UnknownShadow200
|
eea433b7e3
|
Style: Use less modern syntactic shortcuts.
|
2016-10-17 23:48:18 +11:00 |
|
UnknownShadow200
|
ac1a6442a7
|
Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
|
2016-10-04 14:09:20 +11:00 |
|
UnknownShadow200
|
49d16aa701
|
Style: Modularise protocol functions.
|
2016-09-15 12:02:19 +10:00 |
|
UnknownShadow200
|
0ab5ef4434
|
Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
|
2016-09-11 12:52:00 +10:00 |
|
UnknownShadow200
|
d837e52724
|
Better indentation
|
2016-08-30 12:49:24 +10:00 |
|
UnknownShadow200
|
443c520bd0
|
Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
|
2016-08-20 10:38:33 +10:00 |
|
UnknownShadow200
|
202b6a99aa
|
Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
|
2016-08-17 14:08:43 +10:00 |
|
UnknownShadow200
|
d097af1cb0
|
Fix .cw files saving/loading custom blocks with max fog density when fog density is supposed to be none.
|
2016-07-27 19:57:50 +10:00 |
|
UnknownShadow200
|
f95dde2ac1
|
Fix sunlight/shadowlight colour persisting from previous map.
|
2016-07-10 17:49:38 +10:00 |
|
UnknownShadow200
|
8c292d92e3
|
Use packed ints instead of 4 byte fields in vertex structs.
|
2016-07-10 11:23:20 +10:00 |
|
UnknownShadow200
|
52d25c081a
|
Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size.
|
2016-06-18 23:11:06 +10:00 |
|
UnknownShadow200
|
1e2cd769fe
|
Consistently use 'block' instead of 'tile'.
|
2016-06-11 18:38:20 +10:00 |
|
UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
|
UnknownShadow200
|
e1d9b979cb
|
Make water/lava be offset down by 1.5 pixels to match original classic.
|
2016-06-11 17:15:29 +10:00 |
|
UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
|
2016-06-11 15:29:45 +10:00 |
|
UnknownShadow200
|
75486ad445
|
Fix issues with lighting on chunk horizontal borders, fixes #162. (Thanks goodlyay)
|
2016-06-05 00:40:15 +10:00 |
|
UnknownShadow200
|
1ea806a38f
|
Fix deleting an upside down slab underneath a solid block that blocked light incorrectly marking the above block as being fully in light (Thanks Cherios), closes #207.
|
2016-05-21 20:48:14 +10:00 |
|
UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
|
2016-05-16 18:04:42 +10:00 |
|
UnknownShadow200
|
6ab5dbc3ae
|
Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView.
|
2016-05-15 11:50:16 +10:00 |
|
UnknownShadow200
|
e05c1a14ed
|
More work on EnvMapAppearance v3.
|
2016-05-12 16:13:08 +10:00 |
|
UnknownShadow200
|
4401823fab
|
Rain speed / Snow speed / Weather falloff are not hardcoded.
|
2016-05-12 09:34:00 +10:00 |
|
UnknownShadow200
|
e8bd5033f3
|
Reduce code duplication for particles.
|
2016-05-11 19:37:31 +10:00 |
|
UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
|
UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
|
UnknownShadow200
|
d837b31f84
|
Also backspace in input should backspace colour code before the character.
|
2016-05-08 22:06:26 +10:00 |
|
UnknownShadow200
|
36e727beae
|
Fix texture pack not changing in singleplayer, tidy up save level menu.
|
2016-05-08 21:00:29 +10:00 |
|
UnknownShadow200
|
9c432833de
|
Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
|
2016-05-08 20:37:41 +10:00 |
|
UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
|
UnknownShadow200
|
f5878f70a3
|
Create .lvl and .fcm level exporter.
|
2016-05-08 15:39:49 +10:00 |
|
UnknownShadow200
|
4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
|
UnknownShadow200
|
ca0b9cc038
|
Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
|
2016-05-06 12:38:21 +10:00 |
|
UnknownShadow200
|
c2658dfced
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-04-28 09:35:48 +10:00 |
|
UnknownShadow200
|
8391d0ae79
|
Group all sprite vertices by face.
|
2016-04-28 08:50:55 +10:00 |
|
UnknownShadow200
|
781692963b
|
Fix issue when a chunk has exactly 65536 sprite vertices.
|
2016-04-28 08:37:13 +10:00 |
|
UnknownShadow200
|
9aecdd6194
|
Make loading singleplayer maps 33% faster.
|
2016-04-27 23:00:03 +10:00 |
|
UnknownShadow200
|
b1a6e87d92
|
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
|
2016-04-20 07:37:30 +10:00 |
|
UnknownShadow200
|
48496794fe
|
Modularise MapCw (to allow NBT read/write to be reused elsewhere)
|
2016-04-19 19:25:19 +10:00 |
|
UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
|
UnknownShadow200
|
ed1e540c8e
|
Add (untested) support for physics and custom blocks.
|
2016-04-11 10:20:10 +10:00 |
|
UnknownShadow200
|
c050ae7a9e
|
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
|
2016-04-11 09:55:02 +10:00 |
|
UnknownShadow200
|
2a67f8f698
|
Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137)
|
2016-03-30 15:59:55 +11:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
b859739cb7
|
Show texture pack download status in top right corner.
|
2016-03-02 13:37:45 +11:00 |
|
UnknownShadow200
|
0e320c6cf0
|
Quick fix for one face being mirrored the wrong way around for sprites.
|
2016-02-29 19:11:56 +11:00 |
|
UnknownShadow200
|
ddc38805b0
|
Implement sprite mirroring, closes #56.
|
2016-02-29 18:11:37 +11:00 |
|
UnknownShadow200
|
40878872bf
|
Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
|
2016-02-29 07:49:00 +11:00 |
|
UnknownShadow200
|
6f595f81ec
|
Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly.
|
2016-02-20 00:00:39 +11:00 |
|