UnknownShadow200
|
1c00b428ce
|
Fix text consisting of only colour codes (no actual chars) behaving differently depending on whether use font was on or off
|
2017-10-01 09:38:03 +11:00 |
|
UnknownShadow200
|
869a8639b8
|
Disable pushing when flying, start work on DEFLATE decompressor from scratch.
|
2017-09-23 12:23:57 +10:00 |
|
UnknownShadow200
|
b09b9c74b0
|
get rid of generics usage in KeyBindingsScreen
|
2017-09-21 22:17:04 +10:00 |
|
UnknownShadow200
|
39fa4279d3
|
Fix client not compiling when using 16 bit block ids
|
2017-09-20 09:59:06 +10:00 |
|
UnknownShadow200
|
92664c258a
|
Add +/-push to disallow player pushing in MOTD.
|
2017-09-18 14:02:26 +10:00 |
|
UnknownShadow200
|
39c4142637
|
Head model shouldn't push you.
|
2017-09-17 19:58:24 +10:00 |
|
UnknownShadow200
|
31bb379ec0
|
Player pushing is now in enhanced mode too
|
2017-09-17 19:41:41 +10:00 |
|
UnknownShadow200
|
d27aba4c70
|
Obsolete MakeBool ButtonWidget maker
|
2017-09-16 21:35:23 +10:00 |
|
UnknownShadow200
|
39aa37a83d
|
Port more of Entity to C.
|
2017-09-16 20:14:20 +10:00 |
|
UnknownShadow200
|
db4275f571
|
Rewrite code to avoid usage of Dictionary
|
2017-09-15 17:38:33 +10:00 |
|
UnknownShadow200
|
4413fc69e6
|
Get rid of nearly all lambda usage
|
2017-09-15 10:10:49 +10:00 |
|
UnknownShadow200
|
5c2ac98003
|
Begin rewriting client to eliminate all usage of lambdas
|
2017-09-14 23:14:44 +10:00 |
|
UnknownShadow200
|
3c6bf3624c
|
Further reduce size of IL code
|
2017-09-13 23:09:10 +10:00 |
|
UnknownShadow200
|
c37c356d54
|
Optimise particle rendering to be 2-3x faster
|
2017-09-12 22:55:26 +10:00 |
|
UnknownShadow200
|
c357c15432
|
Port BlockModel to C.
|
2017-09-11 22:19:56 +10:00 |
|
UnknownShadow200
|
09e584b61c
|
Minorly optimise BlockModel, fix name tag above sprite block models being too high
|
2017-09-11 17:49:22 +10:00 |
|
UnknownShadow200
|
047faddb56
|
Fix case where entities wouldn't use proper skin
|
2017-09-09 12:07:46 +10:00 |
|
UnknownShadow200
|
f986d5254e
|
get rid of implicit matrix operator usage to avoid a copy
|
2017-09-07 10:18:54 +10:00 |
|
UnknownShadow200
|
7cb8e414df
|
Fix skin appearing wrongly for very short time, after changing your own skin with /skin
|
2017-09-06 16:33:57 +10:00 |
|
UnknownShadow200
|
20d7ea6dfc
|
Implement missing methods in IModel
|
2017-09-04 09:32:35 +10:00 |
|
UnknownShadow200
|
4de201d635
|
Port interpolation entity components to C, combine a few C files together.
|
2017-09-03 21:36:52 +10:00 |
|
UnknownShadow200
|
c4c6b96419
|
Little bit less lambda and Dictionary usage
|
2017-09-03 16:51:28 +10:00 |
|
UnknownShadow200
|
7736873ae5
|
Share skins
|
2017-09-02 19:26:18 +10:00 |
|
UnknownShadow200
|
e28d029e39
|
Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
|
2017-08-28 08:51:40 +10:00 |
|
UnknownShadow200
|
a4b753f003
|
Fix last commit.
