2016-05-17 10:17:24 +10:00

34 lines
969 B
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp.Model {
/// <summary> Describes the starting index of this part within a model's array of vertices,
/// and the number of vertices following the starting index that this part uses. </summary>
public struct ModelPart {
public int Offset, Count;
public float RotX, RotY, RotZ;
public ModelPart( int offset, int count, float rotX, float rotY, float rotZ ) {
Offset = offset; Count = count;
RotX = rotX; RotY = rotY; RotZ = rotZ;
}
}
public struct ModelVertex {
public float X, Y, Z;
public ushort U, V;
public ModelVertex( float x, float y, float z, int u, int v ) {
X = x; Y = y; Z = z;
U = (ushort)u; V = (ushort)v;
}
}
/// <summary> Describes the type of skin that a humanoid model uses. </summary>
public enum SkinType {
Type64x32, Type64x64, Type64x64Slim,
}
}