UnknownShadow200
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0121a1820f
|
More fixes III
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2017-02-11 18:30:30 +11:00 |
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UnknownShadow200
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096930653d
|
More fixes
|
2017-02-11 17:07:29 +11:00 |
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UnknownShadow200
|
7949aba790
|
don't bother fetching skins for entities with block models.
|
2017-02-01 16:34:49 +11:00 |
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UnknownShadow200
|
69d6bd228e
|
make sure input bitmaps are 32bpp everywhere
|
2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
|
dbbdc2407b
|
non-existent skins should reset your current skin to default (Thanks goodlyay)
|
2017-01-21 13:08:22 +11:00 |
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UnknownShadow200
|
530e9eb09c
|
make code work with abstract Entity class instead of Player class
|
2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
|
405fe46544
|
make more things public
|
2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
|
250ab7f417
|
Do same for launcher
|
2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
|
fafd087292
|
Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
|
2016-10-18 17:03:55 +11:00 |
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UnknownShadow200
|
0b7b5e3a83
|
Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
|
2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
|
273b3b32e2
|
Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
|
2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
|
b576506b86
|
Gfx: add bool indicating whether texture should use managed or default pool.
|
2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
|
febe31b904
|
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
|
2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
|
8b2f429a43
|
Now with less pointless code duplication for entity model code.
|
2016-08-03 14:07:56 +10:00 |
|
UnknownShadow200
|
4ffa029fa9
|
Start on (non-working) player push.
|
2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
|
0da70b91eb
|
Use android-compatible 'is 32bpp bitmap' test.
|
2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
|
8c292d92e3
|
Use packed ints instead of 4 byte fields in vertex structs.
|
2016-07-10 11:23:20 +10:00 |
|
UnknownShadow200
|
6a12fc721c
|
Scale model name with model scale.
|
2016-06-21 23:33:09 +10:00 |
|
UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
|
8794989e5b
|
Use same shadow colour for entity names as classic.
|
2016-05-29 14:42:31 +10:00 |
|
UnknownShadow200
|
1ac2e63f13
|
Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
|
2016-05-09 12:26:07 +10:00 |
|
UnknownShadow200
|
7271985f13
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-05-09 10:37:12 +10:00 |
|
UnknownShadow200
|
bd8d8d3ef9
|
Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM)
|
2016-05-09 09:34:01 +10:00 |
|
UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
|
UnknownShadow200
|
afe2d05de0
|
Fix client crashing when entity has an empty name. (Thanks RandomPerson)
|
2016-04-30 08:26:30 +10:00 |
|
UnknownShadow200
|
544f80a2f5
|
Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
|
2016-04-27 18:17:03 +10:00 |
|
UnknownShadow200
|
7bac3ea708
|
Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
|
2016-04-19 18:58:01 +10:00 |
|
UnknownShadow200
|
ef34766b2b
|
More fixes for default.png, fix 'okay' widget not being properly closed when clicking on 'use font'.
|
2016-04-19 18:02:11 +10:00 |
|
UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
4e9f92d378
|
Add giant model. (Thanks tornato)
|
2016-03-26 16:14:12 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
cfb50e2621
|
Server can now change colour of player's own entity name tag, but not the actual name in the name tag.
|
2016-03-26 13:28:12 +11:00 |
|
UnknownShadow200
|
41a1ef7113
|
Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
|
2016-03-17 17:08:47 +11:00 |
|
UnknownShadow200
|
c5b2ff1efe
|
Implement multi-line link wrapping.
|
2016-03-03 21:46:21 +11:00 |
|
UnknownShadow200
|
40878872bf
|
Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
|
2016-02-29 07:49:00 +11:00 |
|
UnknownShadow200
|
5f00aad7be
|
Fix alex skin detection for non 64x64 skins.
|
2016-02-22 22:14:28 +11:00 |
|
UnknownShadow200
|
f78af8e815
|
Implement basic entity shadows.
|
2016-02-18 22:09:57 +11:00 |
|
UnknownShadow200
|
2cb3322c34
|
Modularise Entity and Player class more.
|
2016-02-16 23:58:17 +11:00 |
|
UnknownShadow200
|
eb3bbc168a
|
Separate player logic into separate component classes.
|
2016-02-16 23:37:18 +11:00 |
|
UnknownShadow200
|
55391b3f15
|
Start implementing entity AI.
|
2016-02-16 23:04:09 +11:00 |
|
UnknownShadow200
|
0f87b7feb5
|
Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
|
2016-01-21 21:19:23 +11:00 |
|
UnknownShadow200
|
bbe3820e95
|
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
|
2016-01-12 21:32:31 +11:00 |
|
UnknownShadow200
|
101cbc5f06
|
Add more methods for android, add platform class to abstract away some platform differences.
|
2016-01-07 22:29:40 +11:00 |
|
UnknownShadow200
|
83c8495340
|
Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
|
2015-11-23 17:04:50 +11:00 |
|
UnknownShadow200
|
83e1a9c8fc
|
Remove the testing code I accidentally left in.
|
2015-11-19 16:49:49 +11:00 |
|