UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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a42b74cc44
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Make N/S/W/E autorotate more intuitive
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2018-03-11 11:19:43 +11:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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c4ba902141
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fix starting with half instead of full health
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2017-06-23 08:42:25 +10:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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e69f1c862b
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Style: match indent
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2016-12-20 17:09:16 +11:00 |
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Goodlyay
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e58d819d56
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Core: add fence/wall support into RotatePillar.
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2016-12-19 21:59:18 -08:00 |
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UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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683719fb7c
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style: minor cleanup in AutoRotate
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2016-12-08 09:45:18 +11:00 |
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Goodlyay
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9faddef842
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Remove test chat, whoops.
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2016-12-07 13:56:06 -08:00 |
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Goodlyay
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1b505e1ddf
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Core: Add pillar UD WE NS support to auto rotate.
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2016-12-07 13:55:18 -08:00 |
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UnknownShadow200
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e769fe8b7f
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Style: move autorotate stuff into separate file
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2016-12-07 21:55:00 +11:00 |
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