UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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0d255b4586
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More cleanup, fix map side textures being upside down.
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2015-10-25 15:36:40 +11:00 |
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UnknownShadow200
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534294f646
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More comments, separate heightmap calculation.
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2015-10-25 08:32:17 +11:00 |
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UnknownShadow200
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bf18a732c5
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Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics.
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2015-10-25 07:40:58 +11:00 |
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UnknownShadow200
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6748d3fe6d
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Fix entities being lit as shadows when standing in empty chunks, add support for 'push back' when placing blocks that intersect your position, making building much faster. Add more comments to various parts of the client.
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2015-10-24 19:00:49 +11:00 |
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UnknownShadow200
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eb73f460ab
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Fix skating effect with liquids.
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2015-10-11 09:13:46 +11:00 |
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UnknownShadow200
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5d2386b931
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Fix slabs not occluding properly.
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2015-10-09 17:47:05 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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b0091a8628
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Use isometric blocks in BlockSelectScreen.
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2015-10-07 18:14:59 +11:00 |
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UnknownShadow200
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a74f6af339
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Use isometric blocks in hotbar. (Doesn't work for sprites, texture bleeding for Direct3D9 build)
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2015-10-07 16:16:39 +11:00 |
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UnknownShadow200
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dc5a29e9f1
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Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90.
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2015-10-05 16:57:39 +11:00 |
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UnknownShadow200
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d0445ba54d
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More work on experimental occlusion culling.
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2015-10-04 20:18:07 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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a12ffa3730
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Fix custom key bindings not being loaded, sprites are now rotated diagonally.
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2015-09-27 08:48:51 +10:00 |
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UnknownShadow200
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397b4040e4
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Add support for exporting as .cw files. Remove .fcm exporting support.
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2015-09-26 18:45:58 +10:00 |
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UnknownShadow200
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ba565760c3
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Add support for importing .cw maps.
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2015-09-26 08:54:08 +10:00 |
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UnknownShadow200
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8575aea22b
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Add very simple .nbt parser.
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2015-09-26 07:51:56 +10:00 |
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UnknownShadow200
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6c69baeb38
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More physics (still to go: saplings)
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2015-09-25 20:21:05 +10:00 |
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UnknownShadow200
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82d4f8b93a
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Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47)
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2015-09-23 14:03:43 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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60b87b7a6f
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Client should draw blocks at map boundaries.
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2015-09-19 20:35:04 +10:00 |
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UnknownShadow200
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1a754f149e
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Fix issues with mouse cursor position on High-DPI displays.
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2015-09-19 13:25:11 +10:00 |
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UnknownShadow200
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4b51c5c4c0
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Add support for loading .dat files, mark single-player support as done.
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2015-09-19 11:03:18 +10:00 |
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UnknownShadow200
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41c091e832
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Fix rotations being slightly off, also push up player if they get stuck in a block.
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2015-09-17 19:41:03 +10:00 |
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UnknownShadow200
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afb81d4088
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More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75.
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2015-09-17 18:16:34 +10:00 |
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UnknownShadow200
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9d907b333b
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Add support for 16 bpp back buffers in Direct3D9 api (untested), more work on .dat format.
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2015-09-15 20:02:46 +10:00 |
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UnknownShadow200
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6ce9f379a2
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Fix second sprite lighting bug.
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2015-09-15 17:37:28 +10:00 |
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UnknownShadow200
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6d690caa7a
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Fix sprite lighting bug.
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2015-09-15 17:24:02 +10:00 |
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UnknownShadow200
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e15492aa44
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Light emitting blocks should always be flat shaded at full brightness, fixes #69.
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2015-09-13 14:33:43 +10:00 |
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UnknownShadow200
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8659760440
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Fix some slab lighting bugs, support the ability to define animations with an animations.txt file, partially addresses #44.
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2015-09-13 14:17:43 +10:00 |
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UnknownShadow200
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cef12ac553
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Fix lighting bug with slabs.
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2015-09-10 19:39:42 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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5fb2f45189
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Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54.
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2015-09-07 06:29:11 +10:00 |
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UnknownShadow200
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03b21b62a7
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Do not use our own special packed atlas, use the standard atlas in preparation for #42.
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2015-09-06 08:13:21 +10:00 |
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UnknownShadow200
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d95272f4a7
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Read saved environment metadata from maps in singleplayer mode.
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2015-09-05 20:24:54 +10:00 |
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UnknownShadow200
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875ec23b5b
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Add proper brightness to entities, closes #45. (Thanks Goodlyay)
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2015-09-03 20:14:10 +10:00 |
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UnknownShadow200
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1aff357e80
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Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map.
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2015-09-01 20:05:53 +10:00 |
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UnknownShadow200
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c8c8b8072d
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Partial support for saving and loading maps.
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2015-09-01 19:58:21 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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db800f3b32
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Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
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2015-09-01 16:33:05 +10:00 |
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UnknownShadow200
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ffa96b651b
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Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code.
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2015-08-29 08:16:49 +10:00 |
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UnknownShadow200
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fece6e6da0
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Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height.
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2015-08-28 06:13:18 +10:00 |
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UnknownShadow200
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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UnknownShadow200
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9d9ca55a7c
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
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UnknownShadow200
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53fbe02e42
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More cleanup in OpenTK. Avoid calling PeekMessage then GetMessage in WinGLNative, we can just use PeekMessage with PM_Remove.
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2015-08-18 18:58:35 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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UnknownShadow200
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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