UnknownShadow200
cff7c6cd1b
Fix crashing if map fails to generate
2020-03-31 19:07:54 +11:00
UnknownShadow200
035f5cedd8
Fix crashing in singleplayer, fix multiplayer maps with over 256 custom blocks still screwing up
2020-03-31 18:56:06 +11:00
UnknownShadow200
48d394f8d0
Make entities/fog/sky/clouds/borders/sides render when map failed to loaded, fix this to also work in multiplayer
2020-03-31 18:43:38 +11:00
UnknownShadow200
f7dae6bc72
Add World.Loaded variable
2020-03-31 18:31:50 +11:00
UnknownShadow200
0654dc0f41
Make it so you can at least go into third person when map fails to load
2020-03-31 18:10:59 +11:00
UnknownShadow200
c7c26502df
Remove internal methods from TexturePack.h
2020-03-27 20:09:06 +11:00
UnknownShadow200
29fd1a0f3b
Export Stream_Read/Stream_Write to plugins
...
There is definitely no reason behind this change
2020-03-27 09:00:02 +11:00
UnknownShadow200
e4b3a82b1f
move gfx option loading into graphics.c
2020-03-26 19:24:05 +11:00
UnknownShadow200
d3e2bd8fd7
Make keypad behave same as windows/text editors when num lock is off on linux (thanks cjnator38)
2020-03-24 08:47:01 +11:00
UnknownShadow200
3509ae6a9a
Remove unused freetype CID code
2020-03-23 22:06:30 +11:00
UnknownShadow200
d956f21708
Remove unused postscript font name stuff
2020-03-23 19:56:02 +11:00
UnknownShadow200
3e0e83a60a
Combine PickedPos and RayTracer into one struct
2020-03-23 15:09:44 +11:00
UnknownShadow200
37109cb18a
pass Vec3 by address instead of copy in Picking
2020-03-22 15:46:14 +11:00
UnknownShadow200
6ad7ba4bd7
Cleanup MapNativeKey for Windows
2020-03-22 13:22:22 +11:00
UnknownShadow200
8a0c0850ca
Fix if motd is changed to -hax +thirdperson, you are still sent back into first person, even though you can still use third person (Thanks cybertoon)
2020-03-22 13:05:27 +11:00
UnknownShadow200
cc5c9f8ed5
Merge pull request #635 from jshtab/632-classic-chat
...
Chat: create new 'use classic chat' option
2020-03-22 12:55:05 +11:00
Jacob Shtabnoy
1b40bca1cd
Chat: create new 'use classic chat' option
...
Adds a new option to the Nostalgia category to enable or disable
the classic chat style.
The flag Gui_ClassicChat is also enabled whenever the client is in
classic mode, and replaces the new flag replaces the PureClassic
checks.
Closes UnknownShadow200#632
Signed-off-by: Jacob Shtabnoy <shtabnoyjacob@scps.net>
2020-03-21 21:48:18 -04:00
UnknownShadow200
4c6aba8b4c
Remove unused ttsubpix
2020-03-21 22:24:26 +11:00
UnknownShadow200
368cce1f44
Fix extra arguments to macro in cffcmap
2020-03-21 20:40:17 +11:00
UnknownShadow200
3ecd28669e
Remove unused charmap variation code
2020-03-21 20:33:18 +11:00
UnknownShadow200
8388eabc92
Remove all unused TT_CONFIG_OPTION_BDF code
2020-03-21 19:11:15 +11:00
UnknownShadow200
afcc32c6b3
Remove some of the unused TT_CONFIG_OPTION_GX_VAR_SUPPORT code
2020-03-21 19:00:14 +11:00
UnknownShadow200
c09df8e94a
Remove some deprecated code
2020-03-21 17:33:12 +11:00
UnknownShadow200
001e399ee2
Remove unused LCD code
2020-03-21 17:14:36 +11:00
UnknownShadow200
1d6d79a864
Remove unused SUBPIXEL_RENDERING code
2020-03-21 16:57:43 +11:00
UnknownShadow200
4a4c0c9ddd
Remove unused freetype lcd filter code
2020-03-21 16:45:12 +11:00
UnknownShadow200
746e8fdd87
cleanup protocol.c a bit and make launcher widget vtables const
2020-03-21 08:19:26 +11:00
UnknownShadow200
a8b230bebc
Ignore revocation servers failure (Thanks 123DMWM)
2020-03-21 07:50:15 +11:00
UnknownShadow200
f2aa0f06fc
Fix OpenGL 1.1 build not compiling (thanks doctorj1)
