68 Commits

Author SHA1 Message Date
UnknownShadow200
3294540246 Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class. 2015-06-16 20:09:11 +10:00
UnknownShadow200
dfab27c49c Dispose device properly in Direct3D 9 api. 2015-06-15 19:57:13 +10:00
UnknownShadow200
97c1e598f6 Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars. 2015-06-15 19:53:48 +10:00
UnknownShadow200
55c3e7557f Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api. 2015-06-13 07:39:51 +10:00
UnknownShadow200
54fd9887b3 Remove even more unused enums/functions from OpenTK. 2015-06-13 06:40:26 +10:00
UnknownShadow200
a4e4096078 Remove some enums and overloads in OpenTK. 2015-06-12 18:17:54 +10:00
UnknownShadow200
e6cb869178 Remove more unused GL functions and overloads, prefer &id format in OpenGLApi. 2015-06-12 18:00:32 +10:00
UnknownShadow200
a09518c520 Minimise fog state changes. 2015-06-12 17:22:17 +10:00
UnknownShadow200
7e12913932 Minimise EnableClientState/DisableClientState calls. 2015-06-12 17:08:06 +10:00
UnknownShadow200
c145cc2510 Inline Restoring and Setting up VBO state in OpenGLApi. 2015-06-07 06:59:52 +10:00
UnknownShadow200
506e3b8dba Use device.SetRenderState directly instead of RenderStateManager. 2015-06-06 18:24:14 +10:00
UnknownShadow200
ee5d8c4529 Fix 2D in Direct3D api, optimise MatrixStack. 2015-06-06 10:41:28 +10:00
UnknownShadow200
fa22afb556 Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi. 2015-06-06 09:21:41 +10:00
UnknownShadow200
777244dc4b Use state. instead of device.RenderState. in Direct3D api. 2015-06-06 07:42:46 +10:00
UnknownShadow200
bb9b892252 Fix dynamic VB drawing in Direct3D api. 2015-06-06 07:33:39 +10:00
UnknownShadow200
6b94c23aba Fix culling, fix indexed vbs in Direct3D api. 2015-06-06 07:26:39 +10:00
UnknownShadow200
4440f5a92f Swap TexCoords and Colour in VertexPos3fCol4bTex2f to match Direct3D's expected order. 2015-06-06 07:23:18 +10:00
UnknownShadow200
a1161b2e2e Now Direct3D sort of works. 2015-06-06 07:12:06 +10:00
UnknownShadow200
3035b3583b Now get Direct3D device to create properly. 2015-06-06 06:59:54 +10:00
UnknownShadow200
01de650f67 Use BGRA ordering in DirectX mode, use global 'USE_DX' define. 2015-06-06 06:44:50 +10:00
UnknownShadow200
e395eae957 Added BeginFrame/EndFrame to IGraphicsApi. 2015-06-05 17:52:45 +10:00
UnknownShadow200
bdd41a8f24 Update to latest OpenTK. 2015-06-05 17:48:25 +10:00
UnknownShadow200
e1ad415031 Update Direct3D api again (untested). 2015-06-04 06:16:35 +10:00
UnknownShadow200
2c18ebc5bb Add offset parameter to DrawVb/DrawVbBatch. 2015-06-01 06:17:09 +10:00
UnknownShadow200
aba1ae465c Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum. 2015-05-31 17:00:34 +10:00
UnknownShadow200
c8ace076f5 Use single DrawVb method. 2015-05-31 16:58:45 +10:00
UnknownShadow200
0889c5f4df Use dynamic VBOs instead of immediate mode. 2015-05-31 12:59:03 +10:00
UnknownShadow200
ab42202a34 Downgrade to C# 3.0, use shorthand array initialisers where possible. 2015-05-31 08:57:05 +10:00
UnknownShadow200
0cd3f22415 Remove unused draw modes, remove BlendEquation enum. 2015-05-31 08:51:33 +10:00
UnknownShadow200
d7d2418ad4 Show Direct3D api some (untested) love. 2015-05-31 08:48:50 +10:00
UnknownShadow200
72609bf2f1 Remove specifying DrawMode for VBs. (as this was only used by display lists) 2015-05-31 07:21:41 +10:00
UnknownShadow200
0ce5c0e503 Separate VBs from IBs 2015-05-31 07:18:30 +10:00
UnknownShadow200
eba9da7cf6 Remove display list support. (Display list support is still in DLCompatibility branch) 2015-05-31 07:10:24 +10:00
UnknownShadow200
e2289b1a92 Simplification in TextureAtlas2D, added overload to IGraphicsApi.LoadTexture that accepts IntPtr and specified size. 2015-05-27 16:34:21 +10:00
UnknownShadow200
22899a2613 Remove unused AlphaBlendEq. 2015-05-23 12:52:58 +10:00
UnknownShadow200
6a41700cc5 Consistent newlines. 2015-05-23 07:38:40 +10:00
UnknownShadow200
f309919ea5 Implement more of the missing functions in DirectXApi. 2015-05-23 07:23:42 +10:00
UnknownShadow200
c2b6ee83b1 Remove support for non power of two textures. 2015-05-23 06:16:17 +10:00
UnknownShadow200
b0b7285953 Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method. 2015-05-22 17:49:28 +10:00
UnknownShadow200
345df89a45 Add method to check if texture IDs and vertex buffer IDs are valid. 2015-05-16 07:36:55 +10:00
UnknownShadow200
bc77db70e3 Reset texture ids to -1 in DeleteTexture(). 2015-05-14 06:40:33 +10:00
UnknownShadow200
bb2a55944f Minimise allocation of FastBitmaps. 2015-05-10 07:29:01 +10:00
UnknownShadow200
512657e009 Remove unused ambient lighting code. 2015-05-07 16:27:54 +10:00
UnknownShadow200
7b0aa1482d Cache Action<> constructor calls. 2015-04-27 06:39:58 +10:00
UnknownShadow200
7dcfb4526a Fix display lists. (oops) 2015-04-26 19:53:10 +10:00
UnknownShadow200
08b7bdb854 Less hardcoding. 2015-04-26 08:26:31 +10:00
UnknownShadow200
68d1fd4249 [broken] Start work on indexed drawing. 2015-04-26 07:36:33 +10:00
UnknownShadow200
7363211f39 reduce VBO drawing overhead. 2015-04-25 08:23:20 +10:00
UnknownShadow200
aaebb72014 Add indexed drawing functions, make indexed drawing Pos3fTex2fCol4b only. 2015-04-25 08:07:23 +10:00
UnknownShadow200
5dfd6c02fe Reduce duplication of enabling/disabling client state. 2015-04-25 07:57:08 +10:00