UnknownShadow200
|
0b7b5e3a83
|
Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
|
2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
|
273b3b32e2
|
Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
|
b576506b86
|
Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
|
febe31b904
|
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
|
8b2f429a43
|
Now with less pointless code duplication for entity model code.
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2016-08-03 14:07:56 +10:00 |
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UnknownShadow200
|
4ffa029fa9
|
Start on (non-working) player push.
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2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
|
0da70b91eb
|
Use android-compatible 'is 32bpp bitmap' test.
|
2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
|
8c292d92e3
|
Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
|
6a12fc721c
|
Scale model name with model scale.
|
2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
|
8794989e5b
|
Use same shadow colour for entity names as classic.
|
2016-05-29 14:42:31 +10:00 |
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UnknownShadow200
|
1ac2e63f13
|
Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
|
2016-05-09 12:26:07 +10:00 |
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UnknownShadow200
|
7271985f13
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-05-09 10:37:12 +10:00 |
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UnknownShadow200
|
bd8d8d3ef9
|
Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM)
|
2016-05-09 09:34:01 +10:00 |
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UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
|
afe2d05de0
|
Fix client crashing when entity has an empty name. (Thanks RandomPerson)
|
2016-04-30 08:26:30 +10:00 |
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UnknownShadow200
|
544f80a2f5
|
Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
|
2016-04-27 18:17:03 +10:00 |
|
UnknownShadow200
|
7bac3ea708
|
Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
|
2016-04-19 18:58:01 +10:00 |
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UnknownShadow200
|
ef34766b2b
|
More fixes for default.png, fix 'okay' widget not being properly closed when clicking on 'use font'.
|
2016-04-19 18:02:11 +10:00 |
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UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
4e9f92d378
|
Add giant model. (Thanks tornato)
|
2016-03-26 16:14:12 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
cfb50e2621
|
Server can now change colour of player's own entity name tag, but not the actual name in the name tag.
|
2016-03-26 13:28:12 +11:00 |
|
UnknownShadow200
|
41a1ef7113
|
Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
|
2016-03-17 17:08:47 +11:00 |
|
UnknownShadow200
|
c5b2ff1efe
|
Implement multi-line link wrapping.
|
2016-03-03 21:46:21 +11:00 |
|
UnknownShadow200
|
40878872bf
|
Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
|
2016-02-29 07:49:00 +11:00 |
|
UnknownShadow200
|
5f00aad7be
|
Fix alex skin detection for non 64x64 skins.
|
2016-02-22 22:14:28 +11:00 |
|
UnknownShadow200
|
f78af8e815
|
Implement basic entity shadows.
|
2016-02-18 22:09:57 +11:00 |
|
UnknownShadow200
|
2cb3322c34
|
Modularise Entity and Player class more.
|
2016-02-16 23:58:17 +11:00 |
|
UnknownShadow200
|
eb3bbc168a
|
Separate player logic into separate component classes.
|
2016-02-16 23:37:18 +11:00 |
|
UnknownShadow200
|
55391b3f15
|
Start implementing entity AI.
|
2016-02-16 23:04:09 +11:00 |
|
UnknownShadow200
|
0f87b7feb5
|
Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
|
2016-01-21 21:19:23 +11:00 |
|
UnknownShadow200
|
bbe3820e95
|
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
|
2016-01-12 21:32:31 +11:00 |
|
UnknownShadow200
|
101cbc5f06
|
Add more methods for android, add platform class to abstract away some platform differences.
|
2016-01-07 22:29:40 +11:00 |
|
UnknownShadow200
|
83c8495340
|
Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
|
2015-11-23 17:04:50 +11:00 |
|
UnknownShadow200
|
83e1a9c8fc
|
Remove the testing code I accidentally left in.
|
2015-11-19 16:49:49 +11:00 |
|
UnknownShadow200
|
cca0b81f20
|
Treat solid white and black pixels in humanoid hats as transparent, allowed speed multiplier to be less than 1.
|
2015-11-19 16:45:38 +11:00 |
|
UnknownShadow200
|
70a2fc868f
|
Save singleplayer physics option, only use mob texture for external urls, use bigger font size for name texture.
|
2015-11-11 17:27:36 +11:00 |
|
UnknownShadow200
|
1873fedfb4
|
Last model cleanup.
|
2015-11-05 13:49:23 +11:00 |
|
UnknownShadow200
|
0a05980ad6
|
General cleanup in all model classes, default texture pack should be the last one chosen by the user, not just 'default.zip'
|
2015-11-05 11:53:23 +11:00 |
|
UnknownShadow200
|
2493feb86f
|
Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
|
2015-10-28 07:20:15 +11:00 |
|
UnknownShadow200
|
59aa0a1c07
|
Remove console window from default builds.
|
2015-10-27 07:08:46 +11:00 |
|
UnknownShadow200
|
f63d1e35e1
|
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
|
2015-10-26 19:55:16 +11:00 |
|
UnknownShadow200
|
e83957c685
|
More code commenting and cleanup.
|
2015-10-25 20:34:47 +11:00 |
|
UnknownShadow200
|
7cf129963d
|
More comments, new launcher works on linux.
|
2015-10-21 18:30:18 +11:00 |
|
UnknownShadow200
|
eb73f460ab
|
Fix skating effect with liquids.
|
2015-10-11 09:13:46 +11:00 |
|
UnknownShadow200
|
00945a6095
|
More comments, more refactoring. Remove WoM terrain atlas support because WoM's file server has been down for quite a long time now.
|
2015-10-10 20:29:29 +11:00 |
|