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f932b23ce5
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Rearrange particle classes into separate folder, move selection box comparsions to own class, optimise memory allocation and size of SelectionBox class.
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2015-06-24 19:48:12 +10:00 |
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1278d34c24
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Refactor player list widgets, fix oversight in NetworkProcessor where servers that specified an incorrect extension count resulted in the client sending multiple ExtInfo packets.
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2015-06-24 17:16:27 +10:00 |
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8898d0722b
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Fix map chunk decompressing with Mono.
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2015-06-19 11:16:15 +10:00 |
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21fb55f292
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
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27d9d3d8a5
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Oops, now use AnyCpu for non-debug_DX32 builds.
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2015-06-06 12:09:46 +10:00 |
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270f90102a
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Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
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2015-06-06 12:06:50 +10:00 |
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ab42202a34
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Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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9e53f84b88
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Use DeflateStream instead of GZipStream, add basic GZip header reader.
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2015-05-31 06:48:06 +10:00 |
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f191885115
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Simplify updating atlases, move TextureAtlas1D to TerrainAtlas1D.
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2015-05-27 19:47:09 +10:00 |
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d65ba5b226
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Cleanup in TextureAtlas2D, rename TextureAtlas2D to TerrainAtlas2D, move Vector3I to own file.
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2015-05-27 17:57:39 +10:00 |
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cfbcbc56a3
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Start work on WeatherRenderer.
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2015-05-17 06:47:43 +10:00 |
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ab6c4d3546
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Combine LegacyEnvRenderer and NormalEnvRenderer into StandardEnvRenderer.
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2015-05-15 16:22:30 +10:00 |
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dc0a7dfa48
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Combine LegacyMapEnvRenderer and NormalMapEnvRenderer.
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2015-05-15 06:20:56 +10:00 |
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0352a4da4c
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Optimise string allocations, some other reductions in allocations.
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2015-05-10 19:53:01 +10:00 |
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989870e623
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Refactor most 2D operations, further reduce memory allocations.
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2015-05-09 18:37:20 +10:00 |
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7a93a8e813
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Move some classes into folders.
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2015-05-02 06:08:51 +10:00 |
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2273bace85
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Separate launcher instructions into separate file, make readme less scary.
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2015-04-25 06:57:50 +10:00 |
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ee0542e19b
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Copy readme to output.
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2015-04-10 08:08:41 +10:00 |
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b5af44396f
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Move utility classes into their own folder.
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2015-02-07 06:43:19 +11:00 |
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f0cfac5991
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Optimise chunk mesh building somewhat.
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2015-01-31 06:56:10 +11:00 |
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6039314ab7
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Finish spider model, start on sheep (lacks fur), simplify rotations.
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2015-01-05 14:13:27 +11:00 |
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71e3ae89c9
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Started skeleton model, add wings to chicken model.
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2015-01-04 17:58:43 +11:00 |
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a305c6dbab
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Implement ChangeModel CPE extension, fix potential crash.
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2015-01-04 13:09:40 +11:00 |
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24ec46f37b
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Add block model, remove debug things from chicken model, add overload for DrawVertices.
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2015-01-04 12:13:07 +11:00 |
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3ade0d8402
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Simplify model rendering, add chicken model.
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2015-01-04 11:09:04 +11:00 |
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037a8144cc
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Fix and simplify some things, added skeleton model.
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2015-01-04 09:14:18 +11:00 |
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13d4b8470a
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Pig model, creeper leg fixes.
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2015-01-04 08:06:43 +11:00 |
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3ec9e3a3e3
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Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
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2015-01-03 18:28:15 +11:00 |
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1ed45db594
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Can configure most keys now. (excluding pause and function keys)
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2015-01-02 19:25:51 +11:00 |
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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