UnknownShadow200
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3294540246
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Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class.
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2015-06-16 20:09:11 +10:00 |
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UnknownShadow200
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dfab27c49c
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Dispose device properly in Direct3D 9 api.
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2015-06-15 19:57:13 +10:00 |
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UnknownShadow200
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97c1e598f6
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Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars.
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2015-06-15 19:53:48 +10:00 |
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UnknownShadow200
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55c3e7557f
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Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
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2015-06-13 07:39:51 +10:00 |
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UnknownShadow200
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54fd9887b3
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Remove even more unused enums/functions from OpenTK.
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2015-06-13 06:40:26 +10:00 |
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UnknownShadow200
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a4e4096078
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Remove some enums and overloads in OpenTK.
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2015-06-12 18:17:54 +10:00 |
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UnknownShadow200
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e6cb869178
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Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
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2015-06-12 18:00:32 +10:00 |
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UnknownShadow200
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a09518c520
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Minimise fog state changes.
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2015-06-12 17:22:17 +10:00 |
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UnknownShadow200
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7e12913932
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Minimise EnableClientState/DisableClientState calls.
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2015-06-12 17:08:06 +10:00 |
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UnknownShadow200
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c145cc2510
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Inline Restoring and Setting up VBO state in OpenGLApi.
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2015-06-07 06:59:52 +10:00 |
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UnknownShadow200
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506e3b8dba
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Use device.SetRenderState directly instead of RenderStateManager.
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2015-06-06 18:24:14 +10:00 |
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UnknownShadow200
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ee5d8c4529
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Fix 2D in Direct3D api, optimise MatrixStack.
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2015-06-06 10:41:28 +10:00 |
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UnknownShadow200
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fa22afb556
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Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi.
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2015-06-06 09:21:41 +10:00 |
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UnknownShadow200
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777244dc4b
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Use state. instead of device.RenderState. in Direct3D api.
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2015-06-06 07:42:46 +10:00 |
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UnknownShadow200
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bb9b892252
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Fix dynamic VB drawing in Direct3D api.
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2015-06-06 07:33:39 +10:00 |
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UnknownShadow200
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6b94c23aba
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Fix culling, fix indexed vbs in Direct3D api.
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2015-06-06 07:26:39 +10:00 |
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UnknownShadow200
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4440f5a92f
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Swap TexCoords and Colour in VertexPos3fCol4bTex2f to match Direct3D's expected order.
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2015-06-06 07:23:18 +10:00 |
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UnknownShadow200
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a1161b2e2e
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Now Direct3D sort of works.
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2015-06-06 07:12:06 +10:00 |
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UnknownShadow200
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3035b3583b
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Now get Direct3D device to create properly.
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2015-06-06 06:59:54 +10:00 |
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UnknownShadow200
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01de650f67
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Use BGRA ordering in DirectX mode, use global 'USE_DX' define.
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2015-06-06 06:44:50 +10:00 |
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UnknownShadow200
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e395eae957
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Added BeginFrame/EndFrame to IGraphicsApi.
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2015-06-05 17:52:45 +10:00 |
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UnknownShadow200
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bdd41a8f24
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Update to latest OpenTK.
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2015-06-05 17:48:25 +10:00 |
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UnknownShadow200
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e1ad415031
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Update Direct3D api again (untested).
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2015-06-04 06:16:35 +10:00 |
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UnknownShadow200
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2c18ebc5bb
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Add offset parameter to DrawVb/DrawVbBatch.
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2015-06-01 06:17:09 +10:00 |
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UnknownShadow200
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aba1ae465c
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Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
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2015-05-31 17:00:34 +10:00 |
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UnknownShadow200
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c8ace076f5
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Use single DrawVb method.
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2015-05-31 16:58:45 +10:00 |
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UnknownShadow200
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0889c5f4df
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Use dynamic VBOs instead of immediate mode.
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2015-05-31 12:59:03 +10:00 |
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UnknownShadow200
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ab42202a34
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Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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UnknownShadow200
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0cd3f22415
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Remove unused draw modes, remove BlendEquation enum.
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2015-05-31 08:51:33 +10:00 |
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UnknownShadow200
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d7d2418ad4
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Show Direct3D api some (untested) love.
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2015-05-31 08:48:50 +10:00 |
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UnknownShadow200
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72609bf2f1
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Remove specifying DrawMode for VBs. (as this was only used by display lists)
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2015-05-31 07:21:41 +10:00 |
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UnknownShadow200
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0ce5c0e503
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Separate VBs from IBs
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2015-05-31 07:18:30 +10:00 |
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UnknownShadow200
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eba9da7cf6
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Remove display list support. (Display list support is still in DLCompatibility branch)
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2015-05-31 07:10:24 +10:00 |
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UnknownShadow200
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e2289b1a92
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Simplification in TextureAtlas2D, added overload to IGraphicsApi.LoadTexture that accepts IntPtr and specified size.
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2015-05-27 16:34:21 +10:00 |
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UnknownShadow200
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22899a2613
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Remove unused AlphaBlendEq.
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2015-05-23 12:52:58 +10:00 |
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UnknownShadow200
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6a41700cc5
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Consistent newlines.
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2015-05-23 07:38:40 +10:00 |
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UnknownShadow200
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f309919ea5
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Implement more of the missing functions in DirectXApi.
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2015-05-23 07:23:42 +10:00 |
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UnknownShadow200
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c2b6ee83b1
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Remove support for non power of two textures.
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2015-05-23 06:16:17 +10:00 |
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UnknownShadow200
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b0b7285953
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Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method.
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2015-05-22 17:49:28 +10:00 |
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UnknownShadow200
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345df89a45
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Add method to check if texture IDs and vertex buffer IDs are valid.
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2015-05-16 07:36:55 +10:00 |
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UnknownShadow200
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bc77db70e3
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Reset texture ids to -1 in DeleteTexture().
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2015-05-14 06:40:33 +10:00 |
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UnknownShadow200
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bb2a55944f
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Minimise allocation of FastBitmaps.
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2015-05-10 07:29:01 +10:00 |
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UnknownShadow200
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512657e009
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Remove unused ambient lighting code.
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2015-05-07 16:27:54 +10:00 |
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UnknownShadow200
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7b0aa1482d
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Cache Action<> constructor calls.
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2015-04-27 06:39:58 +10:00 |
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UnknownShadow200
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7dcfb4526a
|
Fix display lists. (oops)
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2015-04-26 19:53:10 +10:00 |
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UnknownShadow200
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08b7bdb854
|
Less hardcoding.
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2015-04-26 08:26:31 +10:00 |
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UnknownShadow200
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68d1fd4249
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[broken] Start work on indexed drawing.
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2015-04-26 07:36:33 +10:00 |
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UnknownShadow200
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7363211f39
|
reduce VBO drawing overhead.
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2015-04-25 08:23:20 +10:00 |
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UnknownShadow200
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aaebb72014
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Add indexed drawing functions, make indexed drawing Pos3fTex2fCol4b only.
|
2015-04-25 08:07:23 +10:00 |
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UnknownShadow200
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5dfd6c02fe
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Reduce duplication of enabling/disabling client state.
|
2015-04-25 07:57:08 +10:00 |
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