mirror of
https://github.com/ClassiCube/ClassiCube.git
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83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using System;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public enum KeyBinding {
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Forward, Back, Left, Right, Jump, Respawn, SetSpawn, OpenChat,
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OpenInventory, ViewDistance, SendChat, PauseOrExit, PlayerList,
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Speed, NoClip, Fly, FlyUp, FlyDown, ExtendedInput, HideFps,
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Screenshot, Fullscreen, ThirdPersonCamera, HideGui, ShowAxisLines,
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ZoomScrolling, HalfSpeed, MouseLeft, MouseMiddle, MouseRight,
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}
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public class KeyMap {
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public Key this[KeyBinding key] {
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get { return keys[(int)key]; }
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set { keys[(int)key] = value; SaveKeyBindings(); }
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}
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public Key GetDefault( KeyBinding key ) {
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return defaultKeys[(int)key];
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}
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Key[] keys, defaultKeys;
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bool IsReservedKey( Key key ) {
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return key == Key.Escape || key == Key.Slash || key == Key.BackSpace ||
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(key >= Key.Insert && key <= Key.End) ||
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(key >= Key.Number0 && key <= Key.Number9); // block hotbar
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}
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public bool IsKeyOkay( Key oldKey, Key key, out string reason ) {
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if( oldKey == Key.Escape || oldKey == Key.F12 ) {
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reason = "This binding is locked";
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return false;
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}
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if( IsReservedKey( key ) ) {
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reason = "New key is reserved";
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return false;
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}
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reason = null;
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return true;
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}
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public KeyMap() {
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// See comment in Game() constructor
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keys = new Key[30];
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keys[0] = Key.W; keys[1] = Key.S; keys[2] = Key.A; keys[3] = Key.D;
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keys[4] = Key.Space; keys[5] = Key.R; keys[6] = Key.Enter; keys[7] = Key.T;
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keys[8] = Key.B; keys[9] = Key.F; keys[10] = Key.Enter;
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keys[11] = Key.Escape; keys[12] = Key.Tab; keys[13] = Key.ShiftLeft;
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keys[14] = Key.X; keys[15] = Key.Z; keys[16] = Key.Q;
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keys[17] = Key.E; keys[18] = Key.AltLeft; keys[19] = Key.F3;
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keys[20] = Key.F12; keys[21] = Key.F11; keys[22] = Key.F5;
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keys[23] = Key.F1; keys[24] = Key.F7; keys[25] = Key.C;
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keys[26] = Key.ControlLeft;
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keys[27] = Key.Unknown; keys[28] = Key.Unknown; keys[29] = Key.Unknown;
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defaultKeys = new Key[keys.Length];
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for( int i = 0; i < defaultKeys.Length; i++ )
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defaultKeys[i] = keys[i];
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LoadKeyBindings();
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}
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void LoadKeyBindings() {
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string[] names = KeyBinding.GetNames( typeof( KeyBinding ) );
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for( int i = 0; i < names.Length; i++ ) {
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string key = "key-" + names[i];
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Key mapping = Options.GetEnum( key, keys[i] );
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if( !IsReservedKey( mapping ) )
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keys[i] = mapping;
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}
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}
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void SaveKeyBindings() {
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string[] names = KeyBinding.GetNames( typeof( KeyBinding ) );
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for( int i = 0; i < names.Length; i++ ) {
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Options.Set( "key-" + names[i], keys[i] );
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}
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}
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}
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} |