UnknownShadow200
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eac6ff191b
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bugfixes
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2018-04-01 17:11:58 +10:00 |
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UnknownShadow200
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cea66ac493
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Show a message box when OpenTK.dll is in different directory to game, instead of unhelpful default crash dialog
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2018-03-29 16:19:08 +11:00 |
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UnknownShadow200
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fbf8b3d66e
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Combine EnvRenderer/StandardEnvRenderer classes
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2018-03-29 15:56:34 +11:00 |
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UnknownShadow200
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36f2dec36e
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Optimise ShadowComponent rendering
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2018-03-27 17:58:13 +11:00 |
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UnknownShadow200
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880cbbd0a6
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Combine some headers, part 1
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2018-03-27 13:02:11 +11:00 |
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59b2f22687
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If server supports BlockPermissions, disable block perm behaviour of map MOTD
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2018-03-24 20:17:09 +11:00 |
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2f07a00b54
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Fix last commit
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2018-03-23 22:02:27 +11:00 |
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9473646252
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Majorly optimise block culling calculations
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2018-03-20 21:52:47 +11:00 |
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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20433f97ab
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Make TerrainAtlas and TerrainAtlas1D static for very minor performance increase
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2018-03-15 21:04:21 +11:00 |
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2376994210
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Add rope/lader collide type 7
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2018-03-10 19:38:41 +11:00 |
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9e860bec5b
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Fix music/sounds failing to download on first run due to minecraftresources server deding, preventing game from running.
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2018-03-08 17:30:12 +11:00 |
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bc90eb9d52
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Fix external plugins changing game.Graphics causing issues
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2018-03-04 19:44:03 +11:00 |
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368da8ac29
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Fix skeleton model not being able to jump up one block into a two block gap, fix zoom fov potentially being larger than max configured FOV. (Thanks kingoscargames1)
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2018-02-06 23:23:26 +11:00 |
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UnknownShadow200
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2b3fb48f54
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Rewrite launcher web tasks to use asyncdownloader
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2018-01-16 23:09:44 +11:00 |
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983a5433ab
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Fix names from last commit
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2018-01-16 06:14:59 +11:00 |
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35219142cd
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Optimise BlockInfo.IsLiquid to be simple lookup table instead
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2018-01-13 09:21:24 +11:00 |
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UnknownShadow200
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5b197dd874
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Disable multi jumps in classic mode. (Also reduce entries per column from 20 to 16 in tab list)
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2018-01-12 21:14:21 +11:00 |
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d1c3f85518
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Combine NormalPlayerListWidget and ExtPlayerListWidget into one class
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2018-01-12 15:28:06 +11:00 |
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UnknownShadow200
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8c25212e0b
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Port corpse model to C client too, fixup corpse model code a bit.
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2018-01-11 12:46:23 +11:00 |
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Goodlyay
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9ad661fafa
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Add corpse model
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2018-01-10 13:41:28 -08:00 |
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UnknownShadow200
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d0b2de6b61
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Add back in None names mode (Thanks Daeslender)
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2018-01-01 10:48:08 +11:00 |
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3df7f2d689
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Fix sprite block models not being tinted, fixes #503 (Thanks kingoscargames1)
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2018-01-01 00:24:10 +11:00 |
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0ee7101a55
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Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
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2017-12-18 21:27:44 +11:00 |
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fe8580aea8
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Port entity shadow component to C.
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2017-12-05 17:35:43 +11:00 |
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db7d148a44
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More work on porting EntityList to C, split up Entity.c into Entity.c and EntityComponent.c
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2017-12-04 16:20:16 +11:00 |
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3bed91af85
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horspeed= sets base horizontal speed, instead of max horizontal speed now.
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2017-12-01 09:47:31 +11:00 |
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91a3ff21b5
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Fix being pushed after being /tp ed to by someone (Thanks goodlyay)
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2017-11-30 08:39:47 +11:00 |
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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4bb28925b7
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Fix crash when pressing R while map was loading
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2017-11-17 22:50:49 +11:00 |
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945fa5d2ba
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Jump height is now saved to options and so persists across sessions.
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2017-11-15 00:52:09 +11:00 |
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d40145643b
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Release 0.99.9.8
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2017-11-14 00:52:00 +11:00 |
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UnknownShadow200
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4d23053559
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Scale before rotation for models
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2017-11-12 22:59:08 +11:00 |
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b6ff532a23
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And also for associating bitmaps with device contexts (Completely untested)
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2017-10-28 22:02:39 +11:00 |
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3dfe3847b9
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Add DrawText/MeasureText to C platform API
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2017-10-28 21:15:29 +11:00 |
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1c00b428ce
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Fix text consisting of only colour codes (no actual chars) behaving differently depending on whether use font was on or off
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2017-10-01 09:38:03 +11:00 |
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869a8639b8
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Disable pushing when flying, start work on DEFLATE decompressor from scratch.
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2017-09-23 12:23:57 +10:00 |
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b09b9c74b0
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get rid of generics usage in KeyBindingsScreen
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2017-09-21 22:17:04 +10:00 |
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UnknownShadow200
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39fa4279d3
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Fix client not compiling when using 16 bit block ids
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2017-09-20 09:59:06 +10:00 |
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92664c258a
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Add +/-push to disallow player pushing in MOTD.
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2017-09-18 14:02:26 +10:00 |
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UnknownShadow200
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39c4142637
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Head model shouldn't push you.
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2017-09-17 19:58:24 +10:00 |
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UnknownShadow200
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31bb379ec0
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Player pushing is now in enhanced mode too
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2017-09-17 19:41:41 +10:00 |
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UnknownShadow200
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d27aba4c70
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Obsolete MakeBool ButtonWidget maker
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2017-09-16 21:35:23 +10:00 |
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UnknownShadow200
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39aa37a83d
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Port more of Entity to C.
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2017-09-16 20:14:20 +10:00 |
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db4275f571
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Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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UnknownShadow200
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4413fc69e6
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Get rid of nearly all lambda usage
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2017-09-15 10:10:49 +10:00 |
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UnknownShadow200
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5c2ac98003
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Begin rewriting client to eliminate all usage of lambdas
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2017-09-14 23:14:44 +10:00 |
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UnknownShadow200
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3c6bf3624c
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Further reduce size of IL code
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2017-09-13 23:09:10 +10:00 |
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