2016-11-27 14:47:09 +11:00

71 lines
2.6 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Physics;
using OpenTK;
namespace ClassicalSharp.Model {
public class SpiderModel : IModel {
public SpiderModel(Game window) : base(window) { }
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 5];
Head = BuildBox(MakeBoxBounds(-4, 4, -11, 4, 12, -3)
.TexOrigin(32, 4)
.RotOrigin(0, 8, -3));
Link = BuildBox(MakeBoxBounds(-3, 5, 3, 3, 11, -3)
.TexOrigin(0, 0));
End = BuildBox(MakeBoxBounds(-5, 4, 3, 5, 12, 15)
.TexOrigin(0, 12));
LeftLeg = BuildBox(MakeBoxBounds(-19, 7, -1, -3, 9, 1)
.TexOrigin(18, 0)
.RotOrigin(-3, 8, 0));
RightLeg = BuildBox(MakeBoxBounds(3, 7, -1, 19, 9, 1)
.TexOrigin(18, 0)
.RotOrigin(3, 8, 0));
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 1.0125f; } }
public override float GetEyeY(Entity entity) { return 8/16f; }
public override Vector3 CollisionSize {
get { return new Vector3(15/16f, 12/16f, 15/16f); }
}
public override AABB PickingBounds {
get { return new AABB(-5/16f, 0, -11/16f, 5/16f, 12/16f, 15/16f); }
}
const float quarterPi = (float)(Math.PI / 4);
const float eighthPi = (float)(Math.PI / 8);
protected override void DrawModel(Player p) {
game.Graphics.BindTexture(GetTexture(p.MobTextureId));
DrawHeadRotate(-p.PitchRadians, 0, 0, Head);
DrawPart(Link);
DrawPart(End);
float rotX = (float)(Math.Sin(p.anim.walkTime) * p.anim.swing * Math.PI);
float rotZ = (float)(Math.Cos(p.anim.walkTime * 2) * p.anim.swing * Math.PI / 16f);
float rotY = (float)(Math.Sin(p.anim.walkTime * 2) * p.anim.swing * Math.PI / 32f);
Rotate = RotateOrder.XZY;
DrawRotate(rotX, quarterPi + rotY, eighthPi + rotZ, LeftLeg);
DrawRotate(-rotX, eighthPi + rotY, eighthPi + rotZ, LeftLeg);
DrawRotate(rotX, -eighthPi - rotY, eighthPi - rotZ, LeftLeg);
DrawRotate(-rotX, -quarterPi - rotY, eighthPi - rotZ, LeftLeg);
DrawRotate(rotX, -quarterPi + rotY, -eighthPi + rotZ, RightLeg);
DrawRotate(-rotX, -eighthPi + rotY, -eighthPi + rotZ, RightLeg);
DrawRotate(rotX, eighthPi - rotY, -eighthPi - rotZ, RightLeg);
DrawRotate(-rotX, quarterPi - rotY, -eighthPi - rotZ, RightLeg);
Rotate = RotateOrder.ZYX;
UpdateVB();
}
ModelPart Head, Link, End, LeftLeg, RightLeg;
}
}