UnknownShadow200
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946e5075ac
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More fixes II
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2017-02-11 17:39:27 +11:00 |
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UnknownShadow200
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20b3b6fe5c
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Don't accept terrain.png if too large, fixes #256
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2017-02-11 12:49:27 +11:00 |
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UnknownShadow200
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132967bf9d
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Now hold air instead of 255 in survival, fixes invalid block type 255
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2017-02-10 23:54:08 +11:00 |
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UnknownShadow200
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99b3b4be7b
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don't tie mouse updates to 60 FPS
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2017-02-07 20:23:21 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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c16dd2f6a3
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Rudimentary inventory management
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2017-01-20 10:16:01 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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61705d548a
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Add Disconnected event
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2016-12-31 11:40:30 +11:00 |
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UnknownShadow200
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e769fe8b7f
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Style: move autorotate stuff into separate file
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2016-12-07 21:55:00 +11:00 |
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UnknownShadow200
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b785c3e2b7
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core: /client cuboid now takes block names
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2016-12-07 21:27:12 +11:00 |
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Goodlyay
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d4a50ef33f
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Core: add support for auto-rotating blocks
based on name
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2016-12-07 00:22:01 -08:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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fb30269cae
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fix last commit
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2016-12-03 18:56:29 +11:00 |
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UnknownShadow200
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0d3102c868
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Finish plugin support
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2016-12-03 18:49:21 +11:00 |
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UnknownShadow200
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dddc9954b7
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Client: start work on loading external plugins
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2016-12-03 17:44:45 +11:00 |
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UnknownShadow200
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9e7334fec7
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Core: fix crashing if texture is not power of two dimensions (Thanks Joshim4).
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2016-12-02 21:33:56 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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2986773b51
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Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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00f28e2039
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Style: Start simplifying BlockInfo
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2016-10-29 13:15:00 +11:00 |
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UnknownShadow200
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2a06c0fda8
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OpenTK: Make Key enum much more concise
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2016-10-19 16:39:55 +11:00 |
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UnknownShadow200
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17d948d33b
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Client: Use simpler form of changing key bindings
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2016-10-19 15:38:11 +11:00 |
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UnknownShadow200
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62f01431ba
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Client: Remove client clock in top right.
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2016-10-18 18:12:20 +11:00 |
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UnknownShadow200
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03a8c27deb
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Client: Modularise out TextAtlas part of FPSScreen
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2016-10-18 18:09:36 +11:00 |
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UnknownShadow200
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3078d63667
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Style: Use less modern syntactic shortcuts.
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2016-10-17 23:22:06 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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6912b7a75c
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
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UnknownShadow200
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fcc443fbcf
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Style: reduce hardcoding
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2016-10-17 09:47:55 +11:00 |
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UnknownShadow200
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1342b92d8b
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Style: Allow adding more Camera classes.
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2016-10-17 09:37:41 +11:00 |
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UnknownShadow200
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8d994e7c08
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Core: Chunks should unload/load based on user's view distance, not map fog.
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2016-10-16 14:09:15 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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d74d78df0d
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Core: Rewrite camera class to have less code duplication.
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2016-10-01 18:21:49 +10:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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e20f57dcb5
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Style: Namespace everything.
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2016-09-26 18:33:05 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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cb7aba8e9e
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Make lava animation web scalable. (16x,32x,64x)
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2016-09-22 12:42:33 +10:00 |
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UnknownShadow200
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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