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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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b39d2764bc
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More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100.
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2015-10-13 16:59:21 +11:00 |
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59990d2899
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More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden.
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2015-10-11 20:22:20 +11:00 |
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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d084385215
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Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations.
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2015-10-08 16:47:53 +11:00 |
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b000dcd543
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Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
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2015-10-06 20:15:48 +11:00 |
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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976db7a487
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Some cleanup, simplify readme.
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2015-09-30 08:33:35 +10:00 |
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938cb13182
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Initial work on new client gui.
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2015-09-24 09:51:55 +10:00 |
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c756094023
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Fix issue with non 32bpp skins crashing the client.
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2015-09-19 19:39:12 +10:00 |
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d4a5bf9fff
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Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked.
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2015-09-13 19:06:27 +10:00 |
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46a09255cc
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Try to find cause of crash found in comments in #61.
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2015-09-09 06:28:48 +10:00 |
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4371246f96
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Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
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2015-09-03 06:32:28 +10:00 |
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f33428a531
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Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44.
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2015-09-02 18:33:13 +10:00 |
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dab0e31bfc
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More code XML comments.
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2015-08-29 11:54:55 +10:00 |
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bea5c34691
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Try to minimise api overhead with MapRenderer.
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2015-08-23 09:13:28 +10:00 |
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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281e815125
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Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
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2015-08-03 20:08:04 +10:00 |
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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