UnknownShadow200
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d48fe34c21
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Remove VertexPos3f.
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2015-04-25 07:51:40 +10:00 |
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UnknownShadow200
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fad0a17199
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Use Vector4 instead of float[] in SetAmbientColour.
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2015-04-25 07:46:21 +10:00 |
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UnknownShadow200
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8cb927ae0d
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Fix indexed display lists. (oops)
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2015-04-25 07:39:17 +10:00 |
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UnknownShadow200
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75d88ddeb2
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Combine AlphaFunc and DepthFunc into CompareFunc, start work on supporting indexed drawing.
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2015-04-25 07:37:47 +10:00 |
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UnknownShadow200
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138420c538
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Make OpenGL VBO drawing simpler.
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2015-04-23 06:56:50 +10:00 |
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UnknownShadow200
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8adfbc6cc6
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More efficiency improvements.
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2015-04-04 11:10:26 +11:00 |
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UnknownShadow200
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c235286b94
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Reduce memory pressure on GC.
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2015-04-04 09:42:31 +11:00 |
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UnknownShadow200
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8d52122a8f
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Centralise texture drawing.
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2015-04-04 09:21:35 +11:00 |
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UnknownShadow200
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5cd1939f65
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Simplify display list creation for OpenGL.
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2015-04-02 10:09:14 +11:00 |
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UnknownShadow200
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3e0d217e48
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Don't use GLX_ extension string.
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2015-04-02 09:56:28 +11:00 |
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UnknownShadow200
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5f05ed73e4
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Use face culling. (Breaks sprites though)
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2015-01-14 13:48:55 +11:00 |
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UnknownShadow200
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40d586c057
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Use Arb.DeleteBuffers(), remove duplicate screenshot code.
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2015-01-06 19:18:19 +11:00 |
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UnknownShadow200
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7b3794dfbc
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Throw more helpful 'FileNotFoundException' instead of 'System.ArgumentException: Parameter is not valid' for missing images.
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2015-01-06 11:09:40 +11:00 |
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UnknownShadow200
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b1690d75ab
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Remove last OpenGL call outside of OpenGLApi class.
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2015-01-06 10:54:52 +11:00 |
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UnknownShadow200
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24ec46f37b
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Add block model, remove debug things from chicken model, add overload for DrawVertices.
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2015-01-04 12:13:07 +11:00 |
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UnknownShadow200
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55aade0f39
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Simplify cloud rendering, some other minor simplifications.
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2015-01-01 17:04:55 +11:00 |
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UnknownShadow200
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d0f6fb0360
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Fix display lists with non-triangle draw modes, move mesh builder state updating to OnNewMapLoaded.
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2015-01-01 15:29:32 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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