UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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eeec71ed1f
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Client: Fix memory leak of default.png after switching texture packs.
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2016-10-01 14:19:53 +10:00 |
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UnknownShadow200
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c755a35f29
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Fix last commit (thanks goodlyay)
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2016-09-16 19:44:04 +10:00 |
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UnknownShadow200
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db31519f0e
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Client: Fix default.png larger than default size (thanks goodlyay).
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2016-09-16 18:24:34 +10:00 |
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UnknownShadow200
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11a75d0231
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Minorly optimise GdiPlusDrawer2D's string measuring function.
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2016-08-06 17:47:44 +10:00 |
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UnknownShadow200
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719d741a9b
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More fixups for android backend.
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2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
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02fc19e1e7
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Fixup OpenGLES api for IGraphicsApi changes.
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2016-07-13 22:26:43 +10:00 |
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UnknownShadow200
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333d7cef53
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Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen)
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2016-07-08 12:29:55 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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93494613ed
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Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
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2016-06-06 23:41:44 +10:00 |
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UnknownShadow200
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cf5448e9ac
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Back colours now work with custom colours too. (Thanks goodlyay)
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2016-05-27 11:10:12 +10:00 |
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UnknownShadow200
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9061063b1e
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Get rid of console window again.
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2016-05-26 13:45:01 +10:00 |
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UnknownShadow200
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5ea268f7db
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Make colours look better.
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2016-05-26 13:12:17 +10:00 |
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UnknownShadow200
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ec773449a9
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Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox)
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2016-05-26 12:38:38 +10:00 |
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UnknownShadow200
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5a91fe5836
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Fix 'next item' after 1.6.2 jar incorrectly being gui.png not terrain.png patch.
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2016-05-17 07:30:44 +10:00 |
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UnknownShadow200
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6ab5dbc3ae
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Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView.
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2016-05-15 11:50:16 +10:00 |
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UnknownShadow200
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e05c1a14ed
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More work on EnvMapAppearance v3.
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2016-05-12 16:13:08 +10:00 |
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UnknownShadow200
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998480f940
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Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
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2016-04-24 18:16:52 +10:00 |
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UnknownShadow200
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4a20cad4e0
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Release 0.98.9
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2016-04-24 09:31:39 +10:00 |
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UnknownShadow200
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680806aa26
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Fix shadow offset being off, also fix AltTextInputWidget not scaling font.
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2016-04-24 00:11:11 +10:00 |
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UnknownShadow200
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3b5f676a7a
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Fix scaling of all other default.png text.
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2016-04-20 11:19:37 +10:00 |
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UnknownShadow200
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ff9de47b1f
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Fix performance drop in gui introduced several commits ago.
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2016-04-19 11:27:39 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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7115728547
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Reduce padding for FPS widget.
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2016-04-18 21:44:10 +10:00 |
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UnknownShadow200
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461028d78b
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Reduce padding for extended help and player list too.
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2016-04-18 20:57:20 +10:00 |
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UnknownShadow200
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a3d2a46baa
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Fix underline on default.png backend (Thanks FabTheZen), reduce padding in chat.
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2016-04-18 20:24:51 +10:00 |
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UnknownShadow200
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790e1f783a
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Make GDI backend draw text consistently with default.png backend.
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2016-04-18 16:49:53 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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61af80b487
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Fix launcher script not having proper working directory set on unix.
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2016-04-16 08:29:30 +10:00 |
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UnknownShadow200
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4dca01a619
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Optimise map rendering - we keep track of which 1D texture atlases actually have any chunks in the world using them at all (in addition to the test on visible chunks), thus we can skip entire rows.
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2016-04-13 17:40:09 +10:00 |
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UnknownShadow200
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19af48ca3a
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Optimise default.png to draw characters in blocks (have same fontY and colour), minorly improves performance.
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2016-04-11 20:06:50 +10:00 |
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UnknownShadow200
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88215acf1d
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Fix http:// urls causing underline to be drawn wrongly. (Thanks BPzeBanshee)
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2016-04-11 18:50:01 +10:00 |
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UnknownShadow200
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c797909e76
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We can manually ignore colour codes for the default.png text drawing backend, allocates less memory and optimises performance.
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2016-04-11 14:42:59 +10:00 |
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UnknownShadow200
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22be9bbfe0
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First optimisation of classic mode background drawing.
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2016-04-01 15:12:35 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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7af045f9a9
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Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123)
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2016-03-24 13:11:26 +11:00 |
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UnknownShadow200
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05336ee5ca
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Removed herobrine.
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2016-02-11 11:43:00 +11:00 |
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UnknownShadow200
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d6e541bc91
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Minor memory optimisations.
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2016-02-02 19:04:20 +11:00 |
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UnknownShadow200
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32649b4cc6
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Fix using extended characters after a percent sign crashing the client. (Thanks carversedge)
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2016-01-31 11:28:35 +11:00 |
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UnknownShadow200
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70a45f3290
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Some minor fixes for TextColors CPE extension.
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2016-01-22 22:34:02 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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37d055244d
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Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen)
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2016-01-14 09:57:36 +11:00 |
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UnknownShadow200
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b79de4c457
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Create and implement the CpeTextColours extension.
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2016-01-10 21:05:46 +11:00 |
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UnknownShadow200
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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UnknownShadow200
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f1b0ce972c
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Fix servers in servers list in launcher on OSX/Linux not being clipped properly.
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2015-12-28 08:34:07 +11:00 |
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UnknownShadow200
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0ae66d3f5f
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Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher.
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2015-12-27 10:41:51 +11:00 |
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UnknownShadow200
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b0230dd819
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Initial work for Android.
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2015-12-16 18:16:27 +11:00 |
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UnknownShadow200
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00774ae6d2
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Fix launcher crashing on minimise.
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2015-12-15 11:13:39 +11:00 |
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UnknownShadow200
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42381461be
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Convert %codes to &codes in input bar, treat name textures as billboards.
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2015-11-21 14:27:58 +11:00 |
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UnknownShadow200
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4431720311
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Optimise text input bar - don't recreate caret texture unless necessary.
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2015-11-16 17:00:50 +11:00 |
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