UnknownShadow200
|
c8061b64fd
|
Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
|
2015-11-08 16:32:08 +11:00 |
|
UnknownShadow200
|
928ab17ec2
|
More comments.
|
2015-11-03 16:26:15 +11:00 |
|
UnknownShadow200
|
bc92278291
|
More comments in IGraphicsAPI.
|
2015-10-29 06:58:11 +11:00 |
|
UnknownShadow200
|
6f8a4be44d
|
Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup.
|
2015-10-26 20:51:55 +11:00 |
|
UnknownShadow200
|
f63d1e35e1
|
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
|
2015-10-26 19:55:16 +11:00 |
|
UnknownShadow200
|
e83957c685
|
More code commenting and cleanup.
|
2015-10-25 20:34:47 +11:00 |
|
UnknownShadow200
|
534294f646
|
More comments, separate heightmap calculation.
|
2015-10-25 08:32:17 +11:00 |
|
UnknownShadow200
|
7cf129963d
|
More comments, new launcher works on linux.
|
2015-10-21 18:30:18 +11:00 |
|
UnknownShadow200
|
b000dcd543
|
Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
|
2015-10-06 20:15:48 +11:00 |
|
UnknownShadow200
|
87ffa1e5fe
|
Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet.
|
2015-10-03 08:25:28 +10:00 |
|
UnknownShadow200
|
0979c0597e
|
Fix translucent blocks, fix clipboard crashing the client.
|
2015-09-30 13:49:37 +10:00 |
|
UnknownShadow200
|
9e9a739932
|
Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
|
2015-09-30 09:10:55 +10:00 |
|
UnknownShadow200
|
976db7a487
|
Some cleanup, simplify readme.
|
2015-09-30 08:33:35 +10:00 |
|
UnknownShadow200
|
938cb13182
|
Initial work on new client gui.
|
2015-09-24 09:51:55 +10:00 |
|
UnknownShadow200
|
e35850c535
|
That was an extremely silly mistake.
|
2015-09-15 20:22:34 +10:00 |
|
UnknownShadow200
|
6974513adc
|
That was an extremely silly mistake.
|
2015-09-15 20:19:12 +10:00 |
|
UnknownShadow200
|
2096a554f3
|
Fix compliation on Mono not working on normal .NET 4.
|
2015-09-15 20:16:52 +10:00 |
|
UnknownShadow200
|
9d907b333b
|
Add support for 16 bpp back buffers in Direct3D9 api (untested), more work on .dat format.
|
2015-09-15 20:02:46 +10:00 |
|
UnknownShadow200
|
4371246f96
|
Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
|
2015-09-03 06:32:28 +10:00 |
|
UnknownShadow200
|
9394ce1794
|
Use more flexible dynamic vertex buffers in Direct3D9 api, in preparation for #45.
|
2015-09-02 20:27:41 +10:00 |
|
UnknownShadow200
|
f33428a531
|
Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44.
|
2015-09-02 18:33:13 +10:00 |
|
UnknownShadow200
|
6ebed77929
|
Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40.
|
2015-09-01 06:50:20 +10:00 |
|
UnknownShadow200
|
385c46e21d
|
Make sure to set the MinIndex in Direct3D9 api, as according to various obscure posts, AMD cards require this to be properly filled out, should fix #34. (Thanks Cheesse for reporting this bug)
|
2015-08-30 12:09:23 +10:00 |
|
UnknownShadow200
|
d053a3bf90
|
Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34.
|
2015-08-30 06:48:53 +10:00 |
|
UnknownShadow200
|
bea5c34691
|
Try to minimise api overhead with MapRenderer.
|
2015-08-23 09:13:28 +10:00 |
|
UnknownShadow200
|
2f9d32fdfd
|
Fix compilation with Direct3D9 api, fix launcher title not being correct version.
|
2015-08-22 14:52:03 +10:00 |
|
UnknownShadow200
|
a67d44a25c
|
Finally get the solution to properly compile with MonoDevelop.
|
2015-08-22 08:04:01 +10:00 |
|
UnknownShadow200
|
9d73e2492d
|
Integrate SharpDX into OpenTK.
|
2015-08-16 10:16:59 +10:00 |
|
UnknownShadow200
|
54afbcdb65
|
Combine IndexBuffer and VertexBuffer, simplify methods of setting data, use inlined fixed instead of GCHandles.
|
2015-08-16 06:43:37 +10:00 |
|
UnknownShadow200
|
cfeabc612a
|
Remove Result struct and just use int return code.
|
2015-08-15 14:32:56 +10:00 |
|
UnknownShadow200
|
4e34637a05
|
Minor code cleanup.
|
2015-08-15 13:51:22 +10:00 |
|
UnknownShadow200
|
96b508a2ce
|
Optimise even further, fix bug with sky drawing with OpenGL api.
|
2015-08-04 11:35:57 +10:00 |
|
UnknownShadow200
|
1590664f68
|
Make IGraphicsApi even more consistent.
|
2015-08-04 07:17:20 +10:00 |
|
UnknownShadow200
|
749a1b0436
|
Simplify API further.
|
2015-08-04 07:03:20 +10:00 |
|
UnknownShadow200
|
efc7b0bfe6
|
Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
|
2015-08-04 06:32:12 +10:00 |
|
UnknownShadow200
|
281e815125
|
Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
|
2015-08-03 20:08:04 +10:00 |
|
UnknownShadow200
|
4bf4209a4c
|
Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
|
2015-07-30 19:54:02 +10:00 |
|
UnknownShadow200
|
df879604f2
|
Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
|
2015-07-28 06:53:22 +10:00 |
|