2016-11-27 14:47:09 +11:00

121 lines
3.5 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using OpenTK;
namespace ClassicalSharp {
/// <summary> Represents a 3D integer vector. </summary>
public struct Vector3I {
public static Vector3I Zero = new Vector3I(0, 0, 0);
public static Vector3I UnitX = new Vector3I(1, 0, 0);
public static Vector3I UnitY = new Vector3I(0, 1, 0);
public static Vector3I UnitZ = new Vector3I(0, 0, 1);
public static Vector3I MinusOne = new Vector3I(-1, -1, -1);
public int X, Y, Z;
public float Length {
get { return (float)Math.Sqrt(X * X + Y * Y + Z + Z); }
}
public int LengthSquared {
get { return X * X + Y * Y + Z + Z; }
}
public Vector3 Normalise() {
float len = Length;
return new Vector3(X / len, Y / len, Z / len);
}
public Vector3I(int x, int y, int z) {
X = x; Y = y; Z = z;
}
public Vector3I(int value) {
X = value; Y = value; Z = value;
}
public static Vector3I operator * (Vector3I left, int right) {
return new Vector3I(left.X * right, left.Y * right, left.Z * right);
}
public static Vector3I operator + (Vector3I left, Vector3I right) {
return new Vector3I(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
public static Vector3I operator - (Vector3I left, Vector3I right) {
return new Vector3I(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
public static Vector3I operator - (Vector3I left) {
return new Vector3I(-left.X, -left.Y, -left.Z);
}
public static explicit operator Vector3I(Vector3 value) {
return Truncate(value);
}
public static explicit operator Vector3(Vector3I value) {
return new Vector3(value.X, value.Y, value.Z);
}
public override bool Equals(object obj) {
return obj is Vector3I && Equals((Vector3I)obj);
}
public bool Equals(Vector3I other) {
return X == other.X && Y == other.Y && Z == other.Z;
}
public override int GetHashCode(){
int hashCode = 1000000007 * X;
hashCode += 1000000009 * Y;
hashCode += 1000000021 * Z;
return hashCode;
}
public static bool operator == (Vector3I lhs, Vector3I rhs) {
return lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z;
}
public static bool operator != (Vector3I lhs, Vector3I rhs) {
return !(lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z);
}
public static Vector3I Truncate(Vector3 vector) {
int x = (int)vector.X;
int y = (int)vector.Y;
int z = (int)vector.Z;
return new Vector3I(x, y, z);
}
public static Vector3I Floor(Vector3 value) {
return new Vector3I(Utils.Floor(value.X), Utils.Floor(value.Y), Utils.Floor(value.Z));
}
public static Vector3I Floor(float x, float y, float z) {
return new Vector3I(Utils.Floor(x), Utils.Floor(y), Utils.Floor(z));
}
public static Vector3I Min(Vector3I p1, Vector3I p2) {
return new Vector3I(Math.Min(p1.X, p2.X), Math.Min(p1.Y, p2.Y), Math.Min(p1.Z, p2.Z));
}
public static Vector3I Min(int x1, int y1, int z1, int x2, int y2, int z2) {
return new Vector3I(Math.Min(x1, x2), Math.Min(y1, y2), Math.Min(z1, z2));
}
public static Vector3I Max(Vector3I p1, Vector3I p2) {
return new Vector3I(Math.Max(p1.X, p2.X), Math.Max(p1.Y, p2.Y), Math.Max(p1.Z, p2.Z));
}
public static Vector3I Max(int x1, int y1, int z1, int x2, int y2, int z2) {
return new Vector3I(Math.Max(x1, x2), Math.Max(y1, y2), Math.Max(z1, z2));
}
public override string ToString() {
return X + "," + Y + "," + Z;
}
}
}