UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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bf18a732c5
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Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics.
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2015-10-25 07:40:58 +11:00 |
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UnknownShadow200
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9e15c3775b
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Add tab to new launcher, make sprite bounding boxes exactly match the texture.
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2015-10-22 18:29:12 +11:00 |
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UnknownShadow200
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cd7190e9eb
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Fix bugs with third person camera over-aggressively culling, add forward facing third person camera, slightly decrease selection box for sprites.
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2015-10-21 07:37:18 +11:00 |
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UnknownShadow200
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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UnknownShadow200
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41073fc4b9
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Initial work on animations, half size of block picking and change its colour to black.
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2015-09-12 13:43:33 +10:00 |
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UnknownShadow200
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4371246f96
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Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
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2015-09-03 06:32:28 +10:00 |
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UnknownShadow200
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a67d44a25c
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Finally get the solution to properly compile with MonoDevelop.
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2015-08-22 08:04:01 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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