365 Commits

Author SHA1 Message Date
UnknownShadow200
0121a1820f More fixes III 2017-02-11 18:30:30 +11:00
UnknownShadow200
096930653d More fixes 2017-02-11 17:07:29 +11:00
UnknownShadow200
5c03fc8009 Mobs can now climb up one block gaps 2017-02-10 22:01:47 +11:00
UnknownShadow200
92c2aad07d Better crash dialog message 2017-02-10 11:13:46 +11:00
UnknownShadow200
f7acc5150a better mob AI 2017-02-09 23:28:36 +11:00
UnknownShadow200
6ce84bc623 camera should not clip when NoClip is on 2017-02-09 12:27:26 +11:00
UnknownShadow200
58f80a2f81 Better entity pushing 2017-02-08 14:37:17 +11:00
UnknownShadow200
1ab8982e7a Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
UnknownShadow200
a2aa233759 fix tinting 2017-02-07 16:33:39 +11:00
UnknownShadow200
69dd8af17c reduce code duplication 2017-02-07 15:19:06 +11:00
UnknownShadow200
862690993f Fixed entity model bobbing. (Thanks Mrrockman888) 2017-02-07 14:26:29 +11:00
UnknownShadow200
42d1f63db7 get picking working with arbitary model rotation 2017-02-07 10:38:02 +11:00
UnknownShadow200
a4a9031d43 Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
UnknownShadow200
7182fa1c59 cache pickingbounds for better perf 2017-02-04 10:14:06 +11:00
UnknownShadow200
61ef392639 Optimise collision detection 2017-02-03 17:30:21 +11:00
UnknownShadow200
7949aba790 don't bother fetching skins for entities with block models. 2017-02-01 16:34:49 +11:00
UnknownShadow200
7a96cac27e microoptimisations 2017-01-25 23:09:42 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
69d6bd228e make sure input bitmaps are 32bpp everywhere 2017-01-24 09:11:47 +11:00
UnknownShadow200
dbbdc2407b non-existent skins should reset your current skin to default (Thanks goodlyay) 2017-01-21 13:08:22 +11:00
UnknownShadow200
b08f640bbe bobbing is now field instead of property 2017-01-20 17:41:49 +11:00
UnknownShadow200
f16df0002c Optimise entity rendering 2017-01-20 16:29:11 +11:00
UnknownShadow200
4476b9c63d Inline performance hotspots in collision physics 2017-01-20 15:51:02 +11:00
UnknownShadow200
9aa8809e78 hud now displays blocks count 2017-01-20 13:55:51 +11:00
UnknownShadow200
fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
990725035d fix jumpheight=0 issues (thanks goodlyay) 2017-01-14 16:14:33 +11:00
UnknownShadow200
8f2cf0860d style: remove duplicate function 2017-01-09 07:38:46 +11:00
UnknownShadow200
fd6fbe5582 Fix issues with tinted full bright blocks. (Thanks setey1) 2017-01-08 11:37:04 +11:00
UnknownShadow200
e820ddc6a8 fix wrong UV mapping in block models 2017-01-06 13:16:21 +11:00
UnknownShadow200
eddf8229f0 Optimise block tinting 2016-12-21 14:27:24 +11:00
Goodlyay
a4cb1e80be Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
2016-12-20 19:05:29 -08:00
UnknownShadow200
2408984a6b Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender) 2016-12-10 07:56:09 +11:00
UnknownShadow200
405fe46544 make more things public 2016-12-04 19:02:16 +11:00
UnknownShadow200
e33d39685c Style: Make more code available to external plugins. 2016-12-03 19:26:38 +11:00
UnknownShadow200
619ebafca1 more work on abstracting lighting 2016-12-02 15:29:23 +11:00
UnknownShadow200
2986773b51 Abstract block lighting 2016-11-29 21:01:18 +11:00
UnknownShadow200
6ec9c2d4b8 Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay) 2016-11-27 22:02:30 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Goodlyay
39a15058ed Fix last commit. 2016-11-09 20:39:21 -08:00
Goodlyay
b33b142d6e Core: Make block-in-hand bobbing closer to classic. 2016-11-09 20:37:16 -08:00
Goodlyay
afc1100a8b Core: Fix timing on footsteps. 2016-11-08 21:19:37 -08:00
UnknownShadow200
96710328a8 Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
2016-11-06 14:40:39 +11:00
UnknownShadow200
8dac0f0697 Client: fix default value of jump height when system doesn't use . as decimal point. 2016-11-01 22:45:27 +11:00
UnknownShadow200
a46c472496 minor changes 2016-11-01 20:56:00 +11:00
UnknownShadow200
297983efdb Core: Change Double Jump to WoM style hacks, also noclip must be held down in WoM style hacks mode. 2016-11-01 12:17:29 +11:00
UnknownShadow200
3cb6c1f6af revert last 2 commits, they made things worse in practice 2016-11-01 10:39:47 +11:00