17 Commits

Author SHA1 Message Date
UnknownShadow200
30937e92f5 little bit less hardcoding 2018-03-20 16:54:48 +11:00
UnknownShadow200
a42b74cc44 Make N/S/W/E autorotate more intuitive 2018-03-11 11:19:43 +11:00
UnknownShadow200
c23ba90c1f Make BlockInfo class static and break all plugins in the process. 2017-08-14 09:33:21 +10:00
UnknownShadow200
c4ba902141 fix starting with half instead of full health 2017-06-23 08:42:25 +10:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
e69f1c862b Style: match indent 2016-12-20 17:09:16 +11:00
Goodlyay
e58d819d56 Core: add fence/wall support into RotatePillar. 2016-12-19 21:59:18 -08:00
UnknownShadow200
2408984a6b Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender) 2016-12-10 07:56:09 +11:00
UnknownShadow200
683719fb7c style: minor cleanup in AutoRotate 2016-12-08 09:45:18 +11:00
Goodlyay
9faddef842 Remove test chat, whoops. 2016-12-07 13:56:06 -08:00
Goodlyay
1b505e1ddf Core: Add pillar UD WE NS support to auto rotate. 2016-12-07 13:55:18 -08:00
UnknownShadow200
e769fe8b7f Style: move autorotate stuff into separate file 2016-12-07 21:55:00 +11:00