UnknownShadow200
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946e5075ac
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More fixes II
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2017-02-11 17:39:27 +11:00 |
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UnknownShadow200
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92c2aad07d
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Better crash dialog message
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2017-02-10 11:13:46 +11:00 |
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UnknownShadow200
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e9137b6361
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Inline lava animation calculation.
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2017-02-07 23:00:04 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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f96c93c932
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combine lava and water animation
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2017-02-07 22:22:27 +11:00 |
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UnknownShadow200
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f1c28e2a38
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remember to release file handle when reading cached texture pack. (Thanks goodlyay)
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2017-02-01 12:40:27 +11:00 |
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UnknownShadow200
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0d5aba3e1b
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fix compile error and minor cleanup
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2017-01-31 10:06:50 +11:00 |
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UnknownShadow200
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c00ae07a47
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Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
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2017-01-31 09:56:31 +11:00 |
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CybertronicToon
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a97e2c69c9
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Removed the commented out col inversion
It is unnecessary to have it in there commented out.
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2017-01-30 14:55:37 -06:00 |
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CybertronicToon
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3440c898be
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Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
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2017-01-30 14:52:42 -06:00 |
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CybertronicToon
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b7e9eb4579
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More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
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2017-01-30 13:27:40 -06:00 |
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CybertronicToon
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2ea6ca9165
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More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
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2017-01-30 13:24:34 -06:00 |
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CybertronicToon
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c292995c40
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Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
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2017-01-30 03:26:20 -06:00 |
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CybertronicToon
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52efb8aa70
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Create WaterAnimation.cs
File with code for water animation.
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2017-01-30 03:24:08 -06:00 |
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UnknownShadow200
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f90f5efc93
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link to github mirror
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2017-01-30 19:55:27 +11:00 |
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UnknownShadow200
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fb95a6a8b4
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extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures
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2017-01-30 14:47:38 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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0d3102c868
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Finish plugin support
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2016-12-03 18:49:21 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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2c5aa39274
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Client: Fix memory leak with animations.png. (Thanks 123DMWM)
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2016-09-27 08:37:36 +10:00 |
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UnknownShadow200
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77c3ce331f
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Client: Microoptimisations for lava animation.
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2016-09-22 13:07:39 +10:00 |
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UnknownShadow200
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cb7aba8e9e
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Make lava animation web scalable. (16x,32x,64x)
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2016-09-22 12:42:33 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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UnknownShadow200
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59ee780aca
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Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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UnknownShadow200
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83aaf4091d
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Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
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2016-08-28 13:45:25 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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4033dcff1a
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Avoid the temp mem allocation for reading compressed data in ZipReader.
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2016-08-15 18:49:06 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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3fdda6ab92
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Make TexturePackExtractor less hardcoded.
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2016-07-25 12:22:10 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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0da70b91eb
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Use android-compatible 'is 32bpp bitmap' test.
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2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
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719d741a9b
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More fixups for android backend.
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2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
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02fc19e1e7
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Fixup OpenGLES api for IGraphicsApi changes.
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2016-07-13 22:26:43 +10:00 |
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UnknownShadow200
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a9b3c0876e
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Fix last commit.
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2016-07-12 20:15:19 +10:00 |
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UnknownShadow200
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7711515aee
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Fix last commit. (Oops)
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2016-07-12 20:14:19 +10:00 |
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UnknownShadow200
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ea12b5a428
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Also add very simple dynamic lighting.
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2016-07-12 19:54:34 +10:00 |
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UnknownShadow200
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35844e526d
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Optimise lava animation algorithm.
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2016-07-09 18:17:27 +10:00 |
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UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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UnknownShadow200
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7236028106
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Optimise lava animation slightly.
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2016-07-07 22:01:36 +10:00 |
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UnknownShadow200
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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UnknownShadow200
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5ec0fc783a
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Add lava animation like classic. (Much much thanks to goodlyay)
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2016-07-03 17:04:26 +10:00 |
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