UnknownShadow200
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a119b2bddf
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Add support for EnvMapApperance v2 packets, other various cleanup.
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2015-09-23 19:53:12 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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7271e02f6f
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Persist key bindings, fixes #81.
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2015-09-22 06:42:17 +10:00 |
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UnknownShadow200
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3d9d2a0e76
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If Op user type and not using block permissions, the player should be able to place grass, water, lava, and admincrete.
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2015-09-21 11:13:37 +10:00 |
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UnknownShadow200
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84c7486ad4
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Can now bind multiple key mappings to same key, just like standard client.
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2015-09-15 17:00:37 +10:00 |
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UnknownShadow200
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4facc54b47
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Pressing escape in pause screen should exit it, fixes #71.
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2015-09-14 18:07:22 +10:00 |
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UnknownShadow200
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d4a5bf9fff
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Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked.
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2015-09-13 19:06:27 +10:00 |
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UnknownShadow200
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8a140863fd
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Fetch snow and animations from modern minecraft.
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2015-09-13 09:03:59 +10:00 |
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UnknownShadow200
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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41073fc4b9
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Initial work on animations, half size of block picking and change its colour to black.
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2015-09-12 13:43:33 +10:00 |
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UnknownShadow200
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c714c5136a
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Can now press F1 to hide gui.
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2015-09-11 19:39:48 +10:00 |
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UnknownShadow200
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1ec491d2a1
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Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67.
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2015-09-11 18:11:10 +10:00 |
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UnknownShadow200
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2920b3afb5
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Hopefully address problem raised in comments in #61, thanks Mono.
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2015-09-09 18:25:29 +10:00 |
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UnknownShadow200
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46a09255cc
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Try to find cause of crash found in comments in #61.
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2015-09-09 06:28:48 +10:00 |
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UnknownShadow200
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4fbaa4196f
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Client should not move to pause screen when chat input bar is active, fixes #60.
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2015-09-07 17:00:19 +10:00 |
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UnknownShadow200
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e43add1d32
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Client should switch to block on the hotbar if it is the same as the new held block rather than duplicating it, fixes #58.
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2015-09-06 17:57:25 +10:00 |
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UnknownShadow200
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60c753a2fd
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Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
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2015-09-03 19:20:08 +10:00 |
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UnknownShadow200
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1aff357e80
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Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map.
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2015-09-01 20:05:53 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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7baf64051f
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Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided.
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2015-09-01 17:24:01 +10:00 |
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UnknownShadow200
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6ebed77929
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Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40.
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2015-09-01 06:50:20 +10:00 |
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UnknownShadow200
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dab0e31bfc
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More code XML comments.
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2015-08-29 11:54:55 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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UnknownShadow200
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4bf4209a4c
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Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
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2015-07-30 19:54:02 +10:00 |
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UnknownShadow200
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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