253 Commits

Author SHA1 Message Date
UnknownShadow200
cf0316bce2 Foiled again. It's foliage not foilage 2017-02-28 13:36:20 +11:00
UnknownShadow200
2738713a83 Skip inside faces for all opaque blocks, even those that are not a full solid block. 2017-02-21 08:27:09 +11:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
f7acc5150a better mob AI 2017-02-09 23:28:36 +11:00
UnknownShadow200
f96c93c932 combine lava and water animation 2017-02-07 22:22:27 +11:00
UnknownShadow200
fea8ec433a Fix advanced mesh builder 2017-02-07 16:36:58 +11:00
UnknownShadow200
a2aa233759 fix tinting 2017-02-07 16:33:39 +11:00
UnknownShadow200
f680bd0706 Optimise inventory rendering 2017-02-07 16:18:56 +11:00
UnknownShadow200
69dd8af17c reduce code duplication 2017-02-07 15:19:06 +11:00
UnknownShadow200
0d5aba3e1b fix compile error and minor cleanup 2017-01-31 10:06:50 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
9aa8809e78 hud now displays blocks count 2017-01-20 13:55:51 +11:00
UnknownShadow200
fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200
cc54c6bc80 Initial work on survival test 2017-01-20 09:43:44 +11:00
UnknownShadow200
e769fe8b7f Style: move autorotate stuff into separate file 2016-12-07 21:55:00 +11:00
UnknownShadow200
dddc9954b7 Client: start work on loading external plugins 2016-12-03 17:44:45 +11:00
UnknownShadow200
2986773b51 Abstract block lighting 2016-11-29 21:01:18 +11:00
UnknownShadow200
7b8c9b4e56 Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib 2016-11-17 22:58:07 +11:00
UnknownShadow200
96710328a8 Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
2016-11-06 14:40:39 +11:00
UnknownShadow200
d4b38709e1 Style: Refactor gui widget layout code. 2016-10-30 11:20:49 +11:00
UnknownShadow200
df0582d4c8 Style: Much cleanup of InputWidget. 2016-10-27 21:38:34 +11:00
UnknownShadow200
d2a54ce93d Style: Split InputWidget into abstract InputWidget and ChatInputWidget. 2016-10-27 21:17:42 +11:00
UnknownShadow200
71799ba86c Survival: add basic structure for a healthbar 2016-10-20 16:52:37 +11:00
UnknownShadow200
4c5da9047e Survival: Add basic 'game over' screen' 2016-10-19 13:53:04 +11:00
UnknownShadow200
03a8c27deb Client: Modularise out TextAtlas part of FPSScreen 2016-10-18 18:09:36 +11:00
UnknownShadow200
f0047be63c Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures 2016-10-17 17:15:24 +11:00
UnknownShadow200
f9c0f75208 Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
UnknownShadow200
febe31b904 Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap. 2016-10-05 18:25:21 +11:00
UnknownShadow200
ac1a6442a7 Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
UnknownShadow200
be619e29f0 Client: Start moving stuff into separate DefaultSet class for block properties. 2016-10-04 09:34:21 +11:00
UnknownShadow200
7ff1575eff Android: don't bother compiling hotkeys code. 2016-09-15 12:15:58 +10:00
UnknownShadow200
49d16aa701 Style: Modularise protocol functions. 2016-09-15 12:02:19 +10:00
UnknownShadow200
0ab5ef4434 Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
UnknownShadow200
a8f7e2b0a7 In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid) 2016-09-09 09:07:27 +10:00
UnknownShadow200
6b2651b8fb Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations. 2016-08-15 20:00:57 +10:00
UnknownShadow200
38be2f192e Make ticking tasks code more extensible. 2016-08-06 15:06:20 +10:00
UnknownShadow200
7432413a77 Move gui code to a separate class. 2016-07-25 12:11:55 +10:00
UnknownShadow200
309ba45a5d Fix skybox orientation in forward third person camera (Thanks goodlyay). 2016-07-14 16:15:36 +10:00
UnknownShadow200
7711515aee Fix last commit. (Oops) 2016-07-12 20:14:19 +10:00
UnknownShadow200
246a47ba67 Optimise advanced lighting mesh builder. 2016-07-12 20:09:25 +10:00
UnknownShadow200
f39f83cd22 Start work on modularising mesh builder class, so we can support both normal and smooth lighting backends. 2016-07-09 15:30:39 +10:00
UnknownShadow200
9b45596107 Release 0.99.2 again. (Fix last commit, I am too tired) 2016-07-09 00:18:50 +10:00
UnknownShadow200
b93b9c6070 Get dig animation mostly right. (Much much thanks to goodlyay and his gifs) 2016-07-08 23:30:08 +10:00
UnknownShadow200
f227bbfbbf Modularise animation part of held block into a separate file. 2016-07-08 22:06:35 +10:00
UnknownShadow200
2a233d9b11 Fix z-fighting and picking issues with water/lava. 2016-07-08 14:47:00 +10:00
UnknownShadow200
118f134b8f Implement top-face water culling like classic. 2016-07-07 17:42:26 +10:00
UnknownShadow200
b732b8a58a Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call. 2016-07-07 00:09:52 +10:00
UnknownShadow200
7fa3fb5ca1 Error screen is same colour as classic, minor performance optimisations for mesh building. 2016-07-06 23:47:48 +10:00
UnknownShadow200
5ec0fc783a Add lava animation like classic. (Much much thanks to goodlyay) 2016-07-03 17:04:26 +10:00
UnknownShadow200
fa522a8a08 Add double slab and cobblestone slab stacking to singleplayer. (Thanks McBean56545) 2016-06-30 23:21:24 +10:00