|
2017-08-26 20:17:36 +10:00 |
|
UnknownShadow200
|
9da5007969
|
Tidy up last commit and port to C port too.
|
2017-08-26 19:18:16 +10:00 |
|
Goodlyay
|
bcdc92f1ca
|
Remove debug text
|
2017-08-26 01:47:50 -07:00 |
|
Goodlyay
|
48c2121f61
|
Add jumps= in MOTD for control over jump amount
|
2017-08-26 01:46:10 -07:00 |
|
UnknownShadow200
|
794a0709e6
|
Support more then two jumps in WoM style hacks.
|
2017-08-26 12:57:58 +10:00 |
|
UnknownShadow200
|
160d1874a6
|
Don't show 'chunks/s' in top left when 0.
|
2017-08-25 12:44:44 +10:00 |
|
UnknownShadow200
|
84b8e2048c
|
Combine and enable various C files.
|
2017-08-24 19:45:43 +10:00 |
|
UnknownShadow200
|
53180c0f87
|
Optimise Entity.TouchesAny and simplify a bunch of other things
|
2017-08-24 18:24:21 +10:00 |
|
UnknownShadow200
|
7ca611c978
|
Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
|
2017-08-24 15:08:15 +10:00 |
|
UnknownShadow200
|
db524fa987
|
More porting of entity to C.
|
2017-08-23 17:42:10 +10:00 |
|
UnknownShadow200
|
ffcd5d2d58
|
Optimise Entity.TransformMatrix, prefer 32 to 64 bit usages in places, start work on parsing C string to 32 bit number.
|
2017-08-23 12:43:36 +10:00 |
|
UnknownShadow200
|
72814ab59b
|
Make ShadowComponent a single static class.
|
2017-08-23 12:43:31 +10:00 |
|
UnknownShadow200
|
ff177cd023
|
Start work on mipmaps support, fix plugin warning crashing client
|
2017-08-22 20:38:19 +10:00 |
|
UnknownShadow200
|
660277779d
|
Scale F10 texture IDs overlay based on window height
|
2017-08-22 15:58:02 +10:00 |
|
UnknownShadow200
|
0de32793c0
|
Fix some things in survival mode.
Not showing actual score at death screen, being able to pick entities past reach distance, and make 'score' earned by killing an entity configurable.
|
2017-08-22 10:22:04 +10:00 |
|
UnknownShadow200
|
ace18e8705
|
Port HumanoidModel to C.
|
2017-08-22 09:18:02 +10:00 |
|
UnknownShadow200
|
a309d27ab8
|
Sort of fix crashing with texture ids overlay
|
2017-08-20 21:46:57 +10:00 |
|
UnknownShadow200
|
dfc5380757
|
Refactor overlays
|
2017-08-20 17:13:35 +10:00 |
|
UnknownShadow200
|
117c4b680a
|
Fix head model rotation.
|
2017-08-20 10:33:40 +10:00 |
|
UnknownShadow200
|
62cd4d94b0
|
Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game.
|
2017-08-20 08:45:46 +10:00 |
|
UnknownShadow200
|
0193c04363
|
Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender)
|
2017-08-19 20:47:20 +10:00 |
|
UnknownShadow200
|
c80278857b
|
Add 'classic arm model' as an option. (Thanks Daeslender)
|
2017-08-19 20:37:27 +10:00 |
|
UnknownShadow200
|
7627f5efaf
|
Better arm model. (Thanks goodlyay)
|
2017-08-19 16:49:14 +10:00 |
|
UnknownShadow200
|
44ec23c931
|
Fix arm being backface culled when in hand, fix arm rotation in hand.
|
2017-08-19 11:06:23 +10:00 |
|
UnknownShadow200
|
345426107a
|
Forgot to port previous changes to C.
|
2017-08-19 09:47:19 +10:00 |
|
UnknownShadow200
|
7ace31ee78
|
Get rid of hardcoding of last two vertices having max UV coords for model rendering.
|
2017-08-19 09:39:02 +10:00 |
|