UnknownShadow200
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36d791e604
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Fix being unable to modify .zip with some programs.
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2015-09-13 18:12:38 +10:00 |
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UnknownShadow200
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4cc11bf57a
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Fix spelling mistake.
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2015-09-13 18:04:21 +10:00 |
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UnknownShadow200
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e15492aa44
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Light emitting blocks should always be flat shaded at full brightness, fixes #69.
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2015-09-13 14:33:43 +10:00 |
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UnknownShadow200
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8659760440
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Fix some slab lighting bugs, support the ability to define animations with an animations.txt file, partially addresses #44.
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2015-09-13 14:17:43 +10:00 |
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UnknownShadow200
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d5f36adc8d
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Undo debug yaw/pitch offesting.
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2015-09-13 12:19:20 +10:00 |
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UnknownShadow200
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c88348c6d8
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Fix rotation of models, use nicer constants in Model classes.
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2015-09-13 12:17:34 +10:00 |
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UnknownShadow200
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3779565272
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Chicken.png is in modern jar, not classic jar.
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2015-09-13 11:04:32 +10:00 |
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UnknownShadow200
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7c3b59691b
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Fix block models.
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2015-09-13 10:57:17 +10:00 |
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UnknownShadow200
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48f8450256
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Hopefully fix XButton presses.
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2015-09-13 10:43:15 +10:00 |
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UnknownShadow200
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8a140863fd
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Fetch snow and animations from modern minecraft.
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2015-09-13 09:03:59 +10:00 |
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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69fb5dcb89
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Add a far more compliant .zip reader, we can now treat classic.jar directly as a texture pack.
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2015-09-12 17:03:31 +10:00 |
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UnknownShadow200
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d535448bb4
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Load animations.png from texture pack if it exists.
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2015-09-12 13:56:37 +10:00 |
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UnknownShadow200
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41073fc4b9
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Initial work on animations, half size of block picking and change its colour to black.
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2015-09-12 13:43:33 +10:00 |
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UnknownShadow200
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3f199816f8
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Fix sheep model.
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2015-09-12 09:43:03 +10:00 |
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UnknownShadow200
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5a8ec25957
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Add ability to change entity textures with local texture packs.
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2015-09-12 09:29:33 +10:00 |
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UnknownShadow200
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670a887218
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Load terrain.png from texture packs, add client command to load texture packs.
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2015-09-12 08:46:48 +10:00 |
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UnknownShadow200
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d4878426bc
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Fix gold block, sandstone and pillar textures (Thanks Goodlyay)
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2015-09-12 08:19:38 +10:00 |
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UnknownShadow200
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b6655d54d0
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Add simple .zip reader (For reading texture packs), partially addresses #44.
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2015-09-12 07:37:34 +10:00 |
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UnknownShadow200
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4c73ceb7a6
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Adjust player collision size we can jump into two block high tunnels, fixes #68.
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2015-09-11 19:56:38 +10:00 |
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c714c5136a
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Can now press F1 to hide gui.
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2015-09-11 19:39:48 +10:00 |
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UnknownShadow200
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1ec491d2a1
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Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67.
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2015-09-11 18:11:10 +10:00 |
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UnknownShadow200
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cef12ac553
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Fix lighting bug with slabs.
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2015-09-10 19:39:42 +10:00 |
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UnknownShadow200
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061d9f7745
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Player should only be able to go outside map boundaries (except for flying above the map) when noclip is enabled, fixes #64.
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2015-09-10 14:33:04 +10:00 |
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UnknownShadow200
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a17cda3d3c
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Print to console when DEBUG_OPENTK is defined instead of using System.Diagnostics.Debug, fixes crashing on Mono and fixes #63.
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2015-09-10 13:48:21 +10:00 |
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UnknownShadow200
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52d249b84a
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Calls to CursorVisible must be balanced, fixes #62.
