UnknownShadow200
|
6430656cfe
|
Port InputHandler and PickingHandler to C
|
2018-03-25 15:43:11 +11:00 |
|
UnknownShadow200
|
30937e92f5
|
little bit less hardcoding
|
2018-03-20 16:54:48 +11:00 |
|
UnknownShadow200
|
eb30aba77d
|
Fix being able to right-click air to replace over water/lava. (Thanks Kingoscargames1)
|
2018-02-20 07:37:18 +11:00 |
|
UnknownShadow200
|
d817108bb5
|
Fix very rare case where placing a block with pushback placing on X = 0 or Z = 0 sides of map would cause you to get stuck outside map. (Thanks 123DMWM)
|
2017-12-31 13:02:54 +11:00 |
|
UnknownShadow200
|
f5e508ceb1
|
allow you to hold block ID 255 in inventory
|
2017-12-07 20:02:48 +11:00 |
|
UnknownShadow200
|
020505dd5c
|
Holding down multiple mouse buttons still does block picking now. (In priority delete, else place, else pick)
|
2017-11-04 19:37:02 +11:00 |
|
UnknownShadow200
|
39aa37a83d
|
Port more of Entity to C.
|
2017-09-16 20:14:20 +10:00 |
|
UnknownShadow200
|
ba34b5e8ac
|
Survival mode: Implement food eating.
|
2017-09-04 08:59:02 +10:00 |
|
UnknownShadow200
|
7ca611c978
|
Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
|
2017-08-24 15:08:15 +10:00 |
|
UnknownShadow200
|
0cf4e91888
|
Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay)
|
2017-08-18 21:00:57 +10:00 |
|
UnknownShadow200
|
5a03fda9bd
|
Get rid of InventoryPermissions and just use bool array instead
|
2017-08-14 09:54:42 +10:00 |
|
UnknownShadow200
|
c23ba90c1f
|
Make BlockInfo class static and break all plugins in the process.
|
2017-08-14 09:33:21 +10:00 |
|
UnknownShadow200
|
49d50cdf7f
|
consistent code style
|
2017-06-27 18:56:05 +10:00 |
|
UnknownShadow200
|
dd0b497136
|
Initial work on inventory that supports multiple hotbars.
|
2017-03-01 15:54:52 +11:00 |
|
UnknownShadow200
|
005d0cebe2
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
|
UnknownShadow200
|
a16eaca72d
|
Fix last few issues
|
2017-02-16 16:54:27 +11:00 |
|
UnknownShadow200
|
c92ebcac6c
|
Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
|
2017-02-16 16:31:17 +11:00 |
|
UnknownShadow200
|
132967bf9d
|
Now hold air instead of 255 in survival, fixes invalid block type 255
|
2017-02-10 23:54:08 +11:00 |
|
UnknownShadow200
|
42d1f63db7
|
get picking working with arbitary model rotation
|
2017-02-07 10:38:02 +11:00 |
|
UnknownShadow200
|
e7aa519846
|
more concise interpolation, fix last commit
|
2017-01-25 22:30:56 +11:00 |
|
UnknownShadow200
|
c35692a8c6
|
fix singleplayer cuboid
|
2017-01-23 15:06:27 +11:00 |
|
UnknownShadow200
|
fd454c0c01
|
Now some entities spawn and can be clicked on.
|
2017-01-20 13:08:28 +11:00 |
|
UnknownShadow200
|
530e9eb09c
|
make code work with abstract Entity class instead of Player class
|
2017-01-20 12:16:38 +11:00 |
|
UnknownShadow200
|
c16dd2f6a3
|
Rudimentary inventory management
|
2017-01-20 10:16:01 +11:00 |
|
UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
|
UnknownShadow200
|
e769fe8b7f
|
Style: move autorotate stuff into separate file
|
2016-12-07 21:55:00 +11:00 |
|
UnknownShadow200
|
b785c3e2b7
|
core: /client cuboid now takes block names
|
2016-12-07 21:27:12 +11:00 |
|
Goodlyay
|
d4a50ef33f
|
Core: add support for auto-rotating blocks
based on name
|
2016-12-07 00:22:01 -08:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
2fa379746a
|
Style: Finish simplifying BlockInfo
|
2016-10-29 13:49:33 +11:00 |
|
UnknownShadow200
|
f9c0f75208
|
Client: Move searcher for block collisions into separate class.
|
2016-10-10 14:42:05 +11:00 |
|
UnknownShadow200
|
1839da07b4
|
Client: Reduce code duplication in Picking.cs
|
2016-09-22 15:50:45 +10:00 |
|
UnknownShadow200
|
0ab5ef4434
|
Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
|
2016-09-11 12:52:00 +10:00 |
|
UnknownShadow200
|
d837e52724
|
Better indentation
|
2016-08-30 12:49:24 +10:00 |
|
UnknownShadow200
|
4ffa029fa9
|
Start on (non-working) player push.
|
2016-07-25 13:03:29 +10:00 |
|
UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
|
2016-07-25 12:11:55 +10:00 |
|
UnknownShadow200
|
f227bbfbbf
|
Modularise animation part of held block into a separate file.
|
2016-07-08 22:06:35 +10:00 |
|
UnknownShadow200
|
1578bac6bc
|
Make held block and dig animations more accurate.
|
2016-07-07 15:21:51 +10:00 |
|
UnknownShadow200
|
bf31645e6b
|
Hopefully fix issues with falling through when pillaring. (Thanks classic1234)
|
2016-06-26 23:38:51 +10:00 |
|
UnknownShadow200
|
f960043a08
|
Colour held block, more work on dig anim.
|
2016-06-25 13:48:12 +10:00 |
|
UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
|
2016-06-11 15:29:45 +10:00 |
|
UnknownShadow200
|
c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
|
2016-05-29 21:37:38 +10:00 |
|
UnknownShadow200
|
fba550f3c2
|
Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
|
2016-05-21 15:06:38 +10:00 |
|
UnknownShadow200
|
fe6dccc944
|
Reduce shadow alpha slightly (Thanks goodlyay).
|
2016-05-16 15:22:28 +10:00 |
|
UnknownShadow200
|
3fa57fa6ac
|
Add UserEvent events class. Only event currently is when user has manually placed a block.
|
2016-05-09 00:26:36 +10:00 |
|
UnknownShadow200
|
3efd2365e1
|
Make warning dialogs less hacky.
|
2016-04-26 19:03:06 +10:00 |
|
UnknownShadow200
|
131b18bc67
|
Quick fix for client not working in multiplayer. (Thanks MrGoober)
|
2016-04-14 15:29:05 +10:00 |
|
UnknownShadow200
|
bdbe0e0337
|
Modularise out model building code.
|
2016-04-14 14:56:54 +10:00 |
|
UnknownShadow200
|
a58bdddc2d
|
Modularise picking handling into a separate file.
|
2016-04-14 14:31:55 +10:00 |
|