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f17fb36f06
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Last few fixes
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2018-04-01 21:50:41 +10:00 |
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e8f5f972a0
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optimise a bit
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2018-04-01 21:09:16 +10:00 |
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eac6ff191b
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bugfixes
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2018-04-01 17:11:58 +10:00 |
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c179f0262b
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fix some stuff
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2018-04-01 15:23:13 +10:00 |
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baca6402ce
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forgot to turn off CLI debug window
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2018-04-01 14:11:22 +10:00 |
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76d2196464
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fix maxx/maxy/maxz not being reset after world reset
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2018-03-31 15:29:46 +11:00 |
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948167cd7c
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Fix shadow colour broken from a few dev builds ago (Thanks fam0r)
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2018-03-31 07:32:01 +11:00 |
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cde8d2cfd1
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Fix hotbar switch + mouse scroll not working, when hotbar switch has been rebinded.
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2018-03-31 07:15:26 +11:00 |
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261f259277
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remove some redundant code
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2018-03-30 14:47:49 +11:00 |
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bf5e1ebd04
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Fix changing sun/shadow causing borders/edge to be recreated twice
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2018-03-29 12:17:50 +11:00 |
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bf6a05d314
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More port of ChatScreen to C
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2018-03-23 18:27:07 +11:00 |
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b0a33ec3b6
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fix rebase fix
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2018-03-22 17:31:46 +11:00 |
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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046f334187
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little bit less hardcoding
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2018-03-20 12:21:44 +11:00 |
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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487b70200b
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Start porting TextGroupWidget to C client.
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2018-03-13 21:18:36 +11:00 |
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12e274af77
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Port Commands to C. (also use caseless equals more often)
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2018-03-13 08:04:52 +11:00 |
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cd7bea891d
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Allow using 255 for sides/edge block
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2018-03-09 09:42:04 +11:00 |
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06f04355a6
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Fix .lvl loader erroring when map had custom blocks in it, and the dimensions weren't divisible by 16
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2018-01-13 09:37:29 +11:00 |
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1bcf89b212
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fix matrices not being initalised to Identity in d3d9 backend of C client
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2017-12-07 18:06:54 +11:00 |
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0e3dcf4aff
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fix custom lighting plugin crashing
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2017-11-26 21:40:19 +11:00 |
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dc3d176b1b
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Implement sprite offseting (Thanks goodlyay)
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2017-11-20 15:41:17 +11:00 |
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3dfe3847b9
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Add DrawText/MeasureText to C platform API
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2017-10-28 21:15:29 +11:00 |
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98a08a3f3a
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Fix particles being shaded wrongly. (Thanks CyberToon)
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2017-10-25 17:36:58 +11:00 |
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9556b1a384
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If 'useclouds' is in the texture pack zip, then both the skybox and clouds render.
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2017-09-28 12:23:45 +10:00 |
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b85afc73f9
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Add ability to rotate skybox
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2017-09-27 10:12:05 +10:00 |
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a13c673d5f
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turns out GZipStream.ReadByte() allocates a 1 byte array each time, so avoid that
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2017-09-20 14:49:00 +10:00 |
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d27aba4c70
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Obsolete MakeBool ButtonWidget maker
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2017-09-16 21:35:23 +10:00 |
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e798f0f7ac
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Less lambda usage
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2017-09-16 16:12:09 +10:00 |
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db4275f571
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Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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4413fc69e6
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Get rid of nearly all lambda usage
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2017-09-15 10:10:49 +10:00 |
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5c2ac98003
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Begin rewriting client to eliminate all usage of lambdas
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2017-09-14 23:14:44 +10:00 |
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e9b6a97987
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Fix custom blocks not loading in singleplayer from last few commits
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2017-08-16 17:21:24 +10:00 |
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5a03fda9bd
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Get rid of InventoryPermissions and just use bool array instead
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2017-08-14 09:54:42 +10:00 |
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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c05d6ee882
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Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1)
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2017-07-11 23:57:34 +10:00 |
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4cd17f8aab
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Partially port EnvRenderer to C.
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2017-06-01 16:38:04 +10:00 |
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7953796732
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Writing 64 bit integers is unused anyways, so remove the func
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2017-05-17 22:49:11 +10:00 |
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73b6d9f489
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Start porting stream I/O to C
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2017-05-17 22:44:03 +10:00 |
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e728e96be8
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Move entity colour calculation to Entity
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2017-05-08 22:51:40 +10:00 |
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34f84ef280
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simplify a bit
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2017-05-07 16:42:14 +10:00 |
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e5656bcf8e
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
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d0a85c7975
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Bugfixes for last commit
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2017-04-22 15:19:39 +10:00 |
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747e3183d6
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Modularise lighting more
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2017-04-22 15:03:06 +10:00 |
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0d927dfe2e
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Move code out of World.SetBlock
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2017-04-22 13:53:31 +10:00 |
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af44329f1e
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x
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2017-04-21 19:47:48 +10:00 |
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5f3bd8336c
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make lighting api consistent
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2017-04-21 17:59:53 +10:00 |
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dccef50a90
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Fix SetPermission sent before Handshake crashing client
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2017-04-17 12:56:07 +10:00 |
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f71d88c699
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Use sides offset instead. (Thanks goodlyay)
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2017-04-16 15:16:34 +10:00 |
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e3582a8dff
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fix
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2017-04-16 14:21:50 +10:00 |
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