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2015-09-10 06:34:24 +10:00 |
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UnknownShadow200
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dbeeb51ddf
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Hopefully fix remove last of InitialiseArray() with enum calls.
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2015-09-09 19:23:27 +10:00 |
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UnknownShadow200
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5433643e48
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Fix blendfuncs initialisation, oops.
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2015-09-09 18:57:21 +10:00 |
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UnknownShadow200
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3459b28264
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Update assembly version. (Hello webhook)
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2015-09-09 18:33:16 +10:00 |
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UnknownShadow200
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2920b3afb5
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Hopefully address problem raised in comments in #61, thanks Mono.
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2015-09-09 18:25:29 +10:00 |
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UnknownShadow200
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46a09255cc
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Try to find cause of crash found in comments in #61.
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2015-09-09 06:28:48 +10:00 |
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UnknownShadow200
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2e502ee8bb
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Implement support for resetting block definitions.
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2015-09-08 20:10:54 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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96aaec9dea
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We have to actually indicate that we handled MouseWheel window message, fixes #57.
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2015-09-07 17:49:07 +10:00 |
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UnknownShadow200
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4fbaa4196f
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Client should not move to pause screen when chat input bar is active, fixes #60.
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2015-09-07 17:00:19 +10:00 |
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UnknownShadow200
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8a531558ff
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Implement reading of BlockDefinitions packet, but no actual support yet.
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2015-09-07 16:56:01 +10:00 |
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UnknownShadow200
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5fb2f45189
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Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54.
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2015-09-07 06:29:11 +10:00 |
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UnknownShadow200
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896408a751
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Particles should use shadow colour when in shadow, fixes #59.
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2015-09-06 18:04:12 +10:00 |
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UnknownShadow200
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e43add1d32
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Client should switch to block on the hotbar if it is the same as the new held block rather than duplicating it, fixes #58.
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2015-09-06 17:57:25 +10:00 |
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6df70aa383
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Don't use face culling for translucent liquids, fixes #55.
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2015-09-06 17:33:00 +10:00 |
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UnknownShadow200
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03b21b62a7
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Do not use our own special packed atlas, use the standard atlas in preparation for #42.
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2015-09-06 08:13:21 +10:00 |
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d95272f4a7
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Read saved environment metadata from maps in singleplayer mode.
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2015-09-05 20:24:54 +10:00 |
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UnknownShadow200
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81906c75ed
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Mention in readme that you don't really need to turn off VSync anymore for faster chunk mesh building.
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2015-09-05 09:39:46 +10:00 |
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UnknownShadow200
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b6289b6b79
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Increase number of chunks built per frame if we can.
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2015-09-05 09:35:27 +10:00 |
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0c7dec86e4
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Sadly, it turns out that our memory string optimisation procedures corrupted the headp after the GC was run. Turns out because (I might be wrong though) that the GC appears to try to use leftover string space for heap allocations, which sometimes caused random corruptions but mostly crashes as were directly modifying the underlying string length. Fixes #51.
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2015-09-05 07:36:51 +10:00 |
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UnknownShadow200
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f3306f48fd
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Fix setting cursor position on X11, fixes #36.
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2015-09-04 19:57:55 +10:00 |
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UnknownShadow200
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6f63292268
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Add cursor showing and hiding on X11, use our own method of setting X11 cursor position to avoid having to load System.Windows.Forms on Mono.
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2015-09-04 19:50:01 +10:00 |
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UnknownShadow200
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4769e7dbbd
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Implement cursor hiding on Windows to partially address #36. (Will do Linux backend next)
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2015-09-04 06:55:12 +10:00 |
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UnknownShadow200
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875ec23b5b
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Add proper brightness to entities, closes #45. (Thanks Goodlyay)
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2015-09-03 20:14:10 +10:00 |
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UnknownShadow200
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9a69dba8c5
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And get player animations working again.
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2015-09-03 20:06:30 +10:00 |
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