131 lines
4.4 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public class PauseScreen : MenuScreen {
public PauseScreen( Game game ) : base( game ) {
}
public override void Render( double delta ) {
RenderMenuBounds();
graphicsApi.Texturing = true;
RenderMenuWidgets( delta );
graphicsApi.Texturing = false;
}
public override void Init() {
base.Init();
game.Events.HackPermissionsChanged += CheckHacksAllowed;
if( game.UseClassicOptions )
MakeClassic();
else
MakeNormal();
CheckHacksAllowed( null, null );
}
void MakeNormal() {
widgets = new Widget[] {
// Column 1
Make( -140, -150, "Misc options",
(g, w) => g.SetNewScreen( new MiscOptionsScreen( g ) ) ),
Make( -140, -100, "Gui options",
(g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ),
Make( -140, -50, "Hacks settings",
(g, w) => g.SetNewScreen( new HacksSettingsScreen( g ) ) ),
Make( -140, 0, "Env settings",
(g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
Make( -140, 50, "Key bindings",
(g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ),
// Column 2
Make( 140, -150, "Save level",
(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( 140, -100, "Load level",
(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
Make( 140, -50, "Generate level",
(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
Make( 140, 0, "Select texture pack",
(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
Make( 140, 50, "Hotkeys",
(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
Make( 0, 100, "Nostalgia options",
(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
// Other
MakeOther( 10, 5, 120, "Quit game", Anchor.BottomOrRight,
(g, w) => g.Exit() ),
MakeBack( true, titleFont,
(g, w) => g.SetNewScreen( null ) ),
};
if( !game.Network.IsSinglePlayer ) {
widgets[6].Disabled = true;
widgets[7].Disabled = true;
}
}
void MakeClassic() {
widgets = new Widget[] {
MakeClassic( 0, -100, "Options",
(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
MakeClassic( 0, -50, "Generate level",
(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
MakeClassic( 0, 0, "Load level",
(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
MakeClassic( 0, 50, "Save level",
(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
MakeBack( true, titleFont,
(g, w) => g.SetNewScreen( null ) ),
game.PureClassicMode ? null :
MakeClassic( 0, 150, "Nostalgia options",
(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
};
if( !game.Network.IsSinglePlayer ) {
widgets[1].Disabled = true;
widgets[2].Disabled = true;
}
}
void CheckHacksAllowed( object sender, EventArgs e ) {
if( game.UseClassicOptions ) return;
widgets[3].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // env settings
widgets[8].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // select texture pack
}
ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, 240, 35, text,
Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
}
ButtonWidget MakeClassic( int x, int y, string text, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, 401, 41, text,
Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
}
ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, width, 35, text,
hAnchor, Anchor.BottomOrRight, titleFont, LeftOnly( onClick ) );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape )
game.SetNewScreen( null );
return key < Key.F1 || key > Key.F35;
}
public override void Dispose() {
base.Dispose();
game.Events.HackPermissionsChanged -= CheckHacksAllowed;
}
}
}