UnknownShadow200
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eac6ff191b
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bugfixes
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2018-04-01 17:11:58 +10:00 |
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UnknownShadow200
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cea66ac493
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Show a message box when OpenTK.dll is in different directory to game, instead of unhelpful default crash dialog
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2018-03-29 16:19:08 +11:00 |
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UnknownShadow200
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36f2dec36e
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Optimise ShadowComponent rendering
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2018-03-27 17:58:13 +11:00 |
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UnknownShadow200
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880cbbd0a6
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Combine some headers, part 1
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2018-03-27 13:02:11 +11:00 |
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UnknownShadow200
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59b2f22687
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If server supports BlockPermissions, disable block perm behaviour of map MOTD
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2018-03-24 20:17:09 +11:00 |
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UnknownShadow200
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2f07a00b54
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Fix last commit
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2018-03-23 22:02:27 +11:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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UnknownShadow200
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2b3fb48f54
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Rewrite launcher web tasks to use asyncdownloader
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2018-01-16 23:09:44 +11:00 |
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UnknownShadow200
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35219142cd
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Optimise BlockInfo.IsLiquid to be simple lookup table instead
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2018-01-13 09:21:24 +11:00 |
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UnknownShadow200
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5b197dd874
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Disable multi jumps in classic mode. (Also reduce entries per column from 20 to 16 in tab list)
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2018-01-12 21:14:21 +11:00 |
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UnknownShadow200
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fe8580aea8
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Port entity shadow component to C.
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2017-12-05 17:35:43 +11:00 |
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UnknownShadow200
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3bed91af85
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horspeed= sets base horizontal speed, instead of max horizontal speed now.
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2017-12-01 09:47:31 +11:00 |
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UnknownShadow200
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91a3ff21b5
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Fix being pushed after being /tp ed to by someone (Thanks goodlyay)
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2017-11-30 08:39:47 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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4bb28925b7
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Fix crash when pressing R while map was loading
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2017-11-17 22:50:49 +11:00 |
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UnknownShadow200
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945fa5d2ba
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Jump height is now saved to options and so persists across sessions.
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2017-11-15 00:52:09 +11:00 |
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UnknownShadow200
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b6ff532a23
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And also for associating bitmaps with device contexts (Completely untested)
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2017-10-28 22:02:39 +11:00 |
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UnknownShadow200
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92664c258a
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Add +/-push to disallow player pushing in MOTD.
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2017-09-18 14:02:26 +10:00 |
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UnknownShadow200
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39c4142637
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Head model shouldn't push you.
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2017-09-17 19:58:24 +10:00 |
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UnknownShadow200
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39aa37a83d
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Port more of Entity to C.
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2017-09-16 20:14:20 +10:00 |
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UnknownShadow200
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3c6bf3624c
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Further reduce size of IL code
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2017-09-13 23:09:10 +10:00 |
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UnknownShadow200
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4de201d635
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Port interpolation entity components to C, combine a few C files together.
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2017-09-03 21:36:52 +10:00 |
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UnknownShadow200
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c4c6b96419
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Little bit less lambda and Dictionary usage
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2017-09-03 16:51:28 +10:00 |
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UnknownShadow200
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a4b753f003
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Fix last commit.
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2017-08-26 20:17:36 +10:00 |
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UnknownShadow200
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9da5007969
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Tidy up last commit and port to C port too.
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2017-08-26 19:18:16 +10:00 |
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Goodlyay
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bcdc92f1ca
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Remove debug text
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2017-08-26 01:47:50 -07:00 |
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Goodlyay
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48c2121f61
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Add jumps= in MOTD for control over jump amount
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2017-08-26 01:46:10 -07:00 |
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UnknownShadow200
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794a0709e6
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Support more then two jumps in WoM style hacks.
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2017-08-26 12:57:58 +10:00 |
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UnknownShadow200
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53180c0f87
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Optimise Entity.TouchesAny and simplify a bunch of other things
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2017-08-24 18:24:21 +10:00 |
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UnknownShadow200
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7ca611c978
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Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
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2017-08-24 15:08:15 +10:00 |
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UnknownShadow200
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db524fa987
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More porting of entity to C.
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2017-08-23 17:42:10 +10:00 |
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UnknownShadow200
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72814ab59b
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Make ShadowComponent a single static class.
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2017-08-23 12:43:31 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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660277779d
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Scale F10 texture IDs overlay based on window height
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2017-08-22 15:58:02 +10:00 |
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UnknownShadow200
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a309d27ab8
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Sort of fix crashing with texture ids overlay
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2017-08-20 21:46:57 +10:00 |
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UnknownShadow200
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dfc5380757
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Refactor overlays
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2017-08-20 17:13:35 +10:00 |
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UnknownShadow200
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5a03fda9bd
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Get rid of InventoryPermissions and just use bool array instead
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2017-08-14 09:54:42 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
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UnknownShadow200
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ec36158d4b
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Fix incorrect hresult declaration
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2017-07-24 14:45:22 +10:00 |
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UnknownShadow200
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769c95116e
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If map has -hax in MOTD, you shouldn't be able to see all names
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2017-07-20 23:47:41 +10:00 |
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UnknownShadow200
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ab809a5c05
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Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM)
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2017-07-19 16:03:57 +10:00 |
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UnknownShadow200
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bf846b80c0
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
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UnknownShadow200
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3d01dbab20
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Remove unused code
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2017-06-25 20:32:42 +10:00 |
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UnknownShadow200
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3710558b92
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Don't tie bobbing/tilt to FPS, addresses #435
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2017-06-10 13:11:25 +10:00 |
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UnknownShadow200
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4b8cea1b5b
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Port flatgrass generator to C.
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2017-06-01 18:34:56 +10:00 |
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UnknownShadow200
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65fd1ab65d
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x
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2017-04-28 21:54:55 +10:00 |
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UnknownShadow200
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e5656bcf8e
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
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