ClassiCube/misc/wiiu/ps_textured_none.glsl
2025-03-14 17:21:42 +11:00

10 lines
170 B
GLSL

varying vec4 out_col;
varying vec2 out_uv;
uniform sampler2D texImage;
void main() {
vec4 col = texture(texImage, out_uv) * out_col;
gl_FragColor = col;
}