UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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dbbdc2407b
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non-existent skins should reset your current skin to default (Thanks goodlyay)
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2017-01-21 13:08:22 +11:00 |
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UnknownShadow200
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b08f640bbe
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bobbing is now field instead of property
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2017-01-20 17:41:49 +11:00 |
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UnknownShadow200
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3e6cb50ba4
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fix held block and last commit
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2017-01-20 16:34:57 +11:00 |
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UnknownShadow200
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f16df0002c
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Optimise entity rendering
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2017-01-20 16:29:11 +11:00 |
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UnknownShadow200
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4476b9c63d
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Inline performance hotspots in collision physics
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2017-01-20 15:51:02 +11:00 |
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UnknownShadow200
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d584228d0f
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scale hearts texture
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2017-01-20 14:21:56 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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3f308e2c35
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now drop the correct blocks
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2017-01-20 10:40:58 +11:00 |
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UnknownShadow200
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c16dd2f6a3
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Rudimentary inventory management
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2017-01-20 10:16:01 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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d8bdcc6889
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simplify extended help in Hack Settings
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2017-01-16 15:09:29 +11:00 |
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UnknownShadow200
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7aed5b0aec
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Make bitmap font text drawing about twice as fast. (Thanks 123DMWM)
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2017-01-14 16:48:19 +11:00 |
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UnknownShadow200
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990725035d
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fix jumpheight=0 issues (thanks goodlyay)
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2017-01-14 16:14:33 +11:00 |
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UnknownShadow200
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8f2cf0860d
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style: remove duplicate function
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2017-01-09 07:38:46 +11:00 |
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UnknownShadow200
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fd6fbe5582
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Fix issues with tinted full bright blocks. (Thanks setey1)
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2017-01-08 11:37:04 +11:00 |
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UnknownShadow200
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e820ddc6a8
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fix wrong UV mapping in block models
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2017-01-06 13:16:21 +11:00 |
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UnknownShadow200
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edbd4ee90a
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oops upload right version of the dll
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2017-01-05 11:22:26 +11:00 |
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UnknownShadow200
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f710e7a29c
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Fix audio device not being recreated if freq/chans/bits differs between sounds (Thanks Daeslender).
This fixes the awful static sound that otherwise occurs
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2017-01-05 11:18:04 +11:00 |
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UnknownShadow200
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2726ae9a02
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Revert last commit
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2017-01-04 19:38:41 +11:00 |
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UnknownShadow200
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a87d8b3fdd
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Allow 64 chars in classic mode chat input
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2017-01-04 18:56:32 +11:00 |
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UnknownShadow200
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61705d548a
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Add Disconnected event
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2016-12-31 11:40:30 +11:00 |
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UnknownShadow200
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a34178bd29
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launcher: log non-fatal exceptions to launcher.log instead of crash.log
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2016-12-28 11:27:29 +11:00 |
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UnknownShadow200
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9728a38a4e
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Fix last commit for particles
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2016-12-21 14:38:27 +11:00 |
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UnknownShadow200
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4668e3e441
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Fixed last commit
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2016-12-21 14:37:17 +11:00 |
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UnknownShadow200
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eddf8229f0
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Optimise block tinting
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2016-12-21 14:27:24 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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07796be1a3
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Style: TerrainParticle now has block ID
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2016-12-20 21:07:07 +11:00 |
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UnknownShadow200
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e69f1c862b
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Style: match indent
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2016-12-20 17:09:16 +11:00 |
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Goodlyay
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50d51f0935
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Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
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2016-12-19 21:59:23 -08:00 |
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Goodlyay
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e58d819d56
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Core: add fence/wall support into RotatePillar.
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2016-12-19 21:59:18 -08:00 |
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UnknownShadow200
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c8a2f53f7a
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Launcher: fix pasting
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2016-12-20 11:51:49 +11:00 |
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UnknownShadow200
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699c16826e
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-12-15 21:17:37 +11:00 |
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UnknownShadow200
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9d6c03e2b6
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Launcher: fix parsing of json with double quote in server name
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2016-12-15 21:16:57 +11:00 |
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UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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683719fb7c
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style: minor cleanup in AutoRotate
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2016-12-08 09:45:18 +11:00 |
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Goodlyay
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9faddef842
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Remove test chat, whoops.
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2016-12-07 13:56:06 -08:00 |
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Goodlyay
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1b505e1ddf
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Core: Add pillar UD WE NS support to auto rotate.
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2016-12-07 13:55:18 -08:00 |
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UnknownShadow200
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e769fe8b7f
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Style: move autorotate stuff into separate file
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2016-12-07 21:55:00 +11:00 |
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UnknownShadow200
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b785c3e2b7
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core: /client cuboid now takes block names
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2016-12-07 21:27:12 +11:00 |
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Goodlyay
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d4a50ef33f
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Core: add support for auto-rotating blocks
based on name
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2016-12-07 00:22:01 -08:00 |
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UnknownShadow200
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405fe46544
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make more things public
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2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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fb30269cae
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fix last commit
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2016-12-03 18:56:29 +11:00 |
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