UnknownShadow200
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fbf8b3d66e
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Combine EnvRenderer/StandardEnvRenderer classes
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2018-03-29 15:56:34 +11:00 |
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UnknownShadow200
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9473646252
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Majorly optimise block culling calculations
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2018-03-20 21:52:47 +11:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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2376994210
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Add rope/lader collide type 7
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2018-03-10 19:38:41 +11:00 |
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UnknownShadow200
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9e860bec5b
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Fix music/sounds failing to download on first run due to minecraftresources server deding, preventing game from running.
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2018-03-08 17:30:12 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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d40145643b
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Release 0.99.9.8
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2017-11-14 00:52:00 +11:00 |
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UnknownShadow200
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4d23053559
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Scale before rotation for models
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2017-11-12 22:59:08 +11:00 |
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UnknownShadow200
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3dfe3847b9
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Add DrawText/MeasureText to C platform API
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2017-10-28 21:15:29 +11:00 |
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UnknownShadow200
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39fa4279d3
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Fix client not compiling when using 16 bit block ids
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2017-09-20 09:59:06 +10:00 |
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UnknownShadow200
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39aa37a83d
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Port more of Entity to C.
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2017-09-16 20:14:20 +10:00 |
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UnknownShadow200
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7736873ae5
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Share skins
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2017-09-02 19:26:18 +10:00 |
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UnknownShadow200
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53180c0f87
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Optimise Entity.TouchesAny and simplify a bunch of other things
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2017-08-24 18:24:21 +10:00 |
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UnknownShadow200
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7ca611c978
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Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
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2017-08-24 15:08:15 +10:00 |
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UnknownShadow200
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ffcd5d2d58
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Optimise Entity.TransformMatrix, prefer 32 to 64 bit usages in places, start work on parsing C string to 32 bit number.
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2017-08-23 12:43:36 +10:00 |
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UnknownShadow200
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660277779d
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Scale F10 texture IDs overlay based on window height
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2017-08-22 15:58:02 +10:00 |
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UnknownShadow200
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a49fda440f
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
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UnknownShadow200
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8ebc8cda7b
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Min model scale allowed is now 0.01
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2017-07-30 21:26:24 +10:00 |
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UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
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UnknownShadow200
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7c0bec9bf2
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Fix wrong name offset if two entities both had block models, but of differeing height
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2017-06-18 15:10:17 +10:00 |
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UnknownShadow200
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1ad5b6b259
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Make matrix operations consistent
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2017-06-05 13:25:07 +10:00 |
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UnknownShadow200
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9e9cfae15f
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Forgot to include AABB.h
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2017-05-20 15:10:41 +10:00 |
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UnknownShadow200
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8888576bcb
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Move NoShade out of BlockModel, more work on D3D9 api in C
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2017-05-09 11:45:46 +10:00 |
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UnknownShadow200
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e728e96be8
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Move entity colour calculation to Entity
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2017-05-08 22:51:40 +10:00 |
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UnknownShadow200
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d0257015a8
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survival: lame death scoring
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2017-04-28 23:32:12 +10:00 |
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UnknownShadow200
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913e98926e
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name now rotates with rotated entity
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2017-04-14 16:33:29 +10:00 |
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UnknownShadow200
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eaab271d08
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we need to be more public about things
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2017-04-09 17:19:27 +10:00 |
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Goodlyay
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e665d60f5a
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Revert "Allow IModel Render to be overridden by plugins."
This reverts commit 75411303523458344bf2bfdb66b72f60d4725d07.
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2017-04-01 14:41:40 -07:00 |
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Goodlyay
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7541130352
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Allow IModel Render to be overridden by plugins.
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2017-04-01 00:02:56 -07:00 |
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Goodlyay
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bd81ea50be
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Make uScale public
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2017-03-09 03:23:15 -08:00 |
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UnknownShadow200
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fe7b494a84
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comments
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2017-02-25 19:11:53 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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4f1f6f491d
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Fix compile errors
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2017-02-16 16:32:53 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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0121a1820f
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More fixes III
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2017-02-11 18:30:30 +11:00 |
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UnknownShadow200
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096930653d
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More fixes
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2017-02-11 17:07:29 +11:00 |
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UnknownShadow200
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862690993f
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Fixed entity model bobbing. (Thanks Mrrockman888)
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2017-02-07 14:26:29 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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7182fa1c59
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cache pickingbounds for better perf
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2017-02-04 10:14:06 +11:00 |
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UnknownShadow200
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61ef392639
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Optimise collision detection
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2017-02-03 17:30:21 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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4ffa029fa9
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Start on (non-working) player push.
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2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
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0160285b98
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Remove unnecessary fields.
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2016-07-09 18:02:45 +10:00 |
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Goodlyay
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ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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