UnknownShadow200
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e798f0f7ac
|
Less lambda usage
|
2017-09-16 16:12:09 +10:00 |
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UnknownShadow200
|
9d9d205900
|
Forgot to actually gen mipmaps in C client
|
2017-09-16 00:45:06 +10:00 |
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UnknownShadow200
|
cf8812a03c
|
Port Options.Set to C.
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2017-09-15 22:19:44 +10:00 |
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UnknownShadow200
|
f84ba17d17
|
Add TotalMilliseconds() to C DateTime
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2017-09-15 21:01:02 +10:00 |
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UnknownShadow200
|
be641a682d
|
Fix block picking of bedrock on map bottom, not working when map has a height of 1 block.
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2017-09-15 18:17:35 +10:00 |
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UnknownShadow200
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db4275f571
|
Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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UnknownShadow200
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7303e8c2e4
|
Only 6 lambdas left to remove
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2017-09-15 14:05:53 +10:00 |
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UnknownShadow200
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4413fc69e6
|
Get rid of nearly all lambda usage
|
2017-09-15 10:10:49 +10:00 |
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UnknownShadow200
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5c2ac98003
|
Begin rewriting client to eliminate all usage of lambdas
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2017-09-14 23:14:44 +10:00 |
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UnknownShadow200
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113d3e3b5b
|
Make the launcher compile with C# 2.0 compiler
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2017-09-14 19:34:17 +10:00 |
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UnknownShadow200
|
3c6bf3624c
|
Further reduce size of IL code
|
2017-09-13 23:09:10 +10:00 |
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UnknownShadow200
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a14492daa8
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Begin porting Options to C.
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2017-09-13 18:23:24 +10:00 |
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UnknownShadow200
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9dd16baf47
|
ChunkPartInfo is now 12 bytes less in size
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2017-09-13 14:20:11 +10:00 |
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UnknownShadow200
|
09543d9d9f
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Reduce IL size of MeshBuilder.DrawSprite by 246 bytes
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2017-09-13 12:57:06 +10:00 |
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UnknownShadow200
|
0d95ec7787
|
Reduce IL size of SkyboxRenderer.MakeVb() by 214 bytes
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2017-09-13 10:49:57 +10:00 |
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UnknownShadow200
|
ad5b6064e6
|
Optimise particle rendering II
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2017-09-12 23:39:29 +10:00 |
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UnknownShadow200
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c37c356d54
|
Optimise particle rendering to be 2-3x faster
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2017-09-12 22:55:26 +10:00 |
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UnknownShadow200
|
c98920496c
|
Port Game.UpdateBlock to C
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2017-09-12 21:04:40 +10:00 |
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UnknownShadow200
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fccc7dad12
|
Port Picking to C.
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2017-09-12 16:22:18 +10:00 |
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UnknownShadow200
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fb18b2fe6f
|
Remove all static methods from C headers
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2017-09-12 10:30:15 +10:00 |
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UnknownShadow200
|
7757b86b0f
|
Rewrite Options to not use a dictionary
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2017-09-11 22:20:03 +10:00 |
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UnknownShadow200
|
c357c15432
|
Port BlockModel to C.
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2017-09-11 22:19:56 +10:00 |
|
UnknownShadow200
|
926b07b5c4
|
remove static methods from Block C header
|
2017-09-11 22:12:49 +10:00 |
|
UnknownShadow200
|
f5bd452765
|
Rewrite launcher resource fetching to avoid Dictionary
|
2017-09-11 17:49:27 +10:00 |
|
UnknownShadow200
|
09e584b61c
|
Minorly optimise BlockModel, fix name tag above sprite block models being too high
|
2017-09-11 17:49:22 +10:00 |
|
UnknownShadow200
|
047faddb56
|
Fix case where entities wouldn't use proper skin
|
2017-09-09 12:07:46 +10:00 |
|
UnknownShadow200
|
a67cf0fd9f
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2017-09-07 14:15:09 +10:00 |
|
UnknownShadow200
|
a0a758d52d
|
rewrite ChatScreen so it doesn't need to use chatIndices array
|
2017-09-07 13:34:00 +10:00 |
|
UnknownShadow200
|
75169baada
|
Get rid of GuiElement.Metadata
|
2017-09-07 12:32:48 +10:00 |
|
UnknownShadow200
|
f986d5254e
|
get rid of implicit matrix operator usage to avoid a copy
|
2017-09-07 10:18:54 +10:00 |
|
UnknownShadow200
|
7cb8e414df
|
Fix skin appearing wrongly for very short time, after changing your own skin with /skin
|
2017-09-06 16:33:57 +10:00 |
|
UnknownShadow200
|
22f1fbbd79
|
Fix changing own skin with /skin deleting texture shared by other entities with same old skin. (Thanks Empy)
|
2017-09-04 15:38:28 +10:00 |
|
UnknownShadow200
|
4115a0d950
|
Finish porting Camera to C.
|
2017-09-04 09:45:38 +10:00 |
|
UnknownShadow200
|
20d7ea6dfc
|
Implement missing methods in IModel
|
2017-09-04 09:32:35 +10:00 |
|
UnknownShadow200
|
ba34b5e8ac
|
Survival mode: Implement food eating.
|
2017-09-04 08:59:02 +10:00 |
|
UnknownShadow200
|
4de201d635
|
Port interpolation entity components to C, combine a few C files together.
|
2017-09-03 21:36:52 +10:00 |
|
UnknownShadow200
|
c4c6b96419
|
Little bit less lambda and Dictionary usage
|
2017-09-03 16:51:28 +10:00 |
|
UnknownShadow200
|
6d21e936b2
|
Port ArmModel to C. (last commit should have said sittingmodel, oops)
|
2017-09-03 10:05:36 +10:00 |
|
UnknownShadow200
|
f0ce9cfbf3
|
Port arm and head model to C.
|
2017-09-03 09:34:09 +10:00 |
|
UnknownShadow200
|
7736873ae5
|
Share skins
|
2017-09-02 19:26:18 +10:00 |
|
UnknownShadow200
|
1556b71ac5
|
Use DateTime.UtcNow instead of Stopwatch in Launcher
|
2017-08-31 11:27:07 +10:00 |
|
UnknownShadow200
|
4006e127e1
|
Use simple static fields instead of ugly Dictionary<string, Dictionary<string, object>> for storing persistent data across gui screen changes in the launcher.
|
2017-08-31 11:00:40 +10:00 |
|
UnknownShadow200
|
ebf4d135ba
|
remove unused Platform_NewUuid
|
2017-08-30 11:27:18 +10:00 |
|
UnknownShadow200
|
4274e04a87
|
HacksComponent -> HacksComp in C.
|
2017-08-30 11:04:53 +10:00 |
|
UnknownShadow200
|
be2f617d9d
|
Mostly finish porting camera to C.
|
2017-08-28 19:03:40 +10:00 |
|
UnknownShadow200
|
e3f86de480
|
Fix mipmaps crashing on windows 98.
|
2017-08-28 12:57:17 +10:00 |
|
UnknownShadow200
|
a55ea3b0b7
|
Port mipmaps to C.
|
2017-08-28 09:58:55 +10:00 |
|
UnknownShadow200
|
f430c9508c
|
Mipmaps work with animations now
|
2017-08-28 09:23:26 +10:00 |
|
UnknownShadow200
|
e28d029e39
|
Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
|
2017-08-28 08:51:40 +10:00 |
|
UnknownShadow200
|
a31de85bea
|
OpenGL backend uses manual mipmaps too now.
|
2017-08-27 21:25:56 +10:00 |
|