UnknownShadow200
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7ff1575eff
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Android: don't bother compiling hotkeys code.
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2016-09-15 12:15:58 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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309ba45a5d
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Fix skybox orientation in forward third person camera (Thanks goodlyay).
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2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
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7711515aee
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Fix last commit. (Oops)
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2016-07-12 20:14:19 +10:00 |
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UnknownShadow200
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246a47ba67
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Optimise advanced lighting mesh builder.
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2016-07-12 20:09:25 +10:00 |
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UnknownShadow200
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f39f83cd22
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Start work on modularising mesh builder class, so we can support both normal and smooth lighting backends.
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2016-07-09 15:30:39 +10:00 |
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UnknownShadow200
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9b45596107
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Release 0.99.2 again. (Fix last commit, I am too tired)
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2016-07-09 00:18:50 +10:00 |
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UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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UnknownShadow200
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f227bbfbbf
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Modularise animation part of held block into a separate file.
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2016-07-08 22:06:35 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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118f134b8f
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Implement top-face water culling like classic.
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2016-07-07 17:42:26 +10:00 |
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UnknownShadow200
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b732b8a58a
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Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
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2016-07-07 00:09:52 +10:00 |
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UnknownShadow200
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7fa3fb5ca1
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Error screen is same colour as classic, minor performance optimisations for mesh building.
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2016-07-06 23:47:48 +10:00 |
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UnknownShadow200
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5ec0fc783a
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Add lava animation like classic. (Much much thanks to goodlyay)
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2016-07-03 17:04:26 +10:00 |
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UnknownShadow200
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fa522a8a08
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Add double slab and cobblestone slab stacking to singleplayer. (Thanks McBean56545)
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2016-06-30 23:21:24 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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52d25c081a
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Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size.
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2016-06-18 23:11:06 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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e1d9b979cb
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Make water/lava be offset down by 1.5 pixels to match original classic.
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2016-06-11 17:15:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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d06110f571
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Make selected block lines smaller (Thanks Coliop).
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2016-06-08 13:54:46 +10:00 |
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UnknownShadow200
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6c3f72c6c8
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Reduce code duplication for classic and normal player list code.
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2016-05-29 21:47:46 +10:00 |
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UnknownShadow200
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9061063b1e
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Get rid of console window again.
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2016-05-26 13:45:01 +10:00 |
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UnknownShadow200
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e610a191e0
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Draw input text over top of hotbar (Thanks FrostFox).
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2016-05-26 10:01:32 +10:00 |
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UnknownShadow200
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e426f7859b
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Modularise out liquid physics.
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2016-05-20 16:31:50 +10:00 |
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UnknownShadow200
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ccbdd19080
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Modularise out falling and foilage physics.
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2016-05-20 16:21:11 +10:00 |
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UnknownShadow200
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ad34d92a09
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Modularise out falling physics.
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2016-05-20 16:04:02 +10:00 |
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UnknownShadow200
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65069f2f34
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Organise launcher classes into namespaces.
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2016-05-17 10:17:24 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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f7dafcde0e
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Make 'edit hotkey' menu nice, and consistent with rest of gui.
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2016-05-15 00:04:45 +10:00 |
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UnknownShadow200
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5c0df54013
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Separate 'hotkeys list' code from 'edit hotkey' gui code.
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2016-05-14 23:21:21 +10:00 |
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UnknownShadow200
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8f8ae2f36f
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Initial work on texture packs.
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2016-05-14 20:37:07 +10:00 |
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UnknownShadow200
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109e5fc1a8
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Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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UnknownShadow200
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e8bd5033f3
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Reduce code duplication for particles.
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2016-05-11 19:37:31 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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91cfde2fca
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Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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UnknownShadow200
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37273895dc
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Properly reset CPE state on server reconnection.
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2016-05-09 23:35:44 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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3fa57fa6ac
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Add UserEvent events class. Only event currently is when user has manually placed a block.
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2016-05-09 00:26:36 +10:00 |
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UnknownShadow200
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723585661a
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Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
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d837b31f84
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Also backspace in input should backspace colour code before the character.
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2016-05-08 22:06:26 +10:00 |
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UnknownShadow200
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9c432833de
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Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
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2016-05-08 20:37:41 +10:00 |
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UnknownShadow200
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f5878f70a3
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Create .lvl and .fcm level exporter.
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2016-05-08 15:39:49 +10:00 |
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UnknownShadow200
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5b8cf2b1c3
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Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
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2016-05-02 16:51:40 +10:00 |
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UnknownShadow200
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6ee9f75e29
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Initial work on new collision engine.
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2016-04-27 19:35:45 +10:00 |
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