Fog, DMA call lists, texture color indexation, texture offsets fixed and disabled, textureless polys fix, far plane intersecting polys fix
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2025-01-17 03:22:35 +03:00 |
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UnknownShadow200
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df49656b25
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PS1: Implement more accurate thread sleeping
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2025-01-16 20:01:11 +11:00 |
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UnknownShadow200
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591e31bea6
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PS1: Manually implement transferring launcher framebuffer to VRAM
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2025-01-15 22:59:25 +11:00 |
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UnknownShadow200
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e93c9336dd
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Windows: Change OpenGL build to not rely on linking to opengl32 dll, and instead load all the functions dynamically
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2025-01-15 19:57:58 +11:00 |
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