UnknownShadow200
|
cf0316bce2
|
Foiled again. It's foliage not foilage
|
2017-02-28 13:36:20 +11:00 |
|
UnknownShadow200
|
2738713a83
|
Skip inside faces for all opaque blocks, even those that are not a full solid block.
|
2017-02-21 08:27:09 +11:00 |
|
UnknownShadow200
|
005d0cebe2
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
|
UnknownShadow200
|
f7acc5150a
|
better mob AI
|
2017-02-09 23:28:36 +11:00 |
|
UnknownShadow200
|
f96c93c932
|
combine lava and water animation
|
2017-02-07 22:22:27 +11:00 |
|
UnknownShadow200
|
fea8ec433a
|
Fix advanced mesh builder
|
2017-02-07 16:36:58 +11:00 |
|
UnknownShadow200
|
a2aa233759
|
fix tinting
|
2017-02-07 16:33:39 +11:00 |
|
UnknownShadow200
|
f680bd0706
|
Optimise inventory rendering
|
2017-02-07 16:18:56 +11:00 |
|
UnknownShadow200
|
69dd8af17c
|
reduce code duplication
|
2017-02-07 15:19:06 +11:00 |
|
UnknownShadow200
|
0d5aba3e1b
|
fix compile error and minor cleanup
|
2017-01-31 10:06:50 +11:00 |
|
UnknownShadow200
|
e7aa519846
|
more concise interpolation, fix last commit
|
2017-01-25 22:30:56 +11:00 |
|
UnknownShadow200
|
9aa8809e78
|
hud now displays blocks count
|
2017-01-20 13:55:51 +11:00 |
|
UnknownShadow200
|
fd454c0c01
|
Now some entities spawn and can be clicked on.
|
2017-01-20 13:08:28 +11:00 |
|
UnknownShadow200
|
cc54c6bc80
|
Initial work on survival test
|
2017-01-20 09:43:44 +11:00 |
|
UnknownShadow200
|
e769fe8b7f
|
Style: move autorotate stuff into separate file
|
2016-12-07 21:55:00 +11:00 |
|
UnknownShadow200
|
dddc9954b7
|
Client: start work on loading external plugins
|
2016-12-03 17:44:45 +11:00 |
|
UnknownShadow200
|
2986773b51
|
Abstract block lighting
|
2016-11-29 21:01:18 +11:00 |
|
UnknownShadow200
|
7b8c9b4e56
|
Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib
|
2016-11-17 22:58:07 +11:00 |
|
UnknownShadow200
|
96710328a8
|
Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
|
2016-11-06 14:40:39 +11:00 |
|
UnknownShadow200
|
d4b38709e1
|
Style: Refactor gui widget layout code.
|
2016-10-30 11:20:49 +11:00 |
|
UnknownShadow200
|
df0582d4c8
|
Style: Much cleanup of InputWidget.
|
2016-10-27 21:38:34 +11:00 |
|
UnknownShadow200
|
d2a54ce93d
|
Style: Split InputWidget into abstract InputWidget and ChatInputWidget.
|
2016-10-27 21:17:42 +11:00 |
|
UnknownShadow200
|
71799ba86c
|
Survival: add basic structure for a healthbar
|
2016-10-20 16:52:37 +11:00 |
|
UnknownShadow200
|
4c5da9047e
|
Survival: Add basic 'game over' screen'
|
2016-10-19 13:53:04 +11:00 |
|
UnknownShadow200
|
03a8c27deb
|
Client: Modularise out TextAtlas part of FPSScreen
|
2016-10-18 18:09:36 +11:00 |
|
UnknownShadow200
|
f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
|
2016-10-17 17:15:24 +11:00 |
|
UnknownShadow200
|
f9c0f75208
|
Client: Move searcher for block collisions into separate class.
|
2016-10-10 14:42:05 +11:00 |
|
UnknownShadow200
|
febe31b904
|
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
|
2016-10-05 18:25:21 +11:00 |
|
UnknownShadow200
|
ac1a6442a7
|
Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
|
2016-10-04 14:09:20 +11:00 |
|
UnknownShadow200
|
be619e29f0
|
Client: Start moving stuff into separate DefaultSet class for block properties.
|
2016-10-04 09:34:21 +11:00 |
|
UnknownShadow200
|
7ff1575eff
|
Android: don't bother compiling hotkeys code.
|
2016-09-15 12:15:58 +10:00 |
|
UnknownShadow200
|
49d16aa701
|
Style: Modularise protocol functions.
|
2016-09-15 12:02:19 +10:00 |
|
UnknownShadow200
|
0ab5ef4434
|
Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
|
2016-09-11 12:52:00 +10:00 |
|
UnknownShadow200
|
a8f7e2b0a7
|
In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
|
2016-09-09 09:07:27 +10:00 |
|
UnknownShadow200
|
6b2651b8fb
|
Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
|
2016-08-15 20:00:57 +10:00 |
|
UnknownShadow200
|
38be2f192e
|
Make ticking tasks code more extensible.
|
2016-08-06 15:06:20 +10:00 |
|
UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
|
2016-07-25 12:11:55 +10:00 |
|
UnknownShadow200
|
309ba45a5d
|
Fix skybox orientation in forward third person camera (Thanks goodlyay).
|
2016-07-14 16:15:36 +10:00 |
|
UnknownShadow200
|
7711515aee
|
Fix last commit. (Oops)
|
2016-07-12 20:14:19 +10:00 |
|
UnknownShadow200
|
246a47ba67
|
Optimise advanced lighting mesh builder.
|
2016-07-12 20:09:25 +10:00 |
|
UnknownShadow200
|
f39f83cd22
|
Start work on modularising mesh builder class, so we can support both normal and smooth lighting backends.
|
2016-07-09 15:30:39 +10:00 |
|
UnknownShadow200
|
9b45596107
|
Release 0.99.2 again. (Fix last commit, I am too tired)
|
2016-07-09 00:18:50 +10:00 |
|
UnknownShadow200
|
b93b9c6070
|
Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
|
2016-07-08 23:30:08 +10:00 |
|
UnknownShadow200
|
f227bbfbbf
|
Modularise animation part of held block into a separate file.
|
2016-07-08 22:06:35 +10:00 |
|
UnknownShadow200
|
2a233d9b11
|
Fix z-fighting and picking issues with water/lava.
|
2016-07-08 14:47:00 +10:00 |
|
UnknownShadow200
|
118f134b8f
|
Implement top-face water culling like classic.
|
2016-07-07 17:42:26 +10:00 |
|
UnknownShadow200
|
b732b8a58a
|
Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
|
2016-07-07 00:09:52 +10:00 |
|
UnknownShadow200
|
7fa3fb5ca1
|
Error screen is same colour as classic, minor performance optimisations for mesh building.
|
2016-07-06 23:47:48 +10:00 |
|
UnknownShadow200
|
5ec0fc783a
|
Add lava animation like classic. (Much much thanks to goodlyay)
|
2016-07-03 17:04:26 +10:00 |
|
UnknownShadow200
|
fa522a8a08
|
Add double slab and cobblestone slab stacking to singleplayer. (Thanks McBean56545)
|
2016-06-30 23:21:24 +10:00 |
|