2020-03-21 07:27:25 +11:00
UnknownShadow200
0553c950fd
Make entity vtable and Updater_XYZ const
2020-03-20 21:51:34 +11:00
UnknownShadow200
5621c5c119
Use Game.Time instead of utc time for determining disconnection timeout
2020-03-19 16:41:02 +11:00
UnknownShadow200
c6a91b6be4
Use Game time instead of UTC time for determining network connect timeout
2020-03-14 20:22:50 +11:00
UnknownShadow200
9e2bcba94d
Fix some browsers getting stuck in recursion loop and terminating the game when http request fails
2020-03-13 20:29:23 +11:00
UnknownShadow200
511da3e542
Check IndexedDB error and log in chat, instead of crashing game
2020-03-13 19:04:16 +11:00
UnknownShadow200
d1dbb2491c
Attempt to fix issue where apostrophe key was not detected
2020-03-13 00:29:08 +11:00
UnknownShadow200
9e86f9436a
Use game time instead of system UTC time for determining when chat and announcement should disappear
...
Fixes chat messages getting stuck if your system time changes backwards for some reason
2020-03-12 21:32:16 +11:00
UnknownShadow200
9bb7065f74
Fix on windows, if you release a mouse button outside the window (without switching focus to another window), it stays stuck in-game
2020-03-12 18:38:32 +11:00
UnknownShadow200
42ad34124d
remove one redundant line of code to trigger buildbot
2020-03-12 15:10:36 +11:00
UnknownShadow200
977fd97dbc
For web client, don't crash game if can't allocate more memory from browser (usually because exceeding 2GB)
2020-03-12 15:04:24 +11:00
UnknownShadow200
93ae0ef5c9
Fix maps with non-zero GZIP header flags not getting decoded properly (Thanks fam0r)
2020-03-12 08:46:30 +11:00
UnknownShadow200
e4e04e75a0
Considering that the mac build expects plugins to have .dylib extension, it is probably a good idea to make the plugin buildbot do that
2020-03-11 21:38:18 +11:00
UnknownShadow200
d87378a36c
Add -Qn flag to buildbot so 'GCC version' isn't included in output executable.
...
Because of the ancient mingw version the buildbot uses, string constant merging doesn't work. As such for the windows executable, this string appeared 81 times and added 1-2 kb to executable.
2020-03-10 21:00:30 +11:00
UnknownShadow200
a04e0104f9
Inventory in classic+hax mode should be the same as classic mode
...
This also matches how it appears in original classic and WoM
2020-03-10 19:40:37 +11:00
UnknownShadow200
19c4583188
Also log unknown keys on X11 backend
2020-03-10 08:32:19 +11:00
UnknownShadow200
d0eaf08517
Make modern_tiles in Resources.c const
2020-03-09 23:48:47 +11:00
UnknownShadow200
6aa2dceb22
Simplify DisconnectScreen a bit
2020-03-09 16:29:24 +11:00
UnknownShadow200
af6600ecfc
Release 1.1.3
1.1.3
2020-03-09 09:47:54 +11:00
UnknownShadow200
1db4118b24
Merge pull request #631 from jshtab/fix-gcc-math
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Makefile: Use no-math-errno flag for all GCC compilers
2020-03-09 09:40:13 +11:00
Jacob Shtabnoy
0b45fe132d
Makefile: Use no-math-errno flag for all GCC compilers
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Changes the CFLAGS for all platforms which use the GCC compiler
to include -fno-math-errno in order to resolve a linking issue
when compiling for platforms that use GCC.
For some reason, the flag was not added to the Makefile in commit
1a5f96, which replaces AbsF and SqrtF with their respective GCC
built-ins.
Signed-off-by: Jacob Shtabnoy <shtabnoyjacob@scps.net>
2020-03-08 17:53:06 -04:00
Goodlyay
b4d0042c75
X
2020-03-07 21:43:01 -08:00