UnknownShadow200
132967bf9d
Now hold air instead of 255 in survival, fixes invalid block type 255
2017-02-10 23:54:08 +11:00
UnknownShadow200
ba99f63c29
Better context lost/restored logging
2017-02-10 11:27:04 +11:00
UnknownShadow200
3a55073739
Use better alpha state management for better performance.
2017-02-05 08:25:20 +11:00
UnknownShadow200
98d435b110
fix licensing
2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2
Use standard indentation for everything.
2016-11-27 14:47:09 +11:00
UnknownShadow200
5591f0a40e
Gfx: Remove unnecessary CreateIb code.
2016-10-17 21:34:55 +11:00
UnknownShadow200
7f92161077
Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
2016-10-12 19:28:00 +11:00
UnknownShadow200
273b3b32e2
Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
2016-10-10 09:13:32 +11:00
UnknownShadow200
b576506b86
Gfx: add bool indicating whether texture should use managed or default pool.
2016-10-06 10:54:17 +11:00
UnknownShadow200
febe31b904
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
2016-10-05 18:25:21 +11:00
UnknownShadow200
ac13fa78ca
Gfx: Use Default instead of Managed pool on Direct3D 9 backendfor vertex buffers, typically halfs memory usage.
...
Managed pool places data in both video and system memory. By only using the default pool, we only store data in video memory (at the cost of needing to recreate vertex buffers whenever the context is lost). This also means the client will crash whenever it runs out of video memory.. but really if that happens, you are likely stuffed anyway. I think the tradeoff is worth it. I'll also unload far away chunks to reduce video memory usage.
2016-10-03 21:23:18 +11:00
UnknownShadow200
d74d78df0d
Core: Rewrite camera class to have less code duplication.
2016-10-01 18:21:49 +10:00
UnknownShadow200
64cb13d0a6
Gfx: DeleteVb should reset the id too.
2016-10-01 17:45:17 +10:00
UnknownShadow200
da8ebc61b1
Fix last compile errors for android backend.
2016-09-11 12:45:23 +10:00
UnknownShadow200
38be2f192e
Make ticking tasks code more extensible.
2016-08-06 15:06:20 +10:00
UnknownShadow200
db86bee196
Fix error screen losing colour after context is lost.
2016-07-16 23:30:57 +10:00
UnknownShadow200
0da70b91eb
Use android-compatible 'is 32bpp bitmap' test.
2016-07-14 00:15:25 +10:00
UnknownShadow200
719d741a9b
More fixups for android backend.
2016-07-13 22:48:28 +10:00
UnknownShadow200
02fc19e1e7
Fixup OpenGLES api for IGraphicsApi changes.
2016-07-13 22:26:43 +10:00
UnknownShadow200
ea12b5a428
Also add very simple dynamic lighting.
2016-07-12 19:54:34 +10:00
UnknownShadow200
8c292d92e3
Use packed ints instead of 4 byte fields in vertex structs.
2016-07-10 11:23:20 +10:00
UnknownShadow200
333d7cef53
Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen)
2016-07-08 12:29:55 +10:00
UnknownShadow200
f960043a08
Colour held block, more work on dig anim.
2016-06-25 13:48:12 +10:00
UnknownShadow200
11f2695771
Make bottom right text group same location as normal chat group, reduce code duplication.
2016-06-20 20:21:07 +10:00
UnknownShadow200
f15f0134c1
Use the original classic inventory table colours.
2016-05-26 17:03:05 +10:00
UnknownShadow200
4c0b6ea1d6
Use safer method of incrementing pointers.
2016-05-25 22:16:38 +10:00
UnknownShadow200
b9368a8a62
Make GenerateLevel menu description widgets match indention.
2016-04-19 11:54:46 +10:00
UnknownShadow200
e51aefe4d7
Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
2016-04-19 10:17:24 +10:00
UnknownShadow200
69a0b146b6
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
2016-04-16 22:56:31 +10:00
UnknownShadow200
3865bc6888
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
UnknownShadow200
a78205c45a
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
UnknownShadow200
17b695845a
Fix entity shadows on Direct3D9 backend. (Thanks goodlyay)
2016-02-18 23:13:19 +11:00
UnknownShadow200
bfe9e287c6
Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
2016-02-05 00:10:01 +11:00
UnknownShadow200
7427d399c5
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
UnknownShadow200
be005c791f
Abstract away platform specific window/input handling.
2016-01-21 21:09:41 +11:00
UnknownShadow200
b79de4c457
Create and implement the CpeTextColours extension.
2016-01-10 21:05:46 +11:00
UnknownShadow200
101cbc5f06
Add more methods for android, add platform class to abstract away some platform differences.
2016-01-07 22:29:40 +11:00
UnknownShadow200
c8061b64fd
Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
2015-11-08 16:32:08 +11:00
UnknownShadow200
8130d91fc3
Bold selected name, some minor cleanup.
2015-11-04 20:36:01 +11:00
UnknownShadow200
928ab17ec2
More comments.
2015-11-03 16:26:15 +11:00
UnknownShadow200
c2bd4c7971
Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table.
2015-10-29 20:41:18 +11:00
UnknownShadow200
bc92278291
More comments in IGraphicsAPI.
2015-10-29 06:58:11 +11:00
UnknownShadow200
59aa0a1c07
Remove console window from default builds.
2015-10-27 07:08:46 +11:00
UnknownShadow200
6f8a4be44d
Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup.
2015-10-26 20:51:55 +11:00
UnknownShadow200
f63d1e35e1
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
2015-10-26 19:55:16 +11:00
UnknownShadow200
e83957c685
More code commenting and cleanup.
2015-10-25 20:34:47 +11:00
UnknownShadow200
7cf129963d
More comments, new launcher works on linux.
2015-10-21 18:30:18 +11:00
UnknownShadow200
b39d2764bc
More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100 .
2015-10-13 16:59:21 +11:00
UnknownShadow200
59990d2899
More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden.
2015-10-11 20:22:20 +11:00
UnknownShadow200
f99a01cba9
Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
2015-10-10 10:17:13 +11:00