68 Commits

Author SHA1 Message Date
UnknownShadow200
d48fe34c21 Remove VertexPos3f. 2015-04-25 07:51:40 +10:00
UnknownShadow200
fad0a17199 Use Vector4 instead of float[] in SetAmbientColour. 2015-04-25 07:46:21 +10:00
UnknownShadow200
8cb927ae0d Fix indexed display lists. (oops) 2015-04-25 07:39:17 +10:00
UnknownShadow200
75d88ddeb2 Combine AlphaFunc and DepthFunc into CompareFunc, start work on supporting indexed drawing. 2015-04-25 07:37:47 +10:00
UnknownShadow200
138420c538 Make OpenGL VBO drawing simpler. 2015-04-23 06:56:50 +10:00
UnknownShadow200
8adfbc6cc6 More efficiency improvements. 2015-04-04 11:10:26 +11:00
UnknownShadow200
c235286b94 Reduce memory pressure on GC. 2015-04-04 09:42:31 +11:00
UnknownShadow200
8d52122a8f Centralise texture drawing. 2015-04-04 09:21:35 +11:00
UnknownShadow200
5cd1939f65 Simplify display list creation for OpenGL. 2015-04-02 10:09:14 +11:00
UnknownShadow200
3e0d217e48 Don't use GLX_ extension string. 2015-04-02 09:56:28 +11:00
UnknownShadow200
5f05ed73e4 Use face culling. (Breaks sprites though) 2015-01-14 13:48:55 +11:00
UnknownShadow200
40d586c057 Use Arb.DeleteBuffers(), remove duplicate screenshot code. 2015-01-06 19:18:19 +11:00
UnknownShadow200
7b3794dfbc Throw more helpful 'FileNotFoundException' instead of 'System.ArgumentException: Parameter is not valid' for missing images. 2015-01-06 11:09:40 +11:00
UnknownShadow200
b1690d75ab Remove last OpenGL call outside of OpenGLApi class. 2015-01-06 10:54:52 +11:00
UnknownShadow200
24ec46f37b Add block model, remove debug things from chicken model, add overload for DrawVertices. 2015-01-04 12:13:07 +11:00
UnknownShadow200
55aade0f39 Simplify cloud rendering, some other minor simplifications. 2015-01-01 17:04:55 +11:00
UnknownShadow200
d0f6fb0360 Fix display lists with non-triangle draw modes, move mesh builder state updating to OnNewMapLoaded. 2015-01-01 15:29:32 +11:00
UnknownShadow200
423d365267 Add everything. 2014-12-17 14:47:17 +11:00