2016-11-27 14:47:09 +11:00

63 lines
2.1 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Physics;
using OpenTK;
namespace ClassicalSharp.Model {
public class ZombieModel : IModel {
public ZombieModel(Game window) : base(window) { }
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 6];
Head = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4)
.TexOrigin(0, 0)
.RotOrigin(0, 24, 0));
Torso = BuildBox(MakeBoxBounds(-4, 12, -2, 4, 24, 2)
.TexOrigin(16, 16));
LeftLeg = BuildBox(MakeBoxBounds(0, 0, -2, -4, 12, 2)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 0));
RightLeg = BuildBox(MakeBoxBounds(0, 0, -2, 4, 12, 2)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 0));
LeftArm = BuildBox(MakeBoxBounds(-4, 12, -2, -8, 24, 2)
.TexOrigin(40, 16)
.RotOrigin(-6, 22, 0));
RightArm = BuildBox(MakeBoxBounds(4, 12, -2, 8, 24, 2)
.TexOrigin(40, 16)
.RotOrigin(6, 22, 0));
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 2.075f; } }
public override float GetEyeY(Entity entity) { return 26/16f; }
public override Vector3 CollisionSize {
get { return new Vector3(8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f); }
}
public override AABB PickingBounds {
get { return new AABB(-4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f); }
}
protected override void DrawModel(Player p) {
game.Graphics.BindTexture(GetTexture(p.MobTextureId));
DrawHeadRotate(-p.PitchRadians, 0, 0, Head);
DrawPart(Torso);
DrawRotate(p.anim.legXRot, 0, 0, LeftLeg);
DrawRotate(-p.anim.legXRot, 0, 0, RightLeg);
DrawRotate(90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm);
DrawRotate(90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm);
UpdateVB();
}
ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
}
}