UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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20433f97ab
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Make TerrainAtlas and TerrainAtlas1D static for very minor performance increase
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2018-03-15 21:04:21 +11:00 |
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UnknownShadow200
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0ee7101a55
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Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
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2017-12-18 21:27:44 +11:00 |
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UnknownShadow200
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fb18b2fe6f
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Remove all static methods from C headers
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2017-09-12 10:30:15 +10:00 |
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UnknownShadow200
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09e584b61c
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Minorly optimise BlockModel, fix name tag above sprite block models being too high
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2017-09-11 17:49:22 +10:00 |
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UnknownShadow200
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f986d5254e
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get rid of implicit matrix operator usage to avoid a copy
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2017-09-07 10:18:54 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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bf846b80c0
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
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UnknownShadow200
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8e425763c7
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Port IsometricBlockDrawer to C.
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2017-06-07 10:53:26 +10:00 |
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UnknownShadow200
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1ad5b6b259
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Make matrix operations consistent
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2017-06-05 13:25:07 +10:00 |
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UnknownShadow200
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19e2ff846c
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better var names
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2017-04-09 12:35:31 +10:00 |
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UnknownShadow200
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0a4eece26c
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Fix blocks on map border/horizon not being tinted. (Thanks joshim4)
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2017-02-24 20:29:16 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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Goodlyay
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c117af4c33
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Fix angle of blocks in inventory
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2017-02-16 04:30:05 -08:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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a2aa233759
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fix tinting
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2017-02-07 16:33:39 +11:00 |
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UnknownShadow200
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f680bd0706
|
Optimise inventory rendering
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2017-02-07 16:18:56 +11:00 |
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UnknownShadow200
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69dd8af17c
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reduce code duplication
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2017-02-07 15:19:06 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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eddf8229f0
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Optimise block tinting
|
2016-12-21 14:27:24 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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00f28e2039
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Style: Start simplifying BlockInfo
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2016-10-29 13:15:00 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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b5d4093873
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Fix sprites being mirrored incorrectly in inventory. (Thanks 123DMWM)
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2016-07-09 23:35:03 +10:00 |
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UnknownShadow200
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d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
|
2d7cf38a52
|
Final pass of optimising isometric block drawing.
|
2016-05-13 19:06:49 +10:00 |
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UnknownShadow200
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ce4d050c73
|
Second pass of optimising isometric block drawing.
|
2016-05-13 18:26:49 +10:00 |
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UnknownShadow200
|
e9ea36a03c
|
First pass of optimising isometric block drawing.
|
2016-05-13 18:06:20 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
|
3f6b25dccb
|
Round 2 of inlining performance hotspots.
|
2016-04-26 23:45:25 +10:00 |
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UnknownShadow200
|
b1f69e7c25
|
Optimise isometric block drawing.
|
2016-04-26 11:59:26 +10:00 |
|
UnknownShadow200
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ba3418908d
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Fix top face in IsometricBlockRenderer being oriented incorrectly. (Thanks goodlyay)
|
2016-04-10 15:21:44 +10:00 |
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UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
1af8e2488a
|
Fix adding/removing custom colours causing chat to be moved up, also fix alt text widget being drawn over top of text input widget.
|
2016-01-27 23:40:09 +11:00 |
|
UnknownShadow200
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cccea6f233
|
Fix sprites in the inventory/hotbar not rendering the four parts in the correct Z order, also make sprites a little bit bigger.
|
2016-01-27 23:26:55 +11:00 |
|
UnknownShadow200
|
599944d943
|
Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe)
|
2016-01-17 16:40:14 +11:00 |
|
UnknownShadow200
|
c11f1d2ebd
|
Add separate option for hotbar and inventory scale (Thanks FabTheZen), also fix blocks in hotbar not properly scaling on large resolutions.
|
2016-01-13 23:32:26 +11:00 |
|
UnknownShadow200
|
363a847152
|
Use animations in inventory and hotbar. (Thanks FabTheZen)
|
2016-01-13 23:12:03 +11:00 |
|
UnknownShadow200
|
169a5538f6
|
Fix some isometric blocks top faces being drawn with the wrong texture coords. (Thanks 123DontMessWitMe)
|
2016-01-08 10:35:14 +11:00 |
|
UnknownShadow200
|
619a713ae7
|
Make the updates screen nicer to use.
|
2016-01-02 21:50:28 +11:00 |
|
UnknownShadow200
|
06b0562695
|
Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash.
|
2015-12-31 15:26:04 +11:00 |
|
UnknownShadow200
|
0102471e91
|
Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
|
2015-12-30 21:42:20 +11:00 |
|
UnknownShadow200
|
09757d6316
|
Fix isometric blocks not respecting fullbright (Thanks Empy), fix 'stepping/walking' physics not working with custom stairs.
|
2015-12-28 22:12:23 +11:00 |
|
UnknownShadow200
|
ac1934b37f
|
Fix isometric block textures being back to front, fix isometric block textures not using minBB/maxBB for u coordinates in x/z face quads.
|
2015-12-27 21:22:11 +11:00 |
|
UnknownShadow200
|
66e0bc887c
|
Isometric block rendering now works with non 0 minX/Y/Z and non 1 maxX/Z.
|
2015-12-23 21:58:05 +11:00 |
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