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https://github.com/ClassiCube/ClassiCube.git
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80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class ChickenModel : IModel {
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public ChickenModel(Game window) : base(window) { }
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internal override void CreateParts() {
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vertices = new ModelVertex[boxVertices * 6 + quadVertices * 2 * 2];
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Head = BuildBox(MakeBoxBounds(-2, 9, -6, 2, 15, -3)
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.TexOrigin(0, 0)
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.RotOrigin(0, 9, -4));
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Head2 = BuildBox(MakeBoxBounds(-1, 9, -7, 1, 11, -5)
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.TexOrigin(14, 4) // TODO: Find a more appropriate name.
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.RotOrigin(0, 9, -4));
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Head3 = BuildBox(MakeBoxBounds(-2, 11, -8, 2, 13, -6)
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.TexOrigin(14, 0)
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.RotOrigin(0, 9, -4));
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Torso = BuildRotatedBox(MakeRotatedBoxBounds(-3, 5, -4, 3, 11, 3)
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.TexOrigin(0, 9));
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LeftWing = BuildBox(MakeBoxBounds(-4, 7, -3, -3, 11, 3)
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.TexOrigin(24, 13)
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.RotOrigin(-3, 11, 0));
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RightWing = BuildBox(MakeBoxBounds(3, 7, -3, 4, 11, 3)
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.TexOrigin(24, 13)
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.RotOrigin(3, 11, 0));
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LeftLeg = MakeLeg(-3, 0, -2, -1);
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RightLeg = MakeLeg(0, 3, 1, 2);
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}
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ModelPart MakeLeg(int x1, int x2, int legX1, int legX2) {
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const float y1 = 1/64f, y2 = 5/16f, z2 = 1/16f, z1 = -2/16f;
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ModelBuilder.YQuad(this, 32, 0, 3, 3, x2/16f, x1/16f, z1, z2, y1); // bottom feet
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ModelBuilder.ZQuad(this, 36, 3, 1, 5, legX1/16f, legX2/16f, y1, y2, z2); // vertical part of leg
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return new ModelPart(index - 2 * 4, 2 * 4, 0/16f, 5/16f, 1/16f);
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}
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public override bool Bobbing { get { return true; } }
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public override float NameYOffset { get { return 1.0125f; } }
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public override float GetEyeY(Entity entity) { return 14/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3(8/16f, 12/16f, 8/16f); }
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}
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public override AABB PickingBounds {
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get { return new AABB(-4/16f, 0, -8/16f, 4/16f, 15/16f, 4/16f); }
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}
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protected override void DrawModel(Player p) {
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game.Graphics.BindTexture(GetTexture(p.MobTextureId));
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DrawHeadRotate(-p.PitchRadians, 0, 0, Head);
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DrawHeadRotate(-p.PitchRadians, 0, 0, Head2);
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DrawHeadRotate(-p.PitchRadians, 0, 0, Head3);
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DrawPart(Torso);
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DrawRotate(0, 0, -Math.Abs(p.anim.armXRot), LeftWing);
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DrawRotate(0, 0, Math.Abs(p.anim.armXRot), RightWing);
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for (int i = 0; i < cols.Length; i++) {
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cols[i] = FastColour.Scale(col, 0.7f).Pack();
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}
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DrawRotate(p.anim.legXRot, 0, 0, LeftLeg);
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DrawRotate(-p.anim.legXRot, 0, 0, RightLeg);
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UpdateVB();
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}
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ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing;
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}
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} |