90 Commits

Author SHA1 Message Date
UnknownShadow200
8a63f62cc2 In reconnect screen, button should just be not there at all instead of not clickable when kicked/banned. (Thanks goodlyay) 2017-02-28 11:49:11 +11:00
UnknownShadow200
b7c251256d Better Drawer2D api 2017-02-28 10:46:03 +11:00
Goodlyay
70c2665c69 Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
2017-02-16 03:56:41 -08:00
UnknownShadow200
096930653d More fixes 2017-02-11 17:07:29 +11:00
UnknownShadow200
7e92ff04c5 Make 4096x4096 default.png textures load much faster 2017-02-10 17:58:47 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
d8bdcc6889 simplify extended help in Hack Settings 2017-01-16 15:09:29 +11:00
UnknownShadow200
7aed5b0aec Make bitmap font text drawing about twice as fast. (Thanks 123DMWM) 2017-01-14 16:48:19 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
b576506b86 Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
UnknownShadow200
eeec71ed1f Client: Fix memory leak of default.png after switching texture packs. 2016-10-01 14:19:53 +10:00
UnknownShadow200
c755a35f29 Fix last commit (thanks goodlyay) 2016-09-16 19:44:04 +10:00
UnknownShadow200
db31519f0e Client: Fix default.png larger than default size (thanks goodlyay). 2016-09-16 18:24:34 +10:00
UnknownShadow200
11a75d0231 Minorly optimise GdiPlusDrawer2D's string measuring function. 2016-08-06 17:47:44 +10:00
UnknownShadow200
719d741a9b More fixups for android backend. 2016-07-13 22:48:28 +10:00
UnknownShadow200
02fc19e1e7 Fixup OpenGLES api for IGraphicsApi changes. 2016-07-13 22:26:43 +10:00
UnknownShadow200
333d7cef53 Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen) 2016-07-08 12:29:55 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
93494613ed Allow toggling black text shadow colours for default.png. (Thanks Cherobrine) 2016-06-06 23:41:44 +10:00
UnknownShadow200
cf5448e9ac Back colours now work with custom colours too. (Thanks goodlyay) 2016-05-27 11:10:12 +10:00
UnknownShadow200
9061063b1e Get rid of console window again. 2016-05-26 13:45:01 +10:00
UnknownShadow200
5ea268f7db Make colours look better. 2016-05-26 13:12:17 +10:00
UnknownShadow200
ec773449a9 Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox) 2016-05-26 12:38:38 +10:00
UnknownShadow200
5a91fe5836 Fix 'next item' after 1.6.2 jar incorrectly being gui.png not terrain.png patch. 2016-05-17 07:30:44 +10:00
UnknownShadow200
6ab5dbc3ae Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView. 2016-05-15 11:50:16 +10:00
UnknownShadow200
e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200
998480f940 Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box. 2016-04-24 18:16:52 +10:00
UnknownShadow200
4a20cad4e0 Release 0.98.9 2016-04-24 09:31:39 +10:00
UnknownShadow200
680806aa26 Fix shadow offset being off, also fix AltTextInputWidget not scaling font. 2016-04-24 00:11:11 +10:00
UnknownShadow200
3b5f676a7a Fix scaling of all other default.png text. 2016-04-20 11:19:37 +10:00
UnknownShadow200
ff9de47b1f Fix performance drop in gui introduced several commits ago. 2016-04-19 11:27:39 +10:00
UnknownShadow200
e51aefe4d7 Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
UnknownShadow200
7115728547 Reduce padding for FPS widget. 2016-04-18 21:44:10 +10:00
UnknownShadow200
461028d78b Reduce padding for extended help and player list too. 2016-04-18 20:57:20 +10:00
UnknownShadow200
a3d2a46baa Fix underline on default.png backend (Thanks FabTheZen), reduce padding in chat. 2016-04-18 20:24:51 +10:00
UnknownShadow200
790e1f783a Make GDI backend draw text consistently with default.png backend. 2016-04-18 16:49:53 +10:00
UnknownShadow200
69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200
61af80b487 Fix launcher script not having proper working directory set on unix. 2016-04-16 08:29:30 +10:00
UnknownShadow200
4dca01a619 Optimise map rendering - we keep track of which 1D texture atlases actually have any chunks in the world using them at all (in addition to the test on visible chunks), thus we can skip entire rows. 2016-04-13 17:40:09 +10:00
UnknownShadow200
19af48ca3a Optimise default.png to draw characters in blocks (have same fontY and colour), minorly improves performance. 2016-04-11 20:06:50 +10:00
UnknownShadow200
88215acf1d Fix http:// urls causing underline to be drawn wrongly. (Thanks BPzeBanshee) 2016-04-11 18:50:01 +10:00
UnknownShadow200
c797909e76 We can manually ignore colour codes for the default.png text drawing backend, allocates less memory and optimises performance. 2016-04-11 14:42:59 +10:00
UnknownShadow200
22be9bbfe0 First optimisation of classic mode background drawing. 2016-04-01 15:12:35 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
7af045f9a9 Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123) 2016-03-24 13:11:26 +11:00
UnknownShadow200
05336ee5ca Removed herobrine. 2016-02-11 11:43:00 +11:00
UnknownShadow200
d6e541bc91 Minor memory optimisations. 2016-02-02 19:04:20 +11:00
UnknownShadow200
32649b4cc6 Fix using extended characters after a percent sign crashing the client. (Thanks carversedge) 2016-01-31 11:28:35 +11:00
UnknownShadow200
70a45f3290 Some minor fixes for TextColors CPE extension. 2016-01-22 22:34:02 +11:00