UnknownShadow200
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fae4fcbb1a
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Inventory table widget isn't hardcoded to centre alignment anymore
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2019-08-24 20:09:43 +10:00 |
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UnknownShadow200
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ffb92f652f
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Fix chatlines not updating
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2019-08-23 21:14:45 +10:00 |
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UnknownShadow200
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9c8037b95d
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Fix blank line appearing when you type /client cuboid
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2019-08-23 08:01:56 +10:00 |
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UnknownShadow200
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e10237c5e5
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Status should be rendered behind menus/inventory menu instead of on top
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2019-08-22 08:00:13 +10:00 |
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451400fd19
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Fix alt input widget not being moved up when you append to input by clicking on chat
Also fix chat geting positioned wrongly in OpenGL build and when reconnecting
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2019-08-21 21:16:03 +10:00 |
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812094465b
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To make original classic, loading menu disables showing or interacting with all other menus
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2019-08-21 21:05:41 +10:00 |
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f9bf1029fa
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Fix disconnect screen not disappearing when you click Reconnect
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2019-08-21 20:52:04 +10:00 |
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5febbe41d0
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Fix texpack/url overlays not properly stopping mouse events propagating to menus underneath
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2019-08-21 20:44:10 +10:00 |
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ac7e02208c
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Fix position/hacks status still showing in top-left even when in menus
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2019-08-21 20:26:38 +10:00 |
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15b67e1b02
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Fix generating screen not getting closed, fixed MouseUp PlayerClick not being sent when going into a screen
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2019-08-21 20:13:46 +10:00 |
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3d7957570b
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try to use TextHeight instead of MeasureText
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2019-08-21 19:58:18 +10:00 |
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b6d9b9b88d
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Fix scroll position in chat and chat input caret getting reset on window resize by separating out init/contextrecreated
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2019-08-21 19:26:03 +10:00 |
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60565346fa
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Changing font doesn't need to call Elem_HandlesMouseMove anymore, separate Init/ContextRecreated in TexIdsOverlay.
This means all screens in Menus.c are now separated. Now onto the mess that is HUDScreen.
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2019-08-20 22:21:19 +10:00 |
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711c77a48d
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Fix menu input disappearing on resize
Also make all screen/widget VTABLEs const
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2019-08-20 21:32:04 +10:00 |
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UnknownShadow200
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42aa261440
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Fix extended help disappearing on window resize and changing FPS limit mode
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2019-08-20 20:55:40 +10:00 |
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4eed4d6234
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WIP on redesigning menuoptionsscreen to separate init/contextrecreated
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2019-08-20 19:34:27 +10:00 |
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b0b1518afd
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Make TextGroupWidget work with vertical anchor modes asides from min/max
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2019-08-19 19:59:59 +10:00 |
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addeb72d30
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Replace TextGroupWidget_SetUsePlaceHolder with simpler method
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2019-08-19 18:22:16 +10:00 |
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467bac486c
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Make menu options show (Still WIP), redesign PauseScreen to separate init/contextrecreated
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2019-08-18 22:33:52 +10:00 |
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b210c140e4
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Fix 'accepting new key' getting reset on window resize
keybindings is rewritten to separate init/contextrecreated
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2019-08-18 20:40:37 +10:00 |
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b95834a340
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Control menus appear, redesign overlays to use new init/contextrecreated stuff
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2019-08-18 19:15:55 +10:00 |
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3cca3ea61d
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Fix input text in gen level/edit hotkey/save level being reset when window is resized
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2019-08-18 15:59:51 +10:00 |
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777b31a66e
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Fix caret becoming apparently invisible when you type in 64 characters (a full line), then input a colour code for the next line
Instead the second line is still drawn
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2019-08-18 13:36:02 +10:00 |
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45358517d9
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Redesign SaveLevelScreen to seperate out init/contextrecreated stuff. Fixes 'overwrite existing?' getting reset on window resize.
Also move to getting rid of widget->Init
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2019-08-18 12:29:40 +10:00 |
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fa4e609c73
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Redesign genscreens and edithotkeyscreen to separate out init/contextrecreated stuff.
This means resizing the window won't cause the 'key: press a key..' to reset itself to 'key: K', despite still intercepting the next key
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2019-08-18 09:31:06 +10:00 |
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a8c9c471a0
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Fix list screen disabling left button even if there's still 1-4 more entries before the current one
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2019-08-17 20:59:54 +10:00 |
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02deabc0da
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get rid of keypress from widgets (only inputwidget used and needs it), fix edithotkey screen not showing
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2019-08-17 20:41:42 +10:00 |
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6c90fdd884
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Rename elementsXYZ to blocksXYZ in widgets
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2019-08-17 17:56:36 +10:00 |
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26120c219a
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Kill off GuiElem and Recreate method
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2019-08-17 09:45:54 +10:00 |
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5006716c4c
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Move widgets to base Screen and move away from using Recreate method
Also fix texture pack screen messing up after resize
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2019-08-17 09:34:31 +10:00 |
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2a4fb3208a
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Fix keydown not working
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2019-08-17 07:53:03 +10:00 |
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ab6df2cc7a
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cleanup code a bit
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2019-08-16 21:34:43 +10:00 |
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ed71eaa588
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rewrite OptionsGroupScreen
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2019-08-15 15:24:11 +10:00 |
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bb4d963a70
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start rewriting overlays
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2019-08-15 12:40:55 +10:00 |
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242ffea6e2
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simplify listscreen
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2019-08-15 08:48:35 +10:00 |
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bf6c81189d
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Reuse buttons/widgets arrays and save 5kb of memory
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2019-08-14 23:12:06 +10:00 |
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5934c3618b
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Fix cursor being visible at wrong time
And gen/save menus show up properly now
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2019-08-14 07:52:03 +10:00 |
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22dea901ee
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Get rid of unused wasDown argument for KeyDown handler in screens/widgets
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2019-08-12 18:02:56 +10:00 |
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340555833e
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Cleanup list screens
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2019-08-12 15:52:27 +10:00 |
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c06203bc7d
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Now clicking partially works
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2019-08-12 11:47:19 +10:00 |
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347fdd0ffc
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No more compile errors but still completely broken
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2019-08-11 21:37:11 +10:00 |
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1308acaa71
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now with a few less compile errors
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2019-08-11 07:50:29 +10:00 |
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9eefb24253
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Phase 1 of screens rewrite
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2019-08-10 17:08:42 +10:00 |
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49714a38fb
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Use thread_stack_pcs/GetGlobalMouse (10.1) instead of backtrace/HIGetMousePosition (10.5), this makes the game compatible with Tiger
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2019-08-09 20:11:53 +10:00 |
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9a620753b6
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quick fix for fullscreen crash
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2019-08-09 08:13:56 +10:00 |
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b1e95d9cd7
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return an error code if InternetQueryDataAvailable fails instead of just breaking out of for loop
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2019-08-08 23:21:22 +10:00 |
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188c052371
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Reuse 1 buttons array between all KeyBindingsScreen, reduces memory usage by 3kb
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2019-08-08 22:18:15 +10:00 |
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283f753b3e
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Simplify menu input code
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2019-08-08 22:02:42 +10:00 |
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UnknownShadow200
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25d6518931
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more cleanup of screen/menu
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2019-08-08 21:14:39 +10:00 |
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UnknownShadow200
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bea6e546c1
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Make Gfx_CreateTexture always return 0 if context is lost, instead of doing it in Drawer2D_Make2DTexture
Also start cleaning up screens code
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2019-08-08 20:00:00 +10:00 |
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