UnknownShadow200
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d74d78df0d
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Core: Rewrite camera class to have less code duplication.
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2016-10-01 18:21:49 +10:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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e20f57dcb5
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Style: Namespace everything.
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2016-09-26 18:33:05 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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cb7aba8e9e
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Make lava animation web scalable. (16x,32x,64x)
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2016-09-22 12:42:33 +10:00 |
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UnknownShadow200
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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UnknownShadow200
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7ff1575eff
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Android: don't bother compiling hotkeys code.
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2016-09-15 12:15:58 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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d8f3458282
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Client: Now show message when turning on/off axis lines since some people seem to be confused about it.
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2016-09-13 23:46:41 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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UnknownShadow200
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8be566b75d
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Avoid dictionary usage.
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2016-09-11 11:14:54 +10:00 |
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UnknownShadow200
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
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43b3d5e921
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-08-30 12:50:09 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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e28b391105
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and fix the last commit to work after client restart.
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2016-08-28 13:51:59 +10:00 |
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UnknownShadow200
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83aaf4091d
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Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
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2016-08-28 13:45:25 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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a8b73a0e46
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Switching to classic/classic+hax mode should not reset your 'use classic background' option. (Thanks JPlaysClassic)
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2016-08-13 08:48:06 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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ae5f379438
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Fix client crash when using normalfast mode and on Intel OpenGL build.
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2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
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4ffa029fa9
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Start on (non-working) player push.
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2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
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cc92a2794e
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oldWidth/oldHeight is never used in the gui code, removed it.
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2016-07-25 12:24:57 +10:00 |
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UnknownShadow200
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3fdda6ab92
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Make TexturePackExtractor less hardcoded.
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2016-07-25 12:22:10 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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309ba45a5d
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Fix skybox orientation in forward third person camera (Thanks goodlyay).
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2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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0da70b91eb
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Use android-compatible 'is 32bpp bitmap' test.
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2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
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3ffb85b2cb
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Merge pull request #226 from Goodlyay/master
Add unfinished smooth lighting as an option (Thanks UnknownShadow200!)
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2016-07-09 18:55:10 +10:00 |
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UnknownShadow200
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de89dc891e
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Cache native window width and height.
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2016-07-09 18:43:07 +10:00 |
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UnknownShadow200
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4281dead19
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Allow switching between normal / smooth lighting mesh building at runtime.
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2016-07-09 16:10:32 +10:00 |
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UnknownShadow200
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f227bbfbbf
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Modularise animation part of held block into a separate file.
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2016-07-08 22:06:35 +10:00 |
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UnknownShadow200
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a4eb33dbfd
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Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
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2016-07-07 23:10:44 +10:00 |
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UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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UnknownShadow200
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1578bac6bc
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Make held block and dig animations more accurate.
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2016-07-07 15:21:51 +10:00 |
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UnknownShadow200
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b732b8a58a
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Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
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2016-07-07 00:09:52 +10:00 |
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UnknownShadow200
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7fa3fb5ca1
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Error screen is same colour as classic, minor performance optimisations for mesh building.
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2016-07-06 23:47:48 +10:00 |
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UnknownShadow200
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bf31645e6b
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Hopefully fix issues with falling through when pillaring. (Thanks classic1234)
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2016-06-26 23:38:51 +10:00 |
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UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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Goodlyay
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ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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18c5785ace
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Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
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2016-06-12 10:16:23 +10:00 |
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UnknownShadow200
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1e2cd769fe
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Consistently use 'block' instead of 'tile'.
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2016-06-11 18:38:20 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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