UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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231838bd3e
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Core: Fix colour code issue again
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2016-11-13 15:23:54 +11:00 |
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30eec530fb
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Core: Fix being unable to change settings if , is used instead of . for decimal point. (Thanks SpaceDot)
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2016-11-11 09:42:34 +11:00 |
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bd12b17e8c
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Start modularising chat input widget out.
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2016-10-27 21:07:59 +11:00 |
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8d994e7c08
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Core: Chunks should unload/load based on user's view distance, not map fog.
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2016-10-16 14:09:15 +11:00 |
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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59ee780aca
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Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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6102a4f2ce
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Fix texture memory leak. (Thanks lavacraft)
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2016-07-05 12:40:06 +10:00 |
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63d71cfa2b
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Fix alex skins that aren't 64x64. (Thanks goodlyay)
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2016-07-04 20:49:38 +10:00 |
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6a12fc721c
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Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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f5878f70a3
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Create .lvl and .fcm level exporter.
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2016-05-08 15:39:49 +10:00 |
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7c88855491
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More minor performance optimisations.
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2016-04-26 12:19:29 +10:00 |
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b1f69e7c25
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Optimise isometric block drawing.
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2016-04-26 11:59:26 +10:00 |
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7bac3ea708
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Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
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2016-04-19 18:58:01 +10:00 |
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96d435edfc
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Optimise entity rendering, improves FPS when you have 100-200 models rendering.
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2016-04-14 16:21:13 +10:00 |
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08ae814bb2
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Cmd+Q should close client on osx, closes #169. (Thanks AndrewPH)
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2016-04-14 11:09:49 +10:00 |
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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c5b2ff1efe
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Implement multi-line link wrapping.
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2016-03-03 21:46:21 +11:00 |
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5f00aad7be
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Fix alex skin detection for non 64x64 skins.
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2016-02-22 22:14:28 +11:00 |
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f78af8e815
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Implement basic entity shadows.
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2016-02-18 22:09:57 +11:00 |
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55391b3f15
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Start implementing entity AI.
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2016-02-16 23:04:09 +11:00 |
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20205a42fb
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Fix NamesMode not being loaded.
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2016-02-07 09:16:07 +11:00 |
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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6adb2eec42
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Add trees to vanilla gen, optimise noise generation.
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2015-12-06 13:03:17 +11:00 |
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3b90136e40
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Seed each noise instance, more work on singleplayer generator.
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2015-12-05 23:14:48 +11:00 |
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dff4877fd6
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Start work on rain particles.
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2015-11-21 17:44:47 +11:00 |
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42381461be
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Convert %codes to &codes in input bar, treat name textures as billboards.
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2015-11-21 14:27:58 +11:00 |
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56b0842de8
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Only show closest name, fix urls not showing proper colour and not being linked to at all. Also fix crashing when clicking on an empty space in AltTextInputWidget colour codes tab.
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2015-11-16 16:50:23 +11:00 |
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2f940aebaa
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Option for all hud scaling, replaces chat font size. Also make block select screen slightly less big at higher scalings.
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2015-11-15 21:49:35 +11:00 |
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bd9da4d83d
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Workaround for when ExtInfo is received after ExtEntry packets.
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2015-11-15 13:41:31 +11:00 |
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b38a61cea6
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Fix client crashing if default texture pack didn't have default.png, block hotbar now shows when block select screen is enabled. Block hotbar and select screen now scale natively with resolution.
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2015-11-09 19:53:24 +11:00 |
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476def4c41
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Fix partial messages being word wrapped when LongerMessages is supported, fix left/right shift key being 'stuck' due to WM_SYSKEYUP message only being sent once, start work on refactoring models.
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2015-11-05 09:05:58 +11:00 |
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120c630c51
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Make edge/side textures full bright when lava/magma/fire, adjust view distance so it's not obvious when the horizon disappears, fix input bar reporting max rather than actual height.
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2015-11-02 19:02:24 +11:00 |
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db61780273
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Add Home/End for text input bar, remove temp debug statements.
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2015-11-01 15:49:30 +11:00 |
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UnknownShadow200
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4ecb9ed833
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Hopefully fix cursor showing and hiding on OSX.
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2015-11-01 13:24:13 +11:00 |
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77c31f33bc
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Show all debug info when running with console attached.
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2015-11-01 11:04:44 +11:00 |
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c7ebbf985b
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Fix block model on AMD, fix /client gpu info crashing client, add support for default minecraft font.
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2015-10-27 18:02:57 +11:00 |
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UnknownShadow200
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59aa0a1c07
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Remove console window from default builds.
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2015-10-27 07:08:46 +11:00 |
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