UnknownShadow200
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d0caf51a90
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Indent tab list items and make tab list group use italic instead of underline, also use same back colour as classicube, closes #199.
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2016-05-12 14:55:59 +10:00 |
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UnknownShadow200
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d01f39df87
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Fix tab list issues with group names not being accounted for when limiting to 20 per column.
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2016-05-12 11:26:33 +10:00 |
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UnknownShadow200
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67395247f2
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Initial work on EnvMapAppearance version 3.
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2016-05-12 09:40:02 +10:00 |
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UnknownShadow200
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4401823fab
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Rain speed / Snow speed / Weather falloff are not hardcoded.
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2016-05-12 09:34:00 +10:00 |
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UnknownShadow200
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febad36b60
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Fix issue with empty line in options.txt (Thanks goodlyay)
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2016-05-12 08:06:50 +10:00 |
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UnknownShadow200
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244a1a8e6d
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Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober).
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2016-05-11 22:05:25 +10:00 |
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UnknownShadow200
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e8bd5033f3
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Reduce code duplication for particles.
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2016-05-11 19:37:31 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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e59b2b4c2b
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Fix Z-fighting and incorrectly not drawing issues for translucent blocks.
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2016-05-11 18:59:37 +10:00 |
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UnknownShadow200
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0ab4014001
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Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces.
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2016-05-11 17:50:32 +10:00 |
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UnknownShadow200
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91cfde2fca
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Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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UnknownShadow200
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e9a717e226
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Skip rendering entities that we can't see.
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2016-05-10 21:57:55 +10:00 |
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UnknownShadow200
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d02d56d01b
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Textures array should be bytes not ints.
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2016-05-10 15:08:12 +10:00 |
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UnknownShadow200
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37273895dc
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Properly reset CPE state on server reconnection.
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2016-05-09 23:35:44 +10:00 |
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UnknownShadow200
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1ac2e63f13
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Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
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2016-05-09 12:26:07 +10:00 |
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UnknownShadow200
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7271985f13
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-05-09 10:37:12 +10:00 |
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UnknownShadow200
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bd8d8d3ef9
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Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM)
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2016-05-09 09:34:01 +10:00 |
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UnknownShadow200
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7427c56e19
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Fix client status widget returning too big a 'used height'.
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2016-05-09 08:46:04 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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3fa57fa6ac
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Add UserEvent events class. Only event currently is when user has manually placed a block.
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2016-05-09 00:26:36 +10:00 |
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UnknownShadow200
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5633b61fd9
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Make select texture pack and load level menus nicer.
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2016-05-08 23:41:12 +10:00 |
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UnknownShadow200
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ec050aaefc
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Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
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UnknownShadow200
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723585661a
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Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
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d837b31f84
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Also backspace in input should backspace colour code before the character.
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2016-05-08 22:06:26 +10:00 |
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UnknownShadow200
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36e727beae
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Fix texture pack not changing in singleplayer, tidy up save level menu.
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2016-05-08 21:00:29 +10:00 |
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UnknownShadow200
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9c432833de
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Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
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2016-05-08 20:37:41 +10:00 |
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UnknownShadow200
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b0f3faa530
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Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
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2016-05-08 19:13:09 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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f5878f70a3
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Create .lvl and .fcm level exporter.
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2016-05-08 15:39:49 +10:00 |
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UnknownShadow200
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d74dc198e9
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Reorganise save level screen.
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2016-05-08 14:39:53 +10:00 |
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UnknownShadow200
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dfde526675
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Fix single frame of lava fog in singleplayer.
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2016-05-08 14:21:11 +10:00 |
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UnknownShadow200
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27f329ac15
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Fix 'speed on' being in HUD even when on -hax maps. (Thanks 123DMWM)
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2016-05-08 14:10:24 +10:00 |
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UnknownShadow200
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b352f1c7c9
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Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
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2016-05-08 13:31:31 +10:00 |
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UnknownShadow200
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3aca306645
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Fix pressing tab then escape clearing the items in the tab list but still showing its box. (Thanks JplaysClassic)
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2016-05-08 13:18:11 +10:00 |
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UnknownShadow200
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579357c081
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Reset all blocks on disconnection from server.
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2016-05-08 00:20:28 +10:00 |
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UnknownShadow200
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faa8165b63
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Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy)
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2016-05-07 07:26:01 +10:00 |
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UnknownShadow200
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7042dccd2f
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Fix gui/gui.png not being treated as gui.png, fixes #188.
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2016-05-06 15:32:43 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
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f63ca316d7
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Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
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2016-05-06 13:19:11 +10:00 |
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UnknownShadow200
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ca0b9cc038
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Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
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2016-05-06 12:38:21 +10:00 |
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UnknownShadow200
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66d11d7676
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Don't draw shared faces for translucent blocks when one of them is a solid collision physics. (Thanks 123DMWM)
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2016-05-04 14:31:08 +10:00 |
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UnknownShadow200
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024bb78cb1
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Also log operating system when a crash occurs.
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2016-05-03 10:56:52 +10:00 |
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UnknownShadow200
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5b8cf2b1c3
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Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
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2016-05-02 16:51:40 +10:00 |
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UnknownShadow200
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0c84116f93
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Do not reallocate ChunkInfo on Refresh(), reduces temp memory allocations.
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2016-05-01 22:01:11 +10:00 |
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UnknownShadow200
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667c157ef6
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Fix tab complete not working when names have _ or . in them. (Thanks goodlyay)
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2016-05-01 20:57:59 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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afe2d05de0
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Fix client crashing when entity has an empty name. (Thanks RandomPerson)
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2016-04-30 08:26:30 +10:00 |
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UnknownShadow200
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a3c87467ab
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Minorly optimise model rendering.
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2016-04-29 12:25:03 +10:00 |
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UnknownShadow200
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c2658dfced
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-28 09:35:48 +10:00 |
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UnknownShadow200
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c80781045d
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Skip drawing sprite groups we can never see.
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2016-04-28 09:09:22 +10:00 |
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