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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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namespace Launcher2 {
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public class ServerListEntry {
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public string Hash;
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/// <summary> Name of the server. </summary>
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public string Name;
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/// <summary> Current number of players on the server. </summary>
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public string Players;
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/// <summary> Maximum number of players that can play on the server. </summary>
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public string MaximumPlayers;
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/// <summary> How long the server has been 'alive'. </summary>
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public string Uptime;
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/// <summary> IP address the server is hosted on. </summary>
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public string IPAddress;
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/// <summary> Port the server is hosted on. </summary>
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public string Port;
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/// <summary> Mppass specific for the user and this server. </summary>
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public string Mppass;
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/// <summary> Software the server is running on, may be empty. </summary>
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public string Software;
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public ServerListEntry( string hash, string name, string players, string maxPlayers,
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string uptime, string mppass, string ip, string port, string software ) {
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Hash = hash; Name = name; Players = players;
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MaximumPlayers = maxPlayers; Uptime = uptime;
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Mppass = mppass; IPAddress = ip; Port = port;
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Software = software;
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}
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}
